Wii News
Added Nov 19, 2008, Under:
Wii
Tantric has released a third version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube. This new version addresses some sound issues from the last version and fixes compatibility with the Qoob Pro chip on GameCube consoles.
Changes:
Here’s a new release of FCE Ultra GX – 2.0.7. This version includes a major rewrite of the video code. There’s now filtered, unfiltered, and original modes, similar to Snes9x GX. There’s also a bunch of new features, including rapidfire buttons, turbo speed, video zooming, cropping, widescreen, SDHC, wiimote power button support, etc. Note that the settings file location has changed. A big thanks to eke-eke and KruLLo, who helped with this release.
Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.
– Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
– Video code rewritten – now has original, unfiltered, filtered modes
– Zoom option
– 16:9 widescreen support
– Full widescreen support
– SDHC support
– SD/USB hot-swapping
– A/B rapid-fire
– Turbo option
– Video cropping (overscan hiding) option (thanks yxkalle!)
– Palette changing fixed
– Fixed audio ‘popping’ issue
– Wii – Added console/remote power button support
– Wii – Added reset button support (resets game)
– Wii – Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
– GameCube – Added DVD motor off option
Plenty of NES homebrews can be found at //files/nes/
Discussion: http://www.tehskeen.com/forums/showthread.php?t=9645
http://wiibrew.org/wiki/FCE_Ultra_GX
Added Nov 19, 2008, Under:
Wii
Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.
Changes:
Here’s a new release of Snes9x GX – 007, from michniewski and myself (Tantric). Special thanks to eke-eke for making improvements to and hunting down several bugs in the video code. This version includes many bug fixes and minor improvements. Amongst the new features are SDHC support, patch support, zoom saving, and wiimote power button support. Note that the settings file location has changed.
Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.
– added: SDHC support
– added: SD/USB hot-swapping
– added: zoom saving
– added: IPS/UPS/PPF patch support
– added: Qoob modchip support (thanks emukidid!)
– added: Added console/remote power button support (Wii only)
– added: Added reset button support – resets game (Wii only)
– changed: Settings file is now named settings.xml and is stored in the same folder as the DOL – eg: apps/vbagx/settings.xml (Wii only)
– fixed: swc, sfc file support
– fixed: inverted sound channels
– fixed: some game crashes
– fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
– fixed: justifier support
– fixed: superscope turbo button
– fixed: widescreen support
– fixed: ActRaiser 2 issues
– fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
– fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
– fixed: zoom issues (thanks eke-eke!)
– fixed: original modes (thanks eke-eke!)
– fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
Plenty of SNES homebrews can be found at //files/supernes/
Discussion: http://www.tehskeen.com/forums/showthread.php?t=9644
http://wiibrew.org/wiki/Snes9x_GX
Added Nov 19, 2008, Under:
Wii
WiiBuilder is a Windows software to use for Wii homebrew development.
Features:
– Convert Portable Network Graphics (.png) to C array in header file (.h), works with GRRLIB 3.0 and libwiisprite
– Convert Images (.gif, .bmp, .jpeg or .jpg) to header file (.h), works with GRRLIB 2.0 or less
– Convert XML (.xml) to C array in header file (.h)
– Convert GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
– Load Wii executables files (.dol) from a computer to a Wii with the Homebrew Channel, IP address must be entered in the Settings
– Compile Makefile to (.dol and .elf), you must have “make” available in your path
http://wiibrew.org/wiki/WiiBuilder
Added Nov 18, 2008, Under:
Wii
MPlayerWii is an audio/video player. It is a native port of the MPlayer media player.
Changes:
MPlayerWii v0.07 DCelso & Qualith MOD R2
This new release includes support to DVD by tipolosko, SDHC, sequential and random play.
http://wiibrew.org/wiki/MPlayerWii#Unofficial_Versions
Added Nov 18, 2008, Under:
Wii
Hermes has updated his text reader application for Nintendo Wii.
Changes:
– Version 1.1B with improved resampling, use of asndlib and floating point arithmetic for the MP3 player
Thanks to www.nintendomax.com for the news!
http://www.entuwii.net/foro/viewtopic.php?f=14&t=79
Added Nov 17, 2008, Under:
Wii
Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.
Changes:
– Added WAD loader
– Finale cast can now be advanced through
– Config file saving/loading works
– Classis stairbuilding enabled by default
– Added IR crosshair option in general settings menu
– Disabled IR crosshair by default
– Fixed vertical resolution to fit on the screen better
– Fixed Twilight Hack Input bug
– Moved messages output location to original spot
– “Reset to defaults” now works
http://wiibrew.org/wiki/WiiDoom
Added Nov 17, 2008, Under:
Wii
The “Tehskeen Wii Coding Competition” is over and the entries can now be downloaded from the contest page.
Quote:
It’s the 16th and time to download and vote on the many entries recieved for TehSkeen’s first Wii Coding Competition. What are you waiting for! Head over to the contests page for extra screenshots and download links!
Please comment on each homebrew release in it’s own thread and use the “Rate Thread” link to cast your vote. Oh, if you’re going to vote please download each entry, test it out and vote for every one.
http://www.tehskeen.com/contests/tswcc/
Added Nov 17, 2008, Under:
Wii
John H. entry for the Tehskeen Wii Coding Competition.
Quote:
Smashing is a 3D arcade shooting game with amazingly fully rendered levels. Awesome game!
http://www.tehskeen.com/forums/showthread.php?p=44506
Added Nov 17, 2008, Under:
Wii
Tapsas entry for the Tehskeen Wii Coding Competition.
Quote:
CosmoRaketti is a superb 3D space shooter. You pilot your ship (with up for four friends) along a fully 3D environment. Fantastic game!
http://www.tehskeen.com/forums/showthread.php?p=44503
Added Nov 17, 2008, Under:
Wii
Felix and Georg F. entry for the Tehskeen Wii Coding Competition.
Quote:
Matches is a single player game where you try to get rid of the matches on the screen.
http://www.tehskeen.com/forums/showthread.php?p=44502