Nintendo DS News
Fandian (r303) (NDS 3D Engine)

Fandian (previously known as Sonic) is the development name for ritz’s homebrew nintendo ds 3D game project. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.

http://forum.gbadev.org/viewtopic.php?t=15841&postdays=0&postorder=asc&start=15

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WarioWare Custom v1.6 (NDS Game)

SaviorXTanren updated their mini-game collection “WarioWare Custom”.

Release notes:

Alright guys! HUUUUUUUUUGE UPDATE! So, I’ll start with the little stuff first and then move on to the really big, exciting stuff =D.

So, I’ve added in two new games and took out that “Touch The X’s” game, since it was pretty much the same thing as “Pop The Dots”. The two new games are “Kick The Football”, which uses the Stylus to make a slash on the touch screen to kick the football in that direction and “Build The Bridge”, which has you shift around pieces of a bridge to form a larger bridge to allow a car to pass over it.

In addition to these two new games, I have updated all of the other games for 3 levels of speed and 3 levels of difficulty modes. So, if you remember in the normal WarioWare games how there is varying speed and difficulty modes? Well, now they are in this one, for the 9 games that exist at least =P. Some of the difficulty modes are easier to spot than others, but every games has a shortened time limit and sped up music for the different speed changes.

Finally, the last and biggest update…*drum roll*…The first multi-player mode is up and running! This is a SINGLE DS multi-player mode, which is unique in itself. You only need one DS and up to 4 players can play. You simply pass the DS around when the appropriate player comes up, sorta of similar to how the Wii WarioWare multi-player games work. It’s got graphics, sound, the whole nine yards. Note, the graphics may not be up to cutting edge right now, everything that’s not the title screens and menus (which have been graciously done by James Garner and Kikaimaster), was made by me in Paint. =P

Thanks to www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=5886.0

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Bunjalloo v0.7.2 (NDS Application)

Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.

Changes:

– Update code for devkitARM r24
– Italian localisation courtesy of Paolo Ferraresi

Automatic DLDI patching of downloaded NDS files from within zips no longer works. I’ll remove the option in the next release. I can no longer test patching, as my card’s firmware auto patches anyway. If this is a feature you really need… er.. sorry!

Thanks to www.nintendomax.com for the news.

http://code.google.com/p/quirkysoft/

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DS Invaders v1.3 (NDS Game)

DS Invaders is a “Space Invaders” remake with retro/classic graphics.

Changes:

– Rewrote with his libnds (without maxmod) to manage the sound of the Ufo with a sound loop
– Smoothing the screen zoom
– Inversion screens
– Ability to play on the screen zoom pen
– Ability to configure the number of lives

Thanks to http://www.nintendomax.com fro the news.

http://www.dev-fr.org/index.php/topic,3991.0.html

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Stone Age (29-12-2008) (NDS Game)

maRk2512 released a remake of the Amiga game Stone Age.

Quote:

Hi everybody!!

thist is the first public release of my first NDS game!
It’s a remake of one of my favourite AMIGA games.

Hope you like it!

http://forum.palib.info/index.php?topic=6355.0

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maketens v0.01 (NDS Game)

bob_fossil released his game maketens for Nintendo DS.

Quote:

Mankind’s oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it’s up to you to stop them. They have one weakness – they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.

As you will gather after playing this game, it is the result of a couple of hours coding. It is also an ‘homage’ to a game I recently saw some video footage from. 🙂

– Numbers have to be on the same horizontal line and add up to 10.
– All hope is lost when the numbers break through the top of the screen.

http://forum.gbadev.org/viewtopic.php?t=16312

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XM7Play (29-12-2008) (NDS Application)

XM7Play by sverx is a simple XM player based on libxm7.

Quote:

Hi! I’ve spent some hours these days to build this little tool (…forgive the UI…) that plays XMs directly from your FAT device. It’s twice useful:

– it gives you a chance to listen to your XMs on the DS before you incorporate them in your project
– it gives me a chance to have some feedback (so please let me know if some modules doesn’t load / doesn’t play correctly)

Up, down, left and right keys navigate the directory, A enter directory / load the XM file, B to stop it.

The C source code to load XM from file to memory is included in the ZIP, which is here, in case somebody want to write its own player (hint! hint! 😉 )

http://forum.gbadev.org/viewtopic.php?t=16313

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DS Pack v1.1 (Arcade machine emu for NDS)

Copper has updated his Arcade machine emulator, specialized in emulating Pacman and some of its variants.

Changes:

8 new roms supported

Thanks to www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,4004.0.html

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MasterminDS (27-12-2008) (NDS Game)

MasterminDS is a mastermind game for Nintendo DS.

Changes:

Well, now it should work nickel chromium

http://www.dev-fr.org/index.php?topic=4005.0

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Space Invaders DS v1.0 (NDS Game)

Jeremysr released “Space Invaders DS”, it’s a clone of Space Invaders.

Quote:

I made this a couple of months ago but didn’t release it because I was planning on adding some more features (bunkers and high scores) and gave up on it. Now that I’ve completely given up on it and moved on to other things, I’ve decided to release it without those features.

Other than having no bunkers, its graphics and gameplay are almost exactly the same as the original Space Invaders.

http://forum.gbadev.org/viewtopic.php?t=16311

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