NeoPop emulates the SNK NeoGeo Pocket handheld console.
TheStripper released this unofficial version with Wiimote, Nunchuck and classic controller support.
NeoPop emulates the SNK NeoGeo Pocket handheld console.
TheStripper released this unofficial version with Wiimote, Nunchuck and classic controller support.
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Changes:
– HotFix: Set start level to zero each game.
– HotFix: Remove typo on help screen.
– Release notes screen is now showing information fetch from internet.
– Added up and down cursor event to scroll through the release notes.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler
The results for the Drunken Coders Winter Coding Competition 2008 are out.
Results for Wii:
1. Christmas-Type Adventure Time by mntorankusu
2. Piero’s Wiicross 0.2 Santa Edition by scognito
http://www.drunkencoders.com/compo/?page=results&platform=wii
Wiibreaker is a brickbreaker game by Arikado.
Release notes:
Ball now moves in 12 directions instead of 4 – 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor) – A little bit of “new” artwork – Each control scheme tweaked (based on feedback from people) – 2 Tracks of Background Music – Highscore system changed to compensate the new modes (except level editor) – Highscores are now saved
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Changes:
– Improve third intro screen.
– Added small game menu.
– Added credits screen
– Improve help screen.
– Added release notes screen.
– Increase http receive buffer size to 8196 bytes.
– Use only one unique cookie number during the game.
– Split game logic, button events and screen output in source code.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler
Consolius contacted DCEmu to release his port of O2em, an Odyssey2 emulator.
Release notes:
Instructions:
* Copy the application folder (o2em) in the “apps” directory of the SD card (HomeBrew channel directory structure).
* Create a directory “/roms/romsodd” on the SD card
* Put all your roms (.bin or .zip) in that directory including the system rom (named “o2rom.bin”)
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the “2” button.”
* Press:
“HOME” to exit the emulator at anytime.
“cursor keys” to navigate up/down/left/right.
“button 2” to shoot (or whatever…)
“plus” to invoke the emulated console’s Keyboard/keyPad (press “plus” again to swap the joystick/keyPad number)
and “2” button again to come back to the game and/or confirm the pad key press.
“minus” to go back to the ROMs menu.Known issues:
* SDHC support (build with latest libogc and libfat)
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release…
Consolius contacted DCEmu to release his port of Colem Wii, a Coleco Vision emulator.
Release notes:
Instructions:
* Copy the application folder in the “apps” directory of the SD card (HomeBrew channel structure).
* Create a directory “/roms/romscol” on the SD card
* Put all your roms (.rom or .zip) in that directory including the system rom (named “coleco.rom”)
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the “2” button.”
* Press:
“HOME” to exit the emulator at anytime.
“cursor keys” to navigate up/down/left/right.
“button 2” to shoot (or whatever…)
“plus” to invoke the emulated console’s Keyboard/keyPad (press “plus” again to swap the joystick/keyPad number)
and “2” button again to come back to the game and/or confirm the pad key press.
“minus” to go back to the ROMs menu.Known issues:
* SDHC support (build with latest libogc and libfat)
* Some incompatibility issues
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release…
FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content.
Wii Quizz is a homebrew quiz game.
Changes:
– Add Spanish support
– Add Catalan support
– The music starts at the menu of choice of language
– Add new music
– Add save system (WiiQuizz.cnf at the root of the SD/SDHC)
– Add settings in the save (Merci Ac_K !)
– Add settings menu to modify the save (version BETA)
– Changing the URL in the pause menu to save the new
– Add questions in Italian
– Add questions in Danish
– Add questions in English
– Improved graphics during the game
– Improved screen explanations of game modes
– Use libogc 1.7.1
– Better management of vibration on the wiimote
– Others fixes and improvements…
loadMii by The lemon man is a small but powerful loader which can run executables from any source (wifi is in todo list) and run it.
Changes:
Added smb support, code cleanup