Nintendo DS News
Puc McAwesome (NDS Game)

Puc McAwesome by SVatG, released at TUM 2009 and ranked 1st in the game development category.

http://www.pouet.net/prod.php?which=54211

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Yetinoel (WIP) (NDS Game)

Yetinoel is a first person shooter by Smealum. It uses the “DawnSeeker” engine. This is a demo version.

Quote:

The bloody Yeti kidnapped Father Christmas to levitate in a pyramid and you must kill them all to save him. It is a FPS, so DPAD / ABXY to move stylus to aim and L / R to shoot.

Thanks to www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,4538.msg45024.html

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Pesca (28-12-2009) (NDS Game)

Baro made this game for college, as part of a project on the Nintendo DS.

Quote:

The game consists on moving a pack of dynamite in a lake full of fish, and try to catch as many fish as you can. Move the dynamite with the pad, it can go sideways or down (up and down just make it go down faster or slower), and touch it to explode.
Honestly, the game has some bugs, but hey, I passed.

Thanks to www.nintendomax.com for the news.

http://palib-dev.com/forum/index.php/topic,80.0.html

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PingPong v2.05 (NDS Lua Game)

PingPong is a Pong game written in Nano Lua for Nintendo DS.

Thanks to http://www.nintendomax.com for the news.

http://microlua.xooit.fr/t380-PingPong.htm

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Car Playing v2.73 (NDS Lua Game)

Car Playing is a simple surviving game. Avoid to crash with other cars.

Changes:

So this is the last version, which adds only (the user) can pass the introduction screen with A, which is useful if you restart the game.

Thanks to www.nintendomax.com for the news.

http://microlua.xooit.fr/t395-CarPlaying.htm

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Maze Algorithm (Beta) (NDS misc)

Basically “Maze Algorithm” is the brain of a maze game. It randomly generates a “perfect” maze, with only one solution per maze – every stylus press.

http://palib-dev.com/forum/index.php/topic,72.0.html

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DemoLab – Maze (NDS misc)

Cid2Mizard released a random maze generator, the source code is included.

http://nintendomax.com/viewtopic.php?t=11061&f=19

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Helicopter DS v1.1 (NDS Game)

34®ß0*3® released Helicopter DS, you have to steer the helicopter through the tunnel.

Quote:

This is my first official project that I’ll be releasing this year, and I mainly coded it yesterday, and today.
I first played a version of this game on the wii (http://wiibrew.org/wiki/Helii) (my version also uses the same base image for the sprite) I thought it was very fun, but then I realized that there wasn’t a hand-held version, I then began the quest to create it. I made this game during 4 different days(not including sprite-work) and it was fun making it. This game is a work in progress, so you can expect new updates in the next few months.

Helicopter DS is a game in which you press the A button to increase you altitude, in which to avoid all of the green obstacles. Also, get the +500 points, and you will get 500 more points. This game is better than the Flash Game, But not as good as the Wii one.

Thanks to www.nintendomax.com for the news.

http://palib-dev.com/forum/index.php/topic,71.0.html

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Snowbros DS 1.0 (NDS Single Game emu)

Copper, who is specialized in single game emulators for Nintendo DS, brought us another goodie! An emulator for the Arcarde game “Snow Bros.”.

Rom sets supported:

Snow Bros. – Nick & Tom (set 1)
Snow Bros. – Nick & Tom (set 2)
Snow Bros. – Nick & Tom (set 3)
Snow Bros. – Nick & Tom (set 4)
Snow Bros. – Nick & Tom (Dooyong license)
Snow Bros. – Nick & Tom (Japan)

As usual those ROM’s are not part of the package and we don’t know where to get those, so asking would be a waste of time.

http://www.dev-fr.org/index.php?topic=4518/0/

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Ripholes in Rubbish (Final) (NDS Game)

The world of Ripholes in Rubbish takes place in a sketch book. The player takes the role as a sketched avatar in a magical animated land. Her goal is to find her lost friend, Arky.

Ripholes’ core mechanic is the player’s ability to rip and paste level elements and other game characters. Although the player can move and jump freely, they will not be able to complete all the levels without using their ripping ability.

The game is broken down into different levels, or sketchbooks. These levels are further broken down into pages.

The ripping ability’s first noticeable effect is that it freezes time, allowing the player to rip and paste anywhere within the main screen and within the same page as the avatar. The player has a limit of three ripped objects she can hold in her inventory at any time, and objects can only be pasted once they’ve been ripped into the player’s inventory. Ripping creates a hole that the player can pass through, such as on the page below or a page above if the player is standing underneath it. Ripping in white space will create only a hole, and the blank paper is discarded by the avatar.

Official page: http://www.ripholes.com/index.php

http://nds.scenebeta.com/noticia/ripholes-rubbish

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