Playstation Portable News
Dave Gnukem (24-06-2011) (PSP Game Port)

Dave Gnukem is a 2D scrolling platform shoot-em-up. It is very similar to and inspired by Duke Nukem 1. The initial port was done by deniska in 2006. It seems a user named lukensteinz has done a little bit of code cleaning, while also getting it to work on newer firmwares,

http://wololo.net/talk/viewtopic.php?f=2&t=7269

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LameCraft (OP-30) (PSP Game)

LameCraft by Drakon is a game heavily inspired by Minecraft, where you can destroy or build block worlds.

Changes:

– day/night cycles
– sun and moon on the dynamic sky
– light source blocks
– torch block,lamp block
– option in game menu to freeze day time
– additional memory for psp slim owners
– option in About menu to check online for new version

http://wololo.net/talk/viewtopic.php?f=26&t=6151

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Mobile Assault v1.7.3 (PSP Game)

Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.

Changes:

Features
* Added a tutorial mission.
* Added a 27th Mission called ‘While They’re Down’.

Bug Fixes
* Fixed bug where restarting the mission may result in the selected weapon being different to the weapon indicated on the HUD.
* Fixed bug with the mission ‘A Dish Not To Break’ where the mission didn’t fail if the radar site is captured within 120 seconds.
* Fixed bug where the cannon of a crashed helicopter was not fading out with the rest of the helicopter.

Improvements
* AI helicopters fly slightly slower than the player.
* When landing at a helipad, the helicopter will automatically align itself so as to land at the centre of it.
* In game messages can now display on top of the upgrade panel (when used from a helipad).
* Fixed lots of typos in the in game messages.

Coming soon
* Spanish and French translation.

http://codetactics.com/news/view/id/60

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PRO-B7 Custom Firmware (PSP OS)

Another CFW for the PSP is around, this one claims to be “most compatible Aftermarket Custom Firmware”. Please be aware that modifying your Firmware might brick your PSP and will break you warranty!

http://code.google.com/p/procfw/

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Krap-PSP v1.19 (PSP Application)

Krap-PSP is a “swiss army knive” for PSP.

Features:

*Enable/Disable psp from charging
*Automatically set cpu/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown,Sleep,Reboot(VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate psp LEDs
*Easily detect the psp motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*UPtime
*Put psp in music mode(Cpu goes to 80mhz,brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable

Changes:

[!]Fix a bug in powersaver manipulation
[!]Fix a bug in LED manipulation
[!]Fix a bug in mobo detection
[!]Re-arrange Krap infos
[!]In-game sounds will suspended when krap menu is open(to avoid crash?)
[!]When paused(SELECT+RIGHT), only user_main will be disabled
[!]Increased thread delay to avoid low framerates when krap menu is open
[!]Change UsePspgo_MS = 1 to UsePspgo_MS = 0 ( set it back to 1 if you want to use mem. stick instead of internal mem.)
[+]Added 4 mobo detection(TA-092 – TA-095)
[+]Added Psp type in krap info
[+]Added the ability to see the volume bar in game(without having pressing the HOME button)
[+]Added new menu called “MISC” – somehow its not yet complete
[+]Added the ability to see all the active threads from MISC menu
[+]Added krapy stuff like “Test Buttons” in MISC menu

http://wololo.net/talk/viewtopic.php?f=26&t=6232

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DaedalusX64 (Revision 718) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[=>] Merged from Dev branch:

Rev 306 – Salvy
[!] Remove country ID line from cheats to speed up cheat parsing (this was redundant anyways, since we now insert that info in the name itself)
[!] Updated entry of Aerogauge as an example how cheats are formatted now.

Note : All cheats need to be updated!
Rev 307 – Salvy
[!] Simplified DMA_PI_CopyFromRDRAM (we only for DOM2/ADDR2 anyways)
[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
Rev 308 – Salvy
[!] Small fix for cheat names
[!] Updated all cheat entries

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 717) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[=>] Merged from Dev branch:

Rev 302 – Corn
[+] Implemented RumblePak support
[+] RumblePak / MemPak option added to global options (RumblePak shakes screen when active).

Note: Enable RumblePak before booting ROM (also enable clean scene if there is garbage left on screen when shaking)
Rev 303 – Salvy
[!} Separate rumblepak from mempak to avoid any conflicts and keep code tyde
Rev 304 – Salvy
[!] Corrected regression in dynarec from 366 that caused random lock ups in several games
Rev 305 – Salvy
[~] Forgot to revert these in 644

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 716) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[=>] Merged from Dev branch:

Rev 299 – Salvy
[~] Small optimizations in ProcessEeprom/ProcessController
Rev 300 – Salvy
[+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs
Rev 301 – bdacanay
[+] Added cheats to a lot of popular games
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2

WARNING : Before using rev 715+ back up your saves first!

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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PokeMini v0.5.0 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

Debugger is now complete!
Reordered menu items better
Added Dingux platform (Thanks coccijoe for the port src code)
Fixed issue of sound going out of sync
Separated piezo filtering (now works with any sound engine)
Fixed result of SUB instruction with decimal mode
Fixed PRC rate divider
Corrected some options in configurations file
Multicart support
Made sure shared EEPROM and cfg files are only saved on emulator’s executable directory
Added “Sync cycles” option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
Unofficial colors palette changed (but still backward compatible)
New zooms: 5x (480×320) and 6x (576×384)
Loading ROM from ZIP package is now supported
More palettes and 2 custom ones, they can be edited by pressing A
Win32 platform is now fixed and updated
Joystick can now be re-defined in portable devices
SDL Only: Keyboard can now be re-defined under “Platform…”
Dreamcast Only: PAL/NTSC can now be selected under “Platform…”
NDS Only: Added FPS counter and rumble pak level adjustment
PSP Only: Zoom from 1x to 4x can now be changed under “Platform…”

http://code.google.com/p/pokemini/

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LameCraft (OP-10) (PSP Game)

LameCraft by Drakon is a game heavily inspired by Minecraft, where you can destroy or build block worlds.

Changes:

– cleaner code (less warning while compiling)
– small changes in transparent object rendering(still lot to change)
– fake shadows in the corners

http://wololo.net/talk/viewtopic.php?f=26&t=6151

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