Playstation Portable News
Chilly Willy updated his PSP Doom port:
Changes:
v1.3 is up! Networking finally works; you can also play against compatible PC/Mac/Amiga versions of DOOM. The GUI has been revamped to make it easier to set up and play a network game. You can now set the starting level and skill.
http://groups.google.com/group/chilly-willys-ice-flow/web/doom-for-the-psp?hl=en
fMSX PSP is a MSX emulator for PlayStation Portable.
Changes:
MSXMUSIC and MSXAUDIO emulation can now be toggled on and off at any time
FDD (Floppy Disk Drive) activity indicator – displays an icon whenever the virtual floppy drive is busy
Optional (and discouraged) hi-resolution renderer for screen modes 6, 7 and text-80
http://psp.akop.org/fmsx/
Funky Kong is based off the classic barrel-jumping-hammer-bashing arcade game, Donkey-Kong! Except, Funky Kong is a side-scroller unlike the original game. This time around, you’ll have to hurry and make it to the top, but by avoiding any possible danger. That includes; Falling Barrels, Spinning Barrels, Flame Enemies, Flaming Barrels and finish off by a boss battle after a level.
So far, the game is in beta form. It is still very buggy, but is playable.
http://consolenation.freeforums.org/viewtopic.php?t=20
Release notes:
Latest release with changes as from included readme-psp.txt:
PSP MAME4ALL v4.9r1 Hires by TTYman, 05/11/2007
——————————————————-
Install directions:
– Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
There are three different builds in archive:
1) PSP-100x (psp_mame4all_v4.9r1);
2) PSP-100x without neogeo and cps1 support (psp_mame4all_v4.9r1-fat-noneogeo-nocps1);
3) PSP-200x (psp_mame4all_v4.9r1-slim);
Use psp_mame4all_v4.9r1 as installation base, then replace EBOOT.PBP with your needed/preferred build;
– Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
– Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Samples must be in .sam old Mame pre-v0.35 format, downloadable from http://www.mameworld.net/samples/sam.htm
Specific Features:
– Based on latest GP2X MAME4All release v4.9;
– 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
– Overclock support, from 133 to 333 MHz;
– Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
– Frameskip as GP2X version (fixed 0-5, auto 1-5);
– Vsync on/off;
– Save configuration support, default and per game;
– 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
– Preliminary analog support;
– Autocentering fix for all resolutions;
– Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
– Stripped & Packed executable, only 2.1MB;
– Original graphics theme from Gold edition;
– Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
– Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
– Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
– Button SELECT: Insert credits.
– Button START: Play.
– Button HOME: after Pause exit game and return to menu.
– Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
– Buttons L+R pressed during one second: Pause.
– Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7r3 (same as 4.8r1 unreleased)
– Crash when sampled used.
– Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms.
– Implemented PSP-2000 (slim) specific support, so double memory available to load roms, thanks to keiich-san code.
Fixed from 4.7r2:
– Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
– Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
– Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;
Fixed from 4.7:
– 133 MHz in menu and while paused, for battery saving;
– VSync really works now;
– Corrected build configuration and Makefile, so sounds in various games are now back;
– Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering;
Known Problems:
– General audio with some gliches due to original unoptimized threaded sound core;
– Preliminary Analog stick support doesn’t recognize very fast movements;
– No rotate support;
PSP MAME4ALL v4.9r1 Hires zipped archive (6.792.731 bytes)
PSP MAME4ALL v4.9r1 Hires zipped archive MD5 checksum file
Source code can be downloaded from official Franxis’s GP2X port, at http://www.talfi.net/gp32_franxis/.
TTYman 😉
http://ttyman.free.fr/?p=14
jbskateur released a game called Wormstation. Description at it’s release thread is in french language so I have to pass and refuse to use crappy bablefish translations as other pages 😉
http://www.playeradvance.org/forum/showthread.php?t=15139
StrmnNrmn pulled out a new release of Daedalus PSP, a Nintendo 64 emulator for PSP’s.
Release notes:
I’ve just finished packing up R13 and uploading it to sourceforge:
Daedalus PSP R13 for v1.00 Firmware
Daedalus PSP R13 for v1.50+ Firmware
Daedalus PSP R13 Source
The most significant new feature is savestate support. You can now save your progress at any point, via the Pause Menu (accessed through hitting the Select button). Savestates are written out to the memory stick, and consume around a megabyte per slot. You can load up a savestate at any time from the Pause Menu, or via the front end (hit the right shoulder button to swap from the rom list to the savestate list.)
Other than savestates, the most significant change in R13 is a number of optimisations to the dynarec core which should give a 10-20% speedup depending on the title being played. I’ve tested these optimisations as much as I can, but if you find that roms which worked with R12 are now broken, try disabling ‘dynamic recompilation’ and/or ‘dynarec stack optimisation’ from the rom’s preferences screen.
I haven’t looked at compatibility at all in R13, so it’s unlikely that any roms will have started working in R13.
I’m interested to hear your feedback on both of these features. Let me know if you have any problems with savestates, or if you’ve found roms are no longer working in R13. I’ll try and keep on top of the comments pages over the next couple of weeks.
It’s taken a LOT longer to get R13 out than I had hoped. I can’t quite belive the last release was in June! I’m hoping now I’ve got this release out of the door I’ll be able to get back to making small, more frequent releases.
-StrmnNrmn
http://strmnnrmn.blogspot.com/2007/11/daedalus-psp-r13-released.html
Jaklub released JPong, which is a Pong remake. You control your paddle with D-pad (first player) or triangle and cross (second player). It contains music, sounds, 1player and 2player modes, pause, map selecting, etc.
http://www.gmclan.org/up444_4_jpong05.html
Kalog Dev Team have released their second homebrew named Culture Clash. A fighting game composed of 3 characters namely Maria Ozawa, Saaya Irie and Erika Sato.
http://forums.qj.net/f-psp-development-forum-11/t-release-culture-clash-v10-by-kalog-dev-team-126547.html
PSP Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence, and ZUX-81 added a Graphical User interface.
Changes:
– Option to specify search depth (i.e: difficulty)
– Add Undo feature
– Add Book feature, move database is stored in file book.dat.
The file given with this homebrew is the book.dat provided
with gnuchess (but you can replace it by your own)
– Bug fix when you put black on the bottom of the screen,
King and Queen weren’t at the right place !
– Bug fix with keys/analog pad (sensitivity was too high)
http://zx81.zx81.free.fr/serendipity/index.php?/archives/242-guid.html
Chilly Willy updated his PSP Doom port:
Changes:
v1.2 – 2007/11/02: Added ability to access the OSK during the game so that strings can be entered. Slowed the OSK by half to make inputting characters easier. TRIANGLE can now be used as BACKSPACE when entering the game save description. Added network support for infrastructure TCP/IP (wireless access points). Also added a selector for 16:9 or 4:3 rendering to the LCD menu; that way you can have “normal” graphics in 480×272 mode. Optimized the rendering for almost twice the frame rate.
http://groups.google.com/group/chilly-willys-ice-flow/web/doom-for-the-psp?hl=en