Nintendo DS News
Racers Musicdisc (NDS Music Disk)

Racers Musicdisc by Racers is a music disk for Nintendo DS. It has been entered in the Revision 2012 wild demo competition and ranked #10.

http://www.pouet.net/prod.php?which=59172

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ZXDS v0.9.3 (Beta 1) (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

+ Proper save requester, including support for basic file management operations.
+ Alternate between two different directories by tapping the save/load file icon again.
+ Quickly switch models in load requester with various L/R+X combinations.
+ Risky operations now use confirmation requesters.
+ It is now possible to step the emulation frame by frame.
+ Added pouet.net and Tipshop pokes library to servers.cfg.
* Implemented HTTP redirects, required by some pouet.net sites.
+ Directly poke decimal, hexadecimal, or binary values in the data dump view.
* Switched to PNG for background and icon graphics. The BMP support remains, but note that some names have changed – check skins/readme.txt for details.
* Augmented the 128k keyboard graphics with symbol characters. Thanks, Paddy.
* The selected keyboard is now saved to the config file.
* Distinguish the load and save slot screens with colored slot frames.
* Disable the keyboard matrix effect during multiplayer session. It is often difficult enough to configure the controls even without it.
* Switching to maximum speed while loading tapes in fast mode now disables the display updates entirely. Handy for slight speed boost if you feel desperate.
* Other subtle changes (nicer boot message, increased cheat poke limit).
* Fixed loading of Pentagon SZX files (ROM paging, step direction).
* Minor bugfixes (libfat mkdir and aliasing, ZIP long name skipping).

Thanks to http://nintendomax.com/viewtopic.php?t=14256&f=19 for the news.

http://zxds.raxoft.cz/

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DS2x86 v0.36 (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Changes:

– Implemented “rep stosd” for Mode-X with irregular map mask (Micro Machines 2)
– Forced INT 15 AH=88 to report no extended memory (Borland RTM DOS Extender)
– Implemented “LAST_FIT” memory allocation strategy handling (Borland RTM DOS Extender)
– Implemented “LES reg,m16:16” page fault handling (Borland RTM DOS Extender)
– Implemented INT 21 AH=4D proper return mode reporting (Borland RTM DOS Extender)
– Improved SB emulation to not hang after invalid SB command (Jazz Jackrabbit)
– Implemented support for reading data from file to Mode-X VRAM (Jazz Jackrabbit)
– Implemented proper AdLib timer handling (Mortal Kombat etc SB detection)
– Fixed a bug in ARM9 SB audio buffering scheme (Mortal Kombat, Supaplex, etc)

Thanks to http://nintendomax.com/viewtopic.php?t=14263&f=19 for the news.

http://dsx86.patrickaalto.com/

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Micro Lua DS v4.2 (NDS misc)

Micro Lua DS” is a Lua programing language and interpretor for Nintendo DS. Source code can be found here.

Release notes:

* Added Papymouge’s shell as the default one.

Thanks to http://nintendomax.com/viewtopic.php?t=14275&f=19 for the news.

http://microlua.xooit.fr/t933-MicroLua-4-5.htm

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Spirits DS (29-03-2012) (Beta) (NDS Game)

Spirits DS by NightFox is a game inspired by Topo Soft‘s Spirits.

Changes:

* Fixed a bug in the animation of the character at the end of the game, that causes the character to be invisible if he was immune at the time to kill the eagle.
* Added the “Minimap” function, pressing the “X” key.

Thanks to http://nintendomax.com/viewtopic.php?t=14276&f=19 for the news.

http://www.nightfoxandco.com/index.php/20120329/spirits-ds-version-20120329-beta-2/?lang=en

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DSx86 v0.41 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

– Further “Jitter” mode screen scaling quality improvement.
– Implemented “scasb” opcode EGA VRAM access version (Titus the Fox)
– Implemented INT 6 (illegal opcode) for opcode 0x66 (Titus the Fox)
– Fixed the VideoParameterTable to have correct VGA Misc Register values in text modes.
– Fixed the “Smooth” mode initialization when used in dsx86.ini.
– New experimental proportional font used in 80×25 text “Smooth” mode.

Thanks to http://nintendomax.com/viewtopic.php?t=14234&f=19 for the news.

http://dsx86.patrickaalto.com/

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DS2x86 v0.34 (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Changes:

– Improved SoundBlaster emulation using the new transfer system.
– Improved high-resolution (>= 350 rows) graphics modes scaling quality.
– Implemented preliminary VESA SVGA support, for 640×400 and 640×480 256-color modes.
– Implemented “scasb” opcode EGA VRAM access version (Titus the Fox)
– Fixed a bug in “shld r/m16,r16,imm8” and “shrd r/m16,r16,imm8” opcodes.
– Fixed a bug in “idiv r/m16” which could destroy the high 16 bits of EAX register.
– Fixed the VideoParameterTable to have correct VGA Misc Register values in text modes.
– Minor changes to mouse emulation, for better support of SVGA graphics modes.

Thanks to http://nintendomax.com/viewtopic.php?t=14219&f=19 for the news.

http://dsx86.patrickaalto.com/

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Mot Mot Motus v1.02 (NDS Game)

The wordgame Mot Mot Motus by Orion Jones now features more words in the French dictionary.

Thanks to http://nintendomax.com/viewtopic.php?t=14211&f=19 for the news.

http://www.playeradvance.org/forum/showthread.php?p=244063#post244063

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Frogs World DS v1.0 (NDS Game)

Frog’s World DS by King Dodongo is a three dimensional Frogger clone. You must collect all 5 frogs in a level to win, but there are many enemies you have to avoid. Currently there are four levels available, but you can create your own ones using the HTML level editor.

http://gbatemp.net/topic/319227-frogs-world-ds/

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Powder (Build 117) (Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

* True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
* Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
* Failing to forget no longer uses a turn.
* Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
* Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
* Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
* Signpost added to surace world. (SilverAnalyst)
* Someone to greet you on the surface world. (Andrew Walker)
* Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc) + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
* Frogs have a bonus to attack vs insects. (Robert Barber)
* Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
* Finally added the cute and cuddly triceratops!
* If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
* Sleeping creatures have a visual indication. (Mike Ratzlaff)
* Swapping worn armor with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
* Rolling boulder works on some monsters.
* Fix minor spelling errors (Gurkan Sengun)
* Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
* Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
* Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
* One new room type.
* Mountain and Hills in Ibson The Grey’s tile-set are now in their correct positions.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to Nintendomax for the news!

http://www.zincland.com/powder/index.php?pagename=release

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