A french description can be found at the download page.
DS81 is a Sinclair ZX81 emulator for the Nintendo DS.
Author notes:
Just a quick patch release to DS81 to fix a problem where it was assumed that the directory routines returned filenames in upper-case. As ever, grab it from the DS81 page.
Currently you can play against other players, collide and destroy the level graphics, and shoot down other planes.
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k or TAP/TZX support.
pmcc has started to work on a port of Arkanoid 2 to the Nintendo DS based upon the Arcade version. More information at his blog.
This is a basic EEPROM backup tool. Basically it lets you copy the save-games from your commercial game carts back and forth to your flashcart. It also supports using SRAM as storage, and if you have a gba cart in slot-2, and a flashcart in slot-1, you could copy the sram off the gba cart to your flashcart.
SNEmulDS is a Super Nintendo/Super Famicom emulator for the Nintendo DS by archeide.
Changes:
* Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound)
* Better GFX engine (use dynamic memory allocation)
* SNES emulation mode (see below)
* Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok)
* The number of cyles used by DMA is counted correctly (more games boot)
NitroHax is an action replay clone for the Nintendo DS.
The aim of the game is to avoid as many of the enemy ships as possible by dragging the little blue sprite around.
The author is looking for beta-testers!
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=2745&forum=9
DSHobro is a webbrowswer for the Nintendo DS. A video in action can be found here: https://www.youtube.com/watch?v=mKQt3WvpTKI
Author notes:
– It requires a PC application. It’s definitely required, because the HTML parsing isn’t done on the DS, but on the PC. There are already powerful HTML rendering engines (Internet Explorer, Gecko…) so I just thought I’d reuse them.
– You can definitely connect from anywhere in the world as long as you have an internet connection. It’s simple: the PC application acts like a server, so wherever you are in the world you can connect to the application, as long as it’s running on your PC. You only need to know your own IP address