Playstation Portable News
ScummVM v1.3.1 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

General:
– Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device.

Mohawk:
– Added detection entries for more variants of some Living Books games.

Tinsel:
– Fixed a regression that made Discworld uncompletable.

SAGA:
– Fixed a regression in Inherit the Earth’s dragon walk code which was causing crashes there.
– Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.

SCI:
– Added detection entries for some Macintosh game versions.
– Audio settings are now stored correctly for the CD version of EcoQuest 1.

SCUMM:
– Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).

http://www.scummvm.org/news/20110712/

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PSP Power Controller v5.0.2 (PSP Application)

PSP Power Controller by SnyFbSx allows to set various options on your PSP.

Changes:

[Bug fix] Fixed part of the owner information. (language information)
[Bug fix] Fixed icon display.
cmlibpower.prx support. (Please replace the library.)

http://wololo.net/talk/viewtopic.php?f=26&t=5739

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PRO-B8 Custom Firmware (PSP OS)

The “PRO” CFW for PSP claims to be “most compatible Aftermarket Custom Firmware”. Please be aware that modifying your Firmware might brick your PSP and will break you warranty!

Features:

* Homebrew Compatible – Run your own unsigned applications, both user and kernel mode.
* Plugin Compatible – Add new features to your PSP via kernel mode background plugins.
* ISO / CSO Game Dump Playback – Backup your own UMD discs via USB and play them from Flash Storage.
* 2g+ Memory Range Unlock – Use the previously locked RAM range within your own homebrews.
* NODRM Engine – Use your bought DLCs, no matter on which PSN account you are currently logged in.
* PSX Emulator Unlock – Play your PSX classics, yes – all of them. Not just PSN titles.
* And a lot more…

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CustomHOME (Beta) v0.6.2 (PSP Application)

“CustomHOME” is a plugin that makes HOME MENU more convenient.

Changes:

[fix]ifx battery icon.
[add]add brightness display.
[change]Changes to the selected point at the top when you redisplay the menu.
[add]Supported pspstates

http://wololo.net/talk/viewtopic.php?f=26&t=6086

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PSP3DPlugin v2.1 (PSP misc)

PSP3DPlugin is a plugin which enables anaglyph 3D graphic in retail games.

Changes:

* New game support: Monster Hunter Freedom Unite
* In-game 3D-Mode change possible. While keeping L-Trigger and R-Trigger pressed you could use the following keys to “play” with the 3D appearence while the 3D mode is active in the game you are playing:
* Left/Right of the digi-Pad is changing the shift amount of the anaglyph colors
* 3D activiation key (default is NOTE) to toggle the anaglyph colors from red/cyan to geen/pink and to yellow/blue…

http://wololo.net/talk/viewtopic.php?f=26&t=2874

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Lightning v1.03 (PSP Game)

You’re a tiny thunder fellow trying to pass through some king of dangerous thunderstorm!

Changes:

– Savefile now binary & default background color correctly set (was black before, it’s visible whenever the savefile can’t be read)
– The saving code now looks really better!

http://wololo.net/talk/viewtopic.php?f=26&t=5911

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CubicVR (misc)

CubicVR is a 3D Engine, also working under Dreamcast and Playstation Portable. If you are into 3D coding, you might want to check CubicVR out!

CubicVR Dreamcast (23-06-2011)
CubicVR PSP (24-06-2011)

Thanks to http://www.dreamcast.es/news.php?readmore=464 for the news.

https://github.com/cjcliffe/CubicVR

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CubeMania v1.4 (PSP Game)

CubeMania by Sand3r is a PSP homebrew application featuring 3 small puzzle games, called FillUp, Matrix and Slide. They’re all quite similar to each other as they have the same design and idea: a game board that’s made out of cubes, basically just squares.

Quote:

– FillUp – Level 26 fixed: it was unable to solve;
– Previously selected theme now applies automatically at start up;
– Possible to test your newly created levels;
– Matrix is now even more bug free. A rare bug might came up about ‘solving’ the level, while that wasn’t the case * Thank you Mad Mark for all your support
– In PushIt it’s no longer possible to push a crate to the next row when you push it against the outer edge (like word wrapping);
– Added some more advanced PushIt levels.

http://wololo.net/talk/viewtopic.php?f=26&t=3320

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TimeCube v2.0 (PSP Game)

Kyle Luge comes up with his first full blown Playstation Portable homebrew game named TimeCube. It features multiplayer adhoc competitive play and single player modes!

TimeCube 2.0 Beta Release! PSP Homebrew Video Game (Single Player)

Thanks to http://www.dcemu.co.uk/content/92666-TimeCube-2.0-Beta-Released for the news.

http://code.google.com/p/time-cube-the-puzzle-game/

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DaedalusX64 (Revision 719) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

Revision 719
[=>] Merged from Dev branch:

Rev 309 – Salvy
[+] Use sscanf to speed up parsing of addr and value for cheats (Now both addr and value are retrieved in one go, and also avoids unnecessary conversions)
Rev 310 – Salvy
[!] Made WarnMemoryErrors debug only
Rev 311
[~] Silly error that broke sram saving
Rev 312 – Salvy
[!] Trap r0 write in LW (fixes San Francisco 2049 crashing when race is about to start)
[+] Added debug code to detect r0 writes

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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