Here are the last few days to support Mikael Tillander and his Genesis / Mega Drive game Tänzer! It’s a new hack and slash platformer game with surreal feeling.
Upward is a minimalism PICO-8 puzzle platformer by Matthias Falk, made in only 5 days. The only thing you can do is jump – is that enough to climb a mountain?
Changes:
* Save game: Game will now autosave each level and you can quit/resume the game any time now at the point you left off.
* Mouse/touch controls: Game can now be fully controlled via mouse/touch (also added small clickable reset button, in case player gets stuck). Since the game has always been a one-tap game, we now have a mobile-ready PICO platformer!
* Difficulty curve: made some adjustments in the first few screens to make difficulty curve a bit less steep.
* More changes: Made bullet hitboxes more accurate and thus a little bit more foregiving.
The Mojon Twins‘s game Cheril Perils will hit the Game Boy in the hopefulyl not too distant future! The game is being rewritten for Nintendo’s Game Boy by budgames. There can never be enough Jump’n’Run games 🙂
Maxim Zhao shows us an example of music being played on a Sega Master System using advanced pre-analysis to produce much higher quality than usual. See https://github.com/maxim-zhao/pcmenc for more details.
Halcyon for NES is heavily inspired by Blaster Master and Metroid. Code by Nathan Tolbert and graphics by @FrankenGraphics. The goal is to have the game ready sometime in 2020.
Quote:
Finally getting around to adding the ability to get in/out of the tank. Time to work on some flicker management next — the tank plus character uses 6 of 8 sprites at their maximum width.