Nintendo DS News
Mollusk has released a new beta version of his coding library / development enviroment PAlib. He reorganized some more code, reduced the rom size (and ram usage), along with other changes.
Detailed changes:
New Stuff
[16bit] Double Buffering added
[Image] ImageSplitter added, an app to split up big images with frames into several smaller sprites. See example to use the app. It’s basic and doesn’t manage any ‘error’
Updated Oldies
[Text] Now supports %x for Hex output
[16cText] Added PA_16cTextLineSpacing(u8 spacing) and PA_16cTextLetterSpacing(u8 spacing)
[iDeaS] Updated to 1.0.1.7
[Size] Optimised a bit more how PAlib code is organized, saves a few kB everywhere for some projects
[Reco] Added PA_RecoInfo.Difference and PA_RecoInfo.Shape for the shape found and the amount of difference (test to find the values you like to that shape
[Wifi] Updated to latest version
Things Fixed
[RTC] Reverted back to older code, now works
[Linux] PAlib compilation fixed
[3DSprites] Fixed bug of 3D not showing after using scrollable backgrounds. Big thanks to Sumiguchi
[Timers] Chris Liu fixed the Timers !
[Sprites] Fixed PA_GetSpriteAnim (thanks to Doud !)
http://sourceforge.net/project/showfiles.php?group_id=142901
Collect the sarchofagus and the key and move onto the next room. Scrolls can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control. Draw the characters on the bottom screen fast enough to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it. Collect hourglasses to increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.
http://www.ds-scene.net/forum/forum.php?topic=3598
ThousandKnives has released a new platformer/shoot’em’up for the Nintendo DS called “The Martian”.
http://forum.gbadev.org/viewtopic.php?t=13701
Avoid the incoming orbs as they fly into your mouse. Touching the boxes or the orbs will mean game over for you – but if the orbs touch the boxes, it’s game over for them too! Outmanuever the orbs and force them to crash into the blocks. As you destroy more orbs, the combo bonus will rise, giving you more and more points per hit.
Changes:
Explosion behaviour change
Added a combo system
http://www.dev-fr.org/index.php/topic,665.0.html
Mollusk has released an updated version of Perpetual. Information in french language available at it’s release thread, along with the download.
http://www.dev-fr.org/index.php/topic,690.0.html
Dicewars DS is a multiplayer version of a popular Flash based strategy game for Nintendo DS. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
http://forum.gbadev.org/viewtopic.php?t=13697
jEnesisDS is a Genesis/Megadrive emulator for the Nintendo DS.
Author release notes:
As promised, here is the updated version with the newer cpu core. I decided to split the HW and SW renderer versions, because it makes my life a bit easier…
The SW renderer version is included as a separate binary in this release and features 2 different scaling types: “Jitter” might look better for action games, “Blend” mostly makes text more readable.
There is also a new option in the HW renderer: Force Update
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession. So “off” is basically faster. You can however switch to “on” temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
http://www.dcemu.co.uk/vbulletin/showthread.php?t=68175&page=4
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…
Changes for the NDS version:
– Changed word completion keyboard to get the word list from the pred.dic main dictionary instead of the game dictionary
– Fixed several key repeat bugs
– Improved control system in Goblins 3
– Added icons for build D – F
– Added snap to borders option to make it easier to get the mouse cursor to the edges of the screen.
http://forums.scummvm.org/viewtopic.php?t=4209
Lameboy is a Gamboy and Gameboy Color emulator for the Nintendo DS.
Changes:
* fixed: joypad register emulation (fixes Wario Blast)
* fixed: GBC hdma (fixes Pokemon Crystal graphics)
* fixed: interrupt flags emulation (fixes Bouble Bobble)
* fixed: V-blank interrupt timing (fixes Altered Space)
* fixed: split window emulation (fixes Donkey Kong graphics)
* fixed: GB timer initialization (fixes Pokemon Pinball)
* added: fake serial interrupts (fixes many early games)
* added: RTC emulation
* added: pseudo bilinear upscaling mode
http://lameboy.ath.cx/?p=16
Spider Solitaire is a One-player card game that has gained popularity since being included as a default game on the Windows Operating System. The basic idea of the game is to get piles of cards from K to A of the same suit. There are 104 cards with the possibility of playing with either 1 suit, 2 suits, or 4 suits.
Changes:
– Fixed M3 compatibility bug; Pressing Hint when no possible moves would freeze the game
– Fixed bug where if there were only one card on a pile and Hint were pressed it would freeze the game
http://jt0.org/projects/spidersolitaire