Playstation Portable News
PokeMini Emulator v0.4.4 (PM emu for PSP)

PokeMini Emulator is exactly what it says 🙂

Changes:

Fixed POPA/POPAX timings (thanks asterick).
Added support to read/write configurations @ ‘pokemini.cfg’.
Load/save state are now working!
Added support for unshared EEPROM files (Each ROM can have his own EEPROM).
SDL Only: Zoom can now be changed on the fly under “Platform…”
Added more options.

http://code.google.com/p/pokemini/

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YamaIRC v1.0.0.1 (Beta) (PSP Application)

YamaIRC is an Internet Relay Chat(IRC) Client for the Zune HD and PSP devices. It currently supports all the basics of IRC from PM’s to Actions(/me) to Joining/Parting Channels. It features Multi-Channel support, Selectable User Lists, Built In OSK, MyChannel Private Messaging Window, New Message Alerts, and more.

http://forums.qj.net/psp-development-forum/174565-yamairc-beta-1-internet-relay-chat-client.html

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Engine02 (02-01-2011) (PSP misc)

Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii.

Changes:

* Added “Repository” support. Special files placed in the “repo” folder allow E02 to connect to other download resources. This makes possible the creation of public and private listings for third-party games, and private listings for local transfers between platforms (when already running an http server). This feature is not displayed when only the default repository file is found

-BugFixes-

* When a script line was followed by whitespace (space or tab), the whitespace would not be removed from the end of the loaded string. This would cause problems especially with filenames that were followed by comments, as the filename used would contain the space/tab characters and fail to load on some platforms. Trailing whitespace on strings is now ignored, eliminating this problem (comments can be used after strings, and the strings themselves will be terminated after the last non-whitespace character)

* Mode 5 for the Set_PaletteAlpha_Range Script Command attempted to set the global palette rather than the target palette, and when intentionally setting the Global Palette, the alpha was not properly applied. This Command should now function properly for mode 5, and for applying an alpha to the Global Palette colors

* The Dim_Palette_Range Script Command did not test for component value overflow when “Dimming” up, which caused them to “wrap around” and become the wrong colors. Using this Command to brighten the palette (a “Percentage” value greater than 128) should now work properly

* The “Installed Games” section of the menu would crash when no games were installed due to a test on an array entry for an array whose length matched the number of games (in this case, 0). The “Installed Games” menu will now display correctly under this condition, reporting no installed games and displaying only the option to return to the Main Menu

http://stealth.hapisan.com/E02/

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PokeMini Emulator v0.4.3 (PM emu for PSP)

PokeMini Emulator is exactly what it says 🙂

Pokemon Mini picture courtesy of Sesu Prime via the English Wikipedia!

http://code.google.com/p/pokemini/downloads/list

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Learn Japanese v0.7 (PSP Game)

Learn Japanese is a trivia game designed to help people memorize Japanese words.

Release notes:

Good News Everybody! I finally finished work on a new version of my game. Gomen Nasai for the delay, I wanted to focus this release mainly on implementing Japanese kana. Well thanks to intraFont by BenHur, this version now supports Hiragana. I also improved the controls so it’s much more faster and responsive. In Hiragana mode, I added a few punctuation marks, you can access the Comma period and Question marks by hitting R+Square. I’ll include Katakana later. Besides that, other changes include a new Opening PMF Video, New Intro, and I added a extra stage.

I should also take this time to properly credit others on my previous releases. Learn Japanese Versions 1-5 uses Emeric0101’s patched version of InsertWittyName’s Lua Player 0.20, Ver 0.6 uses LuaPlayer Euphoria v8 by Zack, and this current version uses LuaPlayerHM 8.1 by Homemister. Unfortunately, after porting it over I was unable to get the MP3s & Wavs to intermingle with each other, so I had to drop two MP3s. I’ll re-include them later when I switch over to PGE. I’m inching closer to my masterpiece 😀

http://forums.qj.net/psp-development-forum/166327-release-learn-japanese-v0-7-updated.html

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Frankies Quest v0.3 (PSP Game)

Frankie’s Quest is a classic game of minesweeper with role-playing elements.

http://frankiesquest.blogspot.com/

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Wagic v0.14.1 (PSP Game)

Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck. Wagic runs also on Windows and Linux.

Changes:

* Hundreds of new cards (and new sets), mostly thanks to the work of Zethfox and Dr. Solomat. Wagic now allows you to play with more than 12?000 cards (more than 6700 unique cards)
* (PSP) Improved performance with firmwares 5.5x and 6.xx. TN Hen users should see a major improvement when running the game from the XMB. In worst cases, Wagic 0.13 used to take 20 seconds to launch from the XMB, this should now be instant.
* New deck selection menus in “classic” game mode, and in the deck editor (Mnguyen, abrasax)
* Opponents decks now need to be unlocked. Just play normally, and they will be naturally and progressively unlocked 🙂
* Mouse support in windows and Linux (We now have two windows versions, check the Download section for details) (Xawotihs)
* Various AI improvements by Zethfox
* Added Japanese font support (we need translators!) and improved Chinese font support (J, linshier)
* 6 new AI opponents (Zethfox)
* New wallpaper by Kaioshin
* Possibility to save as “AI Deck” in the deck editor so that you can easily play against new opponents without having to create the decks on a PC (mnguyen)
* Many, Many, many bug fixes, including some performance improvements (thanks to all devs but especially Mootpoint!)

http://wololo.net/wagic/2010/12/25/release-wagic-0-14-1/

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Puck Man (27-12-2010) (PSP Game)

Puck Man is a Pacman style game for PSP. The game features an own level editor!

http://forums.qj.net/psp-development-forum/174450-release-puck-man.html

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X-Tris v1.01 (PSP Game)

X-Tris is a Tetris style game for PSP.

Changes:

-sounds added
-music added
-new logo added
-new background (in vsh menu)

http://forums.qj.net/psp-development-forum/174449-release-x-tris-v1-01-a.html

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DaedalusX64 (Revision 631) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)
[~] Small change to allow Daedalus to work under Hen

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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