Nintendo DS News
DSVideo v1.10 (NDS Application)

DSVideo is a video player for the Nintendo DS console. An entire movie can be compressed into around 400MB.

Changes:

Battery life improved by automatically turning the bottom screen off during playback
Fixed an issue with encoded video that exhibited stuttering audio and odd playback speeds
An improved file browser, with inertia and smooth scrolling
Incorporation of a much more recent version of FFmpeg

Thanks to http://www.nintendomax.com for the news.

http://dsvideo.recoil.org/

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X-Soft v5.0 (NDS Application)

hiei03 and mastersonic released an update to their shell application “X-Soft”.

Thanks to http://www.nintendomax.com for the news.

http://off-topic-world.forosactivos.com/x-soft-f17/

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Super Smash Bros DS v0.3a (Demo) (NDS Game)

GEMISIS updated his “Super Smash Bros” clone.

Release notes:

Hey everyone, it’s time for an update to Super Smash Bros. Dual Smash:

I have started the process of remaking the entire game from scratch. This demo is a simple demo with 2 characters, and one level. However, this particular demo has a secret mode that can be accessed on a real DS (emulators won’t work with the mode, but the game should work with some emulators)

Also, I would like to point out, that I am able to easily add characters and levels thanks to this new code. On another note, the game loads entirely from EFS, so make sure you patch the game.

As for the secret mode, I may make a video on it later on, but it is currently still very buggy, and I am still working on that, and the A.I.

For now, here is the download link(an amazing 4.35 MB):

http://rapidshare.com/files/186283715/_UNFINISHED_SSB_DS.nds

The credits are the same as the previous demos, as I have not added any new levels or characters. The only difference in this version is how it runs, and some other things as well.

http://forum.palib.info/index.php?topic=6499.0

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Supaplex (18-01-2009) (NDS Game)

Your task will be to guide Murphy (the red smiley) through up to 111 Levels, evading falling stones (“Zonks”), crazy scissors and more dangers, gather a set number of infotrons each stage and finally find the Exit block.

This preview release only contains FIVE levels.

Thanks to http://www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=6491.0

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DSKiosk v1.12 (NDS Application)

DsKiosk is a small application that allows you to run your homebrew programs more easily, and above all, with much more class. The more your collection grows, it becomes more difficult to find your programs scattered all over your SDCard: Between programs that must start from the root, others that require a particular subdirectory, not your organization Personal …

In short, if you dream of having all your homebrew in front quickly, with an interface to fade MoonShell your jealousy, then DsKiosk is for you!

Thanks to http://www.nintendomax.com for the news.

http://y.effinger.free.fr/dskiosk/vignettes.php

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AemioDA v2.0 (Arcade machine emu for NDS)

AemioDA is an arcade machine emulator for a few games such as Asteroids, Tempest and Battle Zone.

Of course the commercial roms are not included and you need to find it on your own – do not ask the author of this emulator nor anyone on this site for it.

Thanks to http://www.nintendomax.com for the news.

http://www.portabledev.com/pages/ds/jeuxdev.-perso/aemioda.php

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Powder (Build 110) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
>string.h< is the correct header. (Joe B) Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B) Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert) Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01) If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear) When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul) "You stop over concerns of your safety." now has an r in concerns. (eilu) Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed. Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar) You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1) Weapons have the e in them when you forget the dual wield skill. (Joe B) Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar. The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Innocence v0.06 (NDS misc)

Help Miku playing her music instrument!

http://www.geocities.jp/momoonga/

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Innocence v0.01 (NDS misc)

Help Miku playing her music instrument.

Thanks to http://www.ds-scene.net for the news.

http://www.geocities.jp/momoonga/

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DS Visual Novel Reader v1.4.1 (NDS Application)

DS Visual Novel Reader is a visual novel reader for Nintendo DS.

Changes:

* Graphical glitches in the GUI
* Backlight control could only turn the screen off on the original DS.
* PNG loading crashed on corrupt or wide (> 256 pixels) images.
* Sound didn’t unmute when returning to the main menu.
* Tapping the screen advanced the script even in choice-mode.
* Variables weren’t saved properly

Thanks to http://www.ds-scene.net for the news.

http://www.weeaboo.nl/index.php?aid=19

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