Nintendo DS News
ZXDS v1.1.0 (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

+ Custom ROMs support. See roms/readme.txt for more info.
+ IF2 ROMs and 48k/128k ROMs can be loaded directly in load requester.
+ Both SZX and Z80 snapshots now support custom ROMs as well.
+ TR-DOS/Beta Disk support for all models, not only Pentagon.
Simply choose the model or reset the machine while a disk is loaded.
You can also autoboot any disk with current model by using R+A.
+ Beta 128 in 48k mode responds even to the standard Beta 48 entry points.
This makes both Beta 128 and many Beta 48 programs work at the same time.
+ True Beta 48 mode can be enabled with proper beta48.rom (such as TK90X’s CBI95 ROM).
+ Added NMI aka Magic button – becomes useful with some custom ROMs.
+ Added custom keyboards for more games as well as one for more comfortable text typing.
+ Added Virtual TR-DOS games and ZX AAA demos sites to servers.cfg.
* Pressing Start twice upon startup now takes you to the last used files view.
* Few subtle changes (save slot media loading, ROM launch stats).
* Little optimizations (Z80 core, sound generation, normal speed load mode).
* Subtle emulation improvements (authentic SCF/CCF, MEMPTR and AY white noise).
* Minor bugfixes (grayscale border, step direction bit).

Thanks to Nintendomax for the news!

http://zxds.raxoft.cz/

By with 0 comments
Fuzed DS v0.01 (Beta) (NDS Game)

In Fuzed DS by Richard Eric M. Lope and Marc Russel you’re a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature and have to rescue all the pink snipes and go to the exit.

http://forum.gbadev.org/viewtopic.php?t=17887

By with 0 comments
Bubble Fight Neo (NCC 2012) (NDS Game)

Bubble Fight Neo by relminator is an enhancement of Bubble Fight EX by the same author. It’s a classic space shooter where you just need to destroy everything that moves.

Changes:

* Added another stage
* New Boss
* Ikaruga-like lasers
* Particles
* Eye candies
* Fixed gameplay
* Boss Life meter
* Cleaner and beddar sub screen
* Metaballs

http://www.neoflash.com/forum/index.php/topic,7452.0.html

By with 0 comments
FeOSMusic (05-07-2012) (NDS Application)

FeOSMusic is a music player developed by Tomwi for FeOS. At the moment FeOSMusic comes bundled with codec modules for the following codecs: AAC (raw and in mp4 containers), FLAC, MP3, OGG and WAV.

http://forum.gbadev.org/viewtopic.php?t=17866

By with 0 comments
DSx86 v0.43 (Beta) (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

– Opcode ADC used ARM adc instead of add in address calculations. Fixed.
– BCD opcodes (DAA, DAS, etc) did not work correctly. Fixed.
– Oveflow flag handling fixed in ADC and SBB opcodes.
– Fixed flags handling in opcodes REPNE CMPSB and REPNE SCASB when CX == 0.
– Fixed [bp+di+disp8] address calculation in several protected mode opcodes.
– Opcodes LIDT and LGDT did not clear the highest byte of 32-bit base address.
– Opcodes LAR and LSL did not handle selector type 0 correctly.
– Fixed pushing EGA memory value to stack in Lords of Doom.
– Fixed mouse scaling in proportional font 80×25 text mode.

http://dsx86.patrickaalto.com/

By with 0 comments
Ice Slider v1.1 (NDS Game)

EgoTrip updated his Nintendo DS homebrew game Ice Slider. Ice Slider is a puzzle game, with the objective of collecting 10 coins on each level. However, there is a catch, once you start moving, you cannot stop until you hit an obstacle. Obstacles include brick walls which cannot be passed, ice walls that break when bumped into, and directional walls which you can only move through in the indicated direction. There are 80 levels in total, which should keep you busy for a while.

http://forum.gbadev.org/viewtopic.php?t=17865

By with 0 comments
Ice Slider v0.3 (NDS Game)

EgoTrip updated his Nintendo DS homebrew game Ice Slider. Puzzle fun in 20 levels, more to come…

Ice Slider WIP www.nintendomax.com

Thanks to http://www.nintendomax.com/viewtopic.php?t=14403&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=2999

By with 0 comments
Gravity Duck (30-05-2012) (NDS Game)

Gravity Duck by bart2465 is an attempt to bring Woblyware’s Gravity Duck to the Nintendo DS. The unofficial NDS conversion is created using DS Game Maker.

Gravity Duck v30052012 www.nintendomax.com

Thanks to http://nintendomax.com/viewtopic.php?t=14393&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=2959

By with 0 comments
Earth Shaker DS (13-05-2012) (NDS Game)

ant512 updated his remake of “Earth Shaker“, a “Boulder Dash” like game, originally released for ZX Spectrum in 1990.

Changes:

– The ability to load and save levels in the editor with user-defined names (so you can have more than one custom level, and share them with other people);
– A “Custom Level” option on the title screen listing all user-created levels
– Slightly re-organised level editor;
– The ability to load and save boulder/wall/door/soil types in a custom level;
– Fixed for the latest devkitARM;
– Updated to the latest WoopsiGfxGameTemplate (fixes SDL version);
– Start button can be used to test a level in the editor;
– Select button can page through level editor menu panels.

http://forum.gbadev.org/viewtopic.php?t=17531&start=15

By with 0 comments
XM7Play DJ v1.00 (NDS Application)

XM7Play by sverx is a XM player based on libXM7. It plays .xm’s and most common format .mod’s with up to 16 channels directly from your FAT memory card.

XM7(Play) DJ is a special edition for disc jockeys. The changes in comparison to the regular version is:

* the module should load and be ready for replay, instead of starting immediately
* it should be possible to stop and restart the module from the current pattern
* it should be possible to skip to next or to previous pattern while stopped or even while playing
the program should visually show the number of the current pattern and the total number of patterns in the module
* the music output should be mono, for the DJ mixer.

http://forum.gbadev.org/viewtopic.php?t=17457

By with 0 comments