Nintendo DS News
Touch On The Beat Baby (04-12-2009) (NDS Lua Game)

Touch On The Beat Baby – simply play the piano accordingly and score!

http://microlua.xooit.fr/t470-Touch-On-The-Beat-Baby.htm

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musicBox (06-12-2009) (NDS misc)

musicBox is a simple “baby toy” for Nintendo DS. You’ll see three vertical large stripes with an animal in it. If you touch the desired animal it’s according sound/noise will be played.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3039

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devkitARM (Release 27) (NDS misc)

devkitARM is a toolchain for DS, GBA and GP32.

Release notes:

The final build of devkitARM release 27 and associated libraries were uploaded to SF recently. These are now available through the windows installer. For the download links for other platforms see the getting started section of the wiki.

For problems, comments and support please use the forums and not the post comments.

devkitARM release 27:
Update binutils to 2.20
Update gcc to 4.4.2
Update to gdb 7.0
filesystem IO now defaults to unbuffered meaning that the full length requested on read/write is passed to the devoptab pseudo device drivers.
ds crt0 will now detect an 8meg debug system and adjust memory accordingly
ds mpu setup has been moved to libnds for easier maintenance
ndstool can now read ELF files directly without intermediate binary stage

libnds 1.4.0
Bugfixes in fifo layer
The deprecated IPC struct has now been removed
added memCached & memUncached functions to convert pointers between those regions
memory rearrangement to support 8meg setup
guruMeditationDump function exposed for user code
set correct palette on guruMeditationDump
DS mpu setup moved from ds crt0 for ease of maintenance

dswifi 0.3.11
use memUncached function for uncached memory.

libfat 1.0.6
Implement read ahead cache
Fix issues with short aliases
Fix timestamps
Set access and modify times on directory creation
correct problems with overallocation of clusters.

default arm7 0.5.8
recompiled and linked against new libraries.

libfilesystem 0.9.4
recompiled with new headers

http://www.devkitpro.org/devkitarm/devkitarm-release-27-and-associated-libraries/

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Destruere v1.2 (NDS Game)

Destruere is a 2D side scrolling game for Nintendo DS and as usual for shooters, shoot everything that moves.

Thanks to http://www.nintendomax.com/index.php?topic_id=10966 for the news.

http://www.playeradvance.org/forum/showthread.php?p=226883#post226883

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Woopsi v0.42 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

– Fixes:
– ListData::swapItems() no longer raises a data changed event.
– ListData::sort() raises a data changed event.
– Woopsi class does not attempt to retrieve system font before it is initialised.
– ListBox canvas height no longer includes extra pixel.
– ListBox raises an action event when double-clicked.
– ListBox ignores double-clicks that occur across multiple items.
– Removed unused Gadget::_doubleClickTime member.
– ListBox redraws every time data changes.
– Double-click only counted as such if the gadget already has focus (ie. must be the same gadget clicked twice).
– ListBox::draw() calculates top and bottom visible options correctly, and does not overwrite options at the top of the list with those from the
bottom.
– ListBox automatically scrolls when items are removed from the ListData object to ensure it does not display past the end of the canvas.

– New Features:
– Split ListData class into ListData and ListDataItem classes for greater flexibility.
– Minor improvements to the ListBox’s use of the ListData class.
– Altered ListData::quickSort() and added compareTo() method to ListDataItem to allow custom ordering of ListDataItem subclasses.
– ScrollingBase adds support for specifying planes on which scrolling can occur.
– ScrollingPanel implements ScrollingBase’s allow/disallow scroll plane features to prevent scrolling on certain planes.
– ListBox does not allow horizontal scrolling.
– Added windowless example project.
– Added Gadget::isDoubleClick() to check for double-clicks.
– Combined various colour members in Gadget class into GadgetColours struct.
– Merged TextWriter into GraphicsXXX classes and removed original class.
– Added FileListDataItem class to store data for file requester.
– FileRequester uses new compareTo() functionality for substantial speed increase and lower memory usage.
– FileRequester displays “Loading…” message whilst directories are enumerated.
– Split ListDataItem into ListDataItem and ListBoxDataItem classes for greater flexibility.
– Split FileRequester into FileListBox and FileRequester classes for greater flexibility.
– CycleButton uses the ListData class to store its data – options can now be selected, removed, sorted, etc.
– ListBox::getPreferredDimensions() bases width on size of text in options.
– ContextMenu used a ListBox to store/view its data.
– ContextMenu includes getPreferredDimensions() method.
– ContextMenu sends ListDataItem objects with event arguments instead of ContextMenuItem objects.
– Deleted ContextMenuItem class.
– Added WoopsiString::copyToCharArray().

Thanks to http://www.nintendomax.com/index.php?topic_id=10958&format=news for the news.

http://forum.gbadev.org/viewtopic.php?t=14332&start=60

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Beup Live v0.6 (NDS Application)

Beup is a MSN Messenger client for the Nintendo DS. You can use your own avatars and icons.

Changes:

– Fixed: Now you won’t get kicked/disconnected after a minute.
– Fixed: Should also be more stable now.

Thanks to http://www.nintendomax.com/index.php?topic_id=10959&format=news for the news.

http://beup.supercard.fr/

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Zenit v0.7.1 (NDS Game)

best_guitar updated his vertical shoot’em up Zenit.

Thanks to http://www.nintendomax.com/index.php?topic_id=10957&format=news for the news.

http://ndsscene.blogspot.com/2009/12/zenit-071.html

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Ripholes in Rubbish (IFG Mobile 2010) (NDS Game)

The world of Ripholes in Rubbish takes place in a sketch book. The player takes the role as a sketched avatar in a magical animated land. Her goal is to find her lost friend, Arky.

Ripholes’ core mechanic is the player’s ability to rip and paste level elements and other game characters. Although the player can move and jump freely, they will not be able to complete all the levels without using their ripping ability.

The game is broken down into different levels, or sketchbooks. These levels are further broken down into pages.

The ripping ability’s first noticeable effect is that it freezes time, allowing the player to rip and paste anywhere within the main screen and within the same page as the avatar. The player has a limit of three ripped objects she can hold in her inventory at any time, and objects can only be pasted once they’ve been ripped into the player’s inventory. Ripping creates a hole that the player can pass through, such as on the page below or a page above if the player is standing underneath it. Ripping in white space will create only a hole, and the blank paper is discarded by the avatar.

Official page: http://www.ripholes.com/index.php

Thanks to http://www.nintendomax.com/index.php?topic_id=10954 for the news.

http://www.igfmobile.com/php-bin/entry2010.php?id=599

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Remote Touch DS v0.3 (NDS Application)

Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.

The solution is client-server based, obviously, and requires you to have a server running.

Release notes:

0.3 (major)
* Y button in “cursor”-mode for ALT.
* A button in “cursor”-mode for TAB.
* X and B in “cursor”-mode for scroll.
* Adding left/right shoulder buttons to also mimic mouse clicks.
* Accelerated cursor movements; much like a real touchpad.
* Fixing problems when reconnecting to the server. You are now able to reconnect to the server without having to restart the server!
* Implementing a battery-saver feature – when the DS lid is closed.
* Upgraded to dswifi to 0.3.10. The wifi connection is much more stable now.
* Corrected X and Y on keyboard and fixed some of the currently missing keys. I have a problem locating all the keys.
* Added onscreen cursor to the client making it easier to see last cursor position.
* Removed manual input of server IP and port. You now need to put a “rtds_config.txt” in the root of your cartridge with this data.
* Server partially rewritten – fixed problem with reconnect.
* Client GUI features/eyecandy implemented. Also better netcode.

http://forum.gbadev.org/viewtopic.php?t=16687

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Play Boot DS v1.0 (NDS misc)

Play Boot DS by Master Sonic imitates the bootup screens of the following systems:

Quote:

* Game Cube
* GameBoy Advance
* PlayStation
* PlayStation 2
* Megadrive
* Xbox

Thanks to http://www.nintendomax.com/index.php?topic_id=10949 for the news.

http://nds.scenebeta.com/noticia/play-boot-ds

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