Video: NES Programming #6 – Data Driven Collision Detection and Physics (NES misc) Added Mar 10, 2018, Under: Nintendo Entertainment System (Famicom) Michael Chiaramonte shows us once again how to do some NES Programming. Read more about Video: NES Programming #6 – Data Driven Collision Detection and Physics (NES misc)
Star Evil v2 (NES Game) Added Mar 9, 2018, Under: Nintendo Entertainment System (Famicom) Star Evil is a simple remake of the A52 game. pubby> tried to make it faster paced and less glitchy, while still keeping some the original charm. Read more about Star Evil v2 (NES Game)
Grunioลผerca 2 (Revision 1) (NES Game) Added Mar 9, 2018, Under: Nintendo Entertainment System (Famicom) Grunioลผerca 2 is a puzzle-platformer for the NES developed by ลukasz Kur & M_Tee between November 2017 and January of 2018. Released during March 2018. Read more about Grunioลผerca 2 (Revision 1) (NES Game)
The Assembly Line: An NES Homebrew Podcast – Episode #8 (NES misc) Added Mar 9, 2018, Under: Nintendo Entertainment System (Famicom) The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music. Read more about The Assembly Line: An NES Homebrew Podcast – Episode #8 (NES misc)
Video: NES Programming #5 – Collision Detection is Finally Implemented (NES misc) Added Mar 7, 2018, Under: Nintendo Entertainment System (Famicom) In this fifth episode of NES Programming Michael Chiaramonte finally gets collision detection working! Read more about Video: NES Programming #5 – Collision Detection is Finally Implemented (NES misc)
Making NES games with NESmaker – Part 9 (misc) Added Mar 7, 2018, Under: Miscellaneous, Nintendo Entertainment System (Famicom) NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code. Read more about Making NES games with NESmaker – Part 9 (misc)
The Assembly Line: An NES Homebrew Podcast – Episode #7 (NES misc) Added Mar 6, 2018, Under: Nintendo Entertainment System (Famicom) The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music. Read more about The Assembly Line: An NES Homebrew Podcast – Episode #7 (NES misc)
Video: NES Programming #4 – Changing the Flyby Entity and Collision Detection (NES misc) Added Mar 6, 2018, Under: Nintendo Entertainment System (Famicom) In this fourth episode of NES Programming Michael Chiaramonte explains the difference between NMI and V-BLANK. Read more about Video: NES Programming #4 – Changing the Flyby Entity and Collision Detection (NES misc)
Video: NES Programming #3 – Adding a new Entity Type (NES misc) Added Mar 4, 2018, Under: Nintendo Entertainment System (Famicom) In this third episode of NES Programming Michael Chiaramonte reviews some items that were left unclear from the last stream, and then discussed how to add entities into the game. Read more about Video: NES Programming #3 – Adding a new Entity Type (NES misc)
Video: NES Programming #2 – Moving Code out of the VBLANK Interrupt (NES misc) Added Mar 2, 2018, Under: Nintendo Entertainment System (Famicom) In this second episode of NES Programming Michael Chiaramonte moves code out of the VBLANK interrupt into the main execution loop. Read more about Video: NES Programming #2 – Moving Code out of the VBLANK Interrupt (NES misc)