Wii News
Hatari Wii v0.5 (Atari ST emu for Wii)

Wiimpathy got his hands on Hatari 1.9.0. Hatari Wii is an Atari ST(E), TT and Falcon emulator. This emulator comes with EmuTOS which is a free and legal replacement for the actual required TOS, but you can replace it anytime with TOS 1.02 or 1.04 for ST games, and TOS 1.62 or 2.06 for STE games. Tos 3.0x are for TT, and 4.0x are for Falcon (untested in the Wii version).

Go ahead and enjoy Atari ST on your Wii!

http://wiibrew.org/wiki/Hatari_Wii

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Wii-Tac-Toe v1.0.0 (Wii Game)

Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.

The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stops.

To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it’s a tie game. Start over and try to beat your opponent.

Changes:

* The arm of the Wii Remote is now moving on the Start screen. The two buttons at the bottom of the Game screen will open the HOME Menu.
* Library updates

http://wiibrew.org/wiki/Wii-Tac-Toe

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Space Invaders Arcade Emulator v0.2 (Wii misc)

Space Invaders Arcade Emulator is a Space Invaders TAITO original (1978) emulator by P. Briot for Wii. Inspired on Midway Space Invaders Emulator (2008) only allowed for GameCube Controller. This version is playable with Wiimote and Nunchuk. High score is stored and could be erased at the beginning during 10 seconds by holding down button B. Sounds are included in the sofware.

The game requires the original Space Invaders ROM’s to be placed on the SD card or a USB storage device in /apps/invaders/roms. They’re not included with the emulator due to copyright concerns.

Changes:

* Screenshot support added
* Using GRRLib 4.1.1 (screenshot only)
* Adding ability to quit properly the game
* Solving wav issue to play all wav files type
* Solving timestamp issue in msec for tracing
* Code cleanup

http://wiibrew.org/wiki/Space_Invaders_arcade_emulator

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Space Invaders Arcade Emulator v0.1 (Wii misc)

Space Invaders Arcade Emulator is a Space Invaders TAITO original (1978) emulator by P. Briot for Wii. Inspired on Midway Space Invaders Emulator (2008) only allowed for GameCube Controller. This version is playable with Wiimote and Nunchuk. High score is stored and could be erased at the beginning during 10 seconds by holding down button B. Sounds are included in the sofware.

The game requires the original Space Invaders ROM’s to be placed on the SD card or a USB storage device in /apps/invaders/roms. They’re not included with the emulator due to copyright concerns.

http://wiibrew.org/wiki/Space_Invaders_arcade_emulator

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RetroArch v1.3.6 (Multiple Emus for Wii)

RetroArch is most popularly known for being a program with which you can play many emulators and games. It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of technolog supported as well as trying to be as backwards compatible as possible, a paradoxical goal if any.

http://buildbot.libretro.com/stable/1.3.6/nintendo/wii/

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Pong2 v1.01 (Wii Game)

Pong2 by wplaat is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.

Changes:

– Store highscore and trace files in the application folder,
– A code bug if application version greater than 4 chars.

http://wiibrew.org/wiki/Pong2

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mGBA v0.4.1 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

– All: Fix several file handle leaks
– All: Fix instruction tables getting zeroed when linking sometimes
– ARM7: Fix flags on SBC/RSC
– ARM7: Fix setting spsr privilege bits when spsr is empty
– GBA Audio: Reset audio FIFO DMA if an invalid destination is set
– GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
– GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
– GBA Memory: Fix executing code from OBJ region of VRAM
– GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
– GBA Serialize: Fix loading savegames from savestates
– OpenGL: Correct boolean vector strcmp strings for uniforms
– Qt: Fix sending gameStopped twice
– Qt: Fix hang if audio sync is enabled and audio fails to initialize
– Qt: Fix initial state of key mapping
– Qt: Initialize m_useBios
– SDL: Fix joystick initialization on BSD
– SDL: Fix potential joystick crash in games with rumble
– SDL: Fix SDL 1.2 build
– SDL: Fix sporadic crash when deinitializing audio
– Shaders: Fix AGS-001 shader with some bad drivers
– Util: Use closesocket on Windows
– Util: Fix socket bind addresses
– VFS: Fix reading 7z archives without rewinding first
– VFS: VFileFromFD should not open directories
– Wii: Fix tilting direction
– Util: Fix realloc semantics in utf16to8
Misc:
– All: Allow use of external minizip library
– Debugger: CLI debugger now exits when end-of-stream is reached
– FFmpeg: Update dependencies on Ubuntu
– GBA: Slightly optimize GBAProcessEvents
– GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
– GBA Video: Null renderer should return proper register values
– Libretro: Disable logging game errors, BIOS calls and stubs in release builds
– Qt: Add preset for DualShock 4
– Qt: Update 360 input profile on OS X to reflect newer drivers
– Qt: Remove use of NaN
– Qt: Canonicalize file paths when loading games
– Qt: Add refresh button to controller editing
– SDL: Remove default gamepad mappings
– Util: Fix intermittent build failure on OS X
– VFS: VFile.sync now updates modified time

Thanks to Nintendomax for the news.

https://mgba.io/

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Sqrxz 4 – Cold Cash v1.01 (Wii Game Port)

Oibaf updated his port of Sqrxz 4 – Cold Cash. The fourth part of the (now) quadrology Jump’n Think series Sqrxz brings you onto an cold icy island. Shiny marbles, evil penguins and ghosts, underwater creatures and many more to expect. Original Sqrxz made by Marcus Vesterlund and John Holmvall.

Sqrxz 4 - Cold Cash | by Retroguru (Official Trailer)

Changes:

– improved file system (old .zda files in /data can be deleted!)
– minor fixes in level 8 & 9. all fruits can be collected now

http://www.sqrxz.de/2016/06/25/sqrxz-4-v1-01-for-gamecube-and-wii/

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EasyRPG Player v0.4.1 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!

Changes:

It’s time for the first bug fix release since December. The new release features a heavily improved event interpreter, many fixes to the battle system and other minor improvements.

https://www.easy-rpg.org/player-downloads.html

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GameCube Memory Card Manager (GCMM) v1.4e (Wii Application)

GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.

Changes:

[What’s New 1.4e – february 27, 2016 – By suloku]
* Fixed bug in card.c that prevented correct backup/write of saves with same filename but different case. Bug affected Timesplitters 2, probably Timesplitters 3 too. Thanks to DakuTree for reporting and Antidote for fixing.

http://wiibrew.org/wiki/GCMM

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