Nintendo DS News
ZXDS v0.0.4 (Alpha 1) (Spectrum emu for NDS)

ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.

http://zxds.raxoft.cz/

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Constellations DS v0.1 (NDS Application)

Nameless has released a program for the NDS which should be of interest for astrology freaks.

http://www.playeradvance.org/forum/showthread.php?t=6667

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DS Diag v1.1 (NDS Application)

DS Diag is a Nintendo DS diagnostic tool. It will test to see if FAT and SRAM are working. As well as making sure the backlights work. It will also retreieve your DS’s IP at the touch of a button but this is currently incorrect.

Changes:

*Added DSLite brightness control.
+Fixed the IP bug.
+Changed Backlight Control to L and R

http://blogs.moddz.com/teendev

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Big Win v0.1 (NDS Game)

Big Win (working title) is essentially a slot machine game that you will usually bump into late at night in your local pub. At the moment the only working features are spinning the reels, holding the reels and nudging the reels.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2816&forum=9

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DiceSoldiers v0.2 (NDS Game)

DiceSoldiers v0.2 is out, now with english language support.

http://playeradvance.org/forum/showthread.php?p=116870

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DiceSoldiers v0.1 (NDS Game)

This is a dice game for Nintendo DS. More details are available in french languge at it’s release thread.

t4ils has released an english readme text (gameplay instructions), upon my request. Here it is: http://t4ils.free.fr/Projets_NDS/DiceSoldiers/readme_en.txt

http://www.playeradvance.org/forum/showthread.php?t=6645

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Kana DS (Alpha 1) (NDS Game)

Kana DS is a homebrew game targeted at new students of the Japanese language.

It aims to strengthen the player’s reading and writing skills for the hiragana and katakana charsets, as well as some of the most basic kanjis. Currently, only the hiragana/katakana reference table and one of the mini-games are implemented.

In the future, more mini-games will be added, as well as a system to track the progress of the user and adapt the difficulty of the games accordingly. Handwritting recognition of ‘kanas’ is also on the way, with a working applet prototype available at the blog of the project.

Thanks to http://www.drunkencoders.com for the news!

https://forja.rediris.es/frs/?group_id=71

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Our First Time (NDS Demo)

This is a demo for the Nintendo DS. A demo is a non-interactive multimedia presentation that is rendered in real time.

http://www.pouet.net/prod.php?which=30311

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ScrollingTextDS (NDS misc)

This is a C++ class that will let you add 16-bit horizontally-scrolling text to your DS. Unlike the standard PALib text routines you can (in fact, must) work with 16-bit fonts and you can have the scroller running on top of another 16-bit image. You can even have multiple scrollers running at the same time.

http://ant.simianzombie.com/item/view.php?name=ScrollingTextDS

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MenuDS (NDS misc)

Another new demo/app thingy. This one is a library for creating hierarchical menus on the touch screen (D-pad control works too) in C++. It’s easy to create menus with background bitmaps, add buttons and sub-menus, and have them navigate to other menus, back to the parent menu, or execute other functions (via function pointers).

http://ant.simianzombie.com/item/view.php?name=MenuDS

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