Playstation Portable News
Red_Squirrel updated his dumper program.
Changes:
-Added the support for complete KL4E/KL3E decryption (thanks to Robert Metz!)
-Increased the 3.90 Firmware support, now it’s complete at 100%!
-Program will tell you what sort of decryption support you have.
-Now RSPsar Dumper is ready to use, NO other file is required!
-No copyright or licenses violation.
http://forums.qj.net/showthread.php?t=134577
Homebrew Sorter by Sakya helps to sorts your homebrew’s and ISO’s on your Playstation Portable.
http://sakya.altervista.org/new/
This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME’s website to describe the project:
The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.
You can also refer to the original website from here: https://phoneme.dev.java.net/
The goal of pspME is porting phoneME to Sony PSP game console. As the first step, the authors goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC.
Changes:
– Enable browse and select JAR from local file system, don’t have to input the full path name of JAR file now.
– A little optimization of RMS speed.
– Separate MIDI config and instrument files from binary bundle to decrease the size, and make you not have to download them for every release.
NOTE: Please download midi-res.zip from midi-res package, and you don’t have to download it again for future releases.
http://sourceforge.net/projects/pspme/
Poison has released the final version of his homebrew Playstation Portable game Awaker.
Leave feedback here: http://www.playeradvance.org/forum/showthread.php?t=19140
There are also versions for Linux and Windows!
http://endilog.webou.net/
This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME’s website to describe the project:
The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.
You can also refer to the original website from here: https://phoneme.dev.java.net/
The goal of pspME is porting phoneME to Sony PSP game console. As the first step, my goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC.
Changes:
– Jpeg support
– MIDI support. Only one MIDI player can be started at same time. No sample sound support yet. But it obviously slows down the VM speed when music is playing, and start playing may take time, so plz be patient if it looks stuck while starting music :-p
Another side effect is the binary bundle is much larger than before for the MIDI soft wave table.
If you want to build from source, please ensure that you have SDL_mixer, libvorbis and libogg installed to your sdk environment.
http://sourceforge.net/projects/pspme/
PSPAtari is an Atari 800/130/5200 emulator for PSP.
Changes:
– Speed improvements
– Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space Xevious !
On given games, the auto fire can’t be stopped easily
(so you might have to disable it several times)
– Bug fix: settings weren’t properly loaded when using
original 5200 menu
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Bug fix in the low battery watchdog
– Add vsync option
http://zx81.zx81.free.fr/serendipity/index.php?/archives/284-PSPAtari-Atari-8001305200-Emulator-for-PSP-v1.1.2-final.html
Here is DTMF Dial V2, with phone book and editor.
Other release notes:
Some elements may remind you a little of X-Flash. A similar name editor has been added. The phonebook file is compatible with DTMF Dial V1, so you can copy the file over and just add the names.
Nobody has posted any skins, so I decided to focus on writing in functionality. If you are a graphic artist interested in making a skin, download the template from the first release thread.
If you like this, or my other applications, please consider a donation. I’m not looking for money, but low capacity Memory Sticks to aid in programming.
Rapidshare backup link:
http://rapidshare.com/files/89330022/DTMF_Dial_V2.zip.html
http://forums.qj.net/showthread.php?t=134394
pspME is a PSP port of phoneME project, to enable MIDP/JavaME applications running on PSP.
First comes a phoneMEFeature porting, and expecting phoneMEAdvanced in future.
For more phoneME information, please refer to this URL: https://phoneme.dev.java.net/
Thanks to http://www.dcemu.co.uk for the news.
http://sourceforge.net/projects/pspme/
This seems to be another flasher application for Playstation Portable.
The release notes are completly in french.
http://www.xtreamlua.com/phpBB3/viewtopic.php?f=4&t=2925