Wii News
GeeXboX (Unofficial Versions) (Wii Application)

GeeXboX is an open-source media center software.

Release notes:

0.1Alpha04 modified by Tulkas

Tulkas made some minor modifications to add support of additional filesystem types. He also claims it is possible that he may have accidentally fixed a loading bug.

http://wiibrew.org/wiki/GeeXboX#Unofficial_Versions

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SYASokoban Wii v0.2 (Wii Game Port)

SYASokoban Wii is a initial port of David Joffe’s ( http://grayskygames.com ) SYASokoban game.

Changes:

– Fixed exit messagem box screen
– Fixed level select screen

http://wiibrew.org/wiki/SYASokoban_Wii

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YahtzWii v1.1 (Wii Game)

It’s Yahtzee for the Wii coded by Chris.

Changes:

– Added Scandinavian rules
– Added French language support
– If you accidentally pick up the dice before you are finished selecting the ones you want to keep, you can now press MINUS to go back and select again.
– Highlighting a box on the scorecard will now show you the score you could get by selecting that box.
– Game will now not let you roll again if all dice are selected.
– Bug fix: using Bonus Yahtzees as jokers in the lower section will now work properly.
– Bug fix: game will no longer crash on trying to save if someone has renamed game folder or no SD card is inserted.

http://wiibrew.org/wiki/Yahtzwii

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SpaceBubble v0.50 (Wii Game)

SpaceBubble by wplaat is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.

Changes:

– Hotfix: Prevent crash if IR pointer is going out of the screen.
– Adjusted effect and music default volume.
– Added bubble destroy graphical effect.
– Added 10 seconds extra playtime to each level.
– Highscore is send to webservice if score is better then 10.000 point.
– Clock color is changing to red for the last 15 seconds.
– Added extra information on help screen.
– Reposition some buttons.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

http://wiibrew.org/wiki/SpaceBubble

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WiiHandy SDL v0.2 (Lynx emu for Wii)

raz0red ported the Atari Lynx emulator Handy/SDL to Nintendos Wii console. To use the emulator, you will need to locate and place the Atari Lynx boot ROM (lynxboot.img) in the /apps/handysdl directory.

Changes:

– Save/restore game snapshots
– Resuming a game (after quitting with Home)
– Resetting a game (after quitting with Home)
– Fixed a bug causing homebrew games to crash on load (Lode Runner, etc.)
– Fixed a bug where games would freeze if left idle for about an hour
– Fixed a bug where games would not load after file error
– Fixed minor glitches in frame rate (reworked game loop)
– Ability to rotate controls w/ game screen
– Ability to patch Lynx ROMs w/ rotation settings (not supported for .zip)
– Advanced menu allowing for enabling debug mode, frame rate adjustments
– Auto-chain detection
– Reset/power functions (via Wii and Wiimote)
– Ability to use a custom directory name for application files

http://wiibrew.org/wiki/WiiHandy/SDL

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Visual Boy Advance GX v1.0.7 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii and GameCube based on VBA-M and Visual Boy Advance v1.7.2.

Changes:

– Updated to VBA-M r847
– Corrected sound interpolation
– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Fixed a bug with reading files < 2048 bytes - Fixed GBA games on GameCube - Fixed homebrew GBA games on GameCube - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10405

http://wiibrew.org/wiki/Visual_Boy_Advance_GX

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FCE Ultra GX v2.0.8 (NES emu for Wii)

Tantric has released a new version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube.

Changes:

– Fixed a major memory corruption bug in FCE Ultra 0.98.12
– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Changed GameCube controller back to menu from A+Start to A+B+Z+Start
– Add option for horizontal-only video cropping
– Decreased minimum game size to 8 KB
– Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10407

http://wiibrew.org/wiki/FCE_Ultra_GX

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Unofficial SNES9xGX v009 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10406

http://wiibrew.org/wiki/Snes9x_GX

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Splatter Castle (27-01-2009) (Wii Game)

SpiderDave is working on Splatter Castle, it’s a Castlevania style platform game for Nintendo Wii.

Quote:

Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.

http://wiibrew.org/wiki/User:SpiderDave/Splatter_Castle

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FUSE (Snapshot 3) (Spectrum emu for Wii)

Fuse is the Free Unix Spectrum Emulator by Philip Kendall, an emulator for the Sinclair ZX Spectrum, a home computer that was very popular in the 80s.

Changes:

– Buttons 1, 2, A, B, Plus and Minus are now user defined. By default they are mapped to joystick fire. To define them go to menu Options/Joysticks/Joystick 1…/Button Mapping
– Added ability to save settings: To manually save settings go to menu Options/Save. You can also set auto-saving settings to on in menu Options/General. Settings are automatically loaded on startup. They are located in sd:/apps/fuse/.fuserc. This is an unofficial patch.

http://wiibrew.org/wiki/Fuse

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