Nintendo Entertainment System (Famicom) News
The Assembly Line: An NES Homebrew Podcast – Episode #9 (NES misc)

The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music.

Quote:

Episode 9: Quest Forge!

https://soundcloud.com/user-463768680/e09-quest-forge

By with 0 comments
Video: NES Programming #7 – Finishing Up Ship Physics And Added Game State Transitions (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #7 - Finishing up ship physics, and added game state transitions

Quote:

In this action-packed episode, I cleaned up most of our ship’s physics and capped the maximum velocity in the positive direction. I have to revisit the negative direction. I then added the ability to deal with game state transitions, but found that that introduced some undesired behavior. After getting it working, it’s still unclear why jumping directly to the beginning of the game loop is causing it to process the game states incorrectly and I’ll revisit that in the next episode, along with assets for the title screen.

By with 0 comments
The Assembly Line: An NES Homebrew Podcast – Bonus Episode: 2017 Holiday Special (NES misc)

The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music.

Quote:

Bonus Episode: 2017 Holiday Special: We decided to get together with two of the biggest NES Homebrew collectors and drive up to Michigan and have a nice old-fashioned trivia contest. Featuring Christian Dietering (Ferris Bueller) and Justin Orenich (neodolphino), we test these two fine gentlemen’s intense homebrew knowledge and at the end of it all, we crown a 2017 homebrew trivia champion.

https://soundcloud.com/user-463768680/bonus-episode-2017-holiday-special

By with 0 comments
Video: NES Programming #6 – Data Driven Collision Detection and Physics (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES programming #6 - Data driven collision detection and physics (sort of)

Quote:

In this episode, I change the collision detection code to be data driven instead of using hard-coded checks. I also fix the collision detection comparisons to actually be comparisons instead of using the SBC operation (thanks again to Sig Hewett for pointing that out in the comments of the previous episode). Finally we implement some bad physics on the ship to make it move a little more fluidly (or something like that) and then talk briefly about source control using git. (Sorry for the audio levels, BTW, I’m still working out a good way to get that leveled out)

By with 0 comments
Star Evil v2 (NES Game)

Star Evil is a simple remake of the A52 game. pubby> tried to make it faster paced and less glitchy, while still keeping some the original charm.

By with 0 comments
Gruniożerca 2 (Revision 1) (NES Game)

Gruniożerca 2 is a puzzle-platformer for the NES developed by Łukasz Kur & M_Tee between November 2017 and January of 2018. Released during March 2018.

In it, you control Grunio, pet and guinea pig mascot of arhn.eu, on a quest to find his owner, gaming personality Dark Archon, who has gotten lost in the depths of their overly complex cellar.

Luckily, Grunio’s chew toys have been strewn all throughout the house, the cellar being no exception. So, help this piggie place blocks, swing squeaky hammers, push stools, press switches, collect keys, devour carrots, leap, climb, teeter, and tumble his way through 24 dark, dingy, and drab basement doors.

By with 0 comments
The Assembly Line: An NES Homebrew Podcast – Episode #8 (NES misc)

The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music.

Quote:

Episode 8: Haunted Halloween ’85!

https://soundcloud.com/user-463768680/e08-haunted-halloween-85

By with 0 comments
Video: NES Programming #5 – Collision Detection is Finally Implemented (NES misc)

In this fifth episode of NES Programming Michael Chiaramonte finally gets collision detection working!

NES programming #5 - Collision detection is finally implemented!

By with 0 comments
Making NES games with NESmaker – Part 9 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

Making NES Games with NESmaker - Part 9

By with 0 comments
The Assembly Line: An NES Homebrew Podcast – Episode #7 (NES misc)

The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music.

Quote:

Episode 7: Spook-o’-tron!

https://soundcloud.com/user-463768680/e07-spook-o-tron

By with 0 comments