Nintendo DS News
The is a duel game between two people. You can choose between attacking, recharging your weapon or to defence in each turn.The game is over when one of both player dies.
For those who do not like MegaShare – you can download the game from //files/1948/
http://www.elotrolado.net/hilo_juego-homebrew-primer-proyecto_1162765
Homebrew developer legendario_sa released a NDS homebrew game named “Volley Fire DS”.
http://www.elotrolado.net/hilo_juego-homebrew-volley-fire-ds_1162704
Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project.
Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.
Release notes:
castle walls, bug fixes and new libs
Thanks to http://www.nintendomax.com for the news.
http://www.daftcode.net/
CellWriterDS is an handwriting recognition library. It is a Nintendo DS porting of Cell Writer, an open source application written by Michael Levin.
The main feature of the library is that it can be trained to recognize every kind of symbol. Training is performed writing new symbol samples directly with the pen. With the standard library are provided samples for numbers, letters and some symbols.
The character writing must be done in a configurable but well defined display area, the cell area.
The integration of the library in any application is very simple: the initialization is performed using the cdwsInit function; the recognition phase starts using the cwdsBeginRecognizeMode function (that allows the definition of the cell area) and continue notifying to the library, using the cwdsNotifyPenDownEvent, cwdsNotifyPenMoveEvent, cwdsNotifyPenUpEvent functions the pen operations within the cell (is the calling program that draw on the display). The recognition phase ends calling the cwdsEndRecognizeMode function, that returns the recognized symbol. It’s all!
The cwds.h header file contains the complete list of available functions.
With the library a demo program is provided, it allows the test of all functions exposed by the library. When the program works in writing mode (default) it is possible to try the recognition functions, enabling or disabling the available symbols; for each character the corrisponding sample and the recognition statistics are displayed. When the program works in training mode it is possible to select a symbol, see the samples defined for it and define new ones.
http://www.object65.it/CellWriterDS.aspx?lang=eng
StringTunerDS is a Nintendo DS homebrew useful to tune guitars and other musical instruments. It can detect a sound’s pitch and display the corresponding tone and octave. It can work in autodetect mode or it’s possible to select a target frequency. When StringTunerDS works in autodetect mode it displays the detected pitch. The target frequency can be setted selecting the target tone and octave or choosing the instruments (guitar or bass), the tuning mode and the string to tune. The base frequency for A can be setted between 435 and 445 Hz (440 Hz at default) and is possible to generate the target sound (this function is not enabled in autodetect mode).
Thanks to http://www.nintendomax.com for the news.
http://www.object65.it/StringTunerDS.aspx?lang=eng
Infantile Paralyzer updated his his legendary shell application “MoonShell”.
http://mdxonline.dyndns.org/2009/01/moonshell-version200-beta5.shtml
graphDS is a program for the Nintendo DS that can evaluate mathematical expressions and graph Cartesian, parametric, and polar equations.
Release notes:
Here’s the latest version of graphDS. In this version, I added nesting for catalog functions, added tracing for inverse functions, added a vector data type, and added some catalog functions for working with vectors, like dot product and cross product. If you’ve never used graphDS before, it also features expression evaluation, a simple CAS, built-in catalog functions, and six graphing modes.
Please note that this will probably be the last version before the “final” version, 1.0. This means that I NEED YOUR HELP. Please report any bugs (I already know of several) and tell me what features you would like to see implemented or how I can improve graphDS. I cannot guarantee that I will be able to include all your suggestions, but it would certainly help both you and me if I could get some feedback.
As always, I greatly appreciate your donations. Your donations will keep me from having to obtain a job while I am getting through college, which means more homebrew for you.
http://www.dcemu.co.uk/graphds-v0-9-released-179951.html
Copete23 updated his platform game Evelonth.
Thanks to http://www.nintendomax.com for the news.
http://nds.scenebeta.com/noticia/evelonth
DSMetronome is a virtual metronome for Nintendo DS.
Features:
– A sequencer with nice drum kit elements which you can activate/deactivate to make part of your own custom rythm.
– Save the current configuration in order to restore it the next time you launch the app.
– Tapping tempo to match rythms of, for instance, a song you’re listening now.
– Different Key signatures 4/4, 3/4, 2/4, 1/4
– Help pages to instruct users how to use it
– Nice interface
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=6451.0
DS2Key sends PC Keyboard signals through WiFi so you can use your DS somewhat like a PC Gamepad.
Features:
– Action Buttons (Normal button input, a, b, left, right, etc)
– Exact Mouse movement (Touching the middle of the touch screen sets the cursor on the middle of the PC screen, etc)
– Mouse Touch Screen buttons (The screen is divided into having 12 buttons working similar to the normal buttons)
– (New) Guitar Hero Grip buttons (All four buttons act the same as the normal buttons, but have their own settings)
– (New) Mouse Clicks (Left, right, and middle buttons)
– (New) Linux Support (All functions work as they do in Windows now)
– (New) Windows GUI Support (Very friendly GUI :3 )
http://forum.gbadev.org/viewtopic.php?t=16352