PSP Mario is a clone of Super Mario Bros. for the PSP using the Phoenix Game Engine, written in Lua.
To see videos of the project visit: https://www.youtube.com/user/danielR369
PSP Mario is a clone of Super Mario Bros. for the PSP using the Phoenix Game Engine, written in Lua.
To see videos of the project visit: https://www.youtube.com/user/danielR369
ChaoticXSinZ updated his manga comic reading client.
This update is a bit older but has obviously slipped under the PDRoms news rader.
YourPlayer is a 2nd version of UminPlayer. It has a changeable skin, supports lyrics, supports 17 different audio formats and also has an equalizer and sleep mode.
Gods Defense is an early game. The Google-Code page is not very informative about this, but it seems to be a game based upon the Amiga classic “Gods”.
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Add a low battery warning, can be enabled on global settings (thanks Chilly Willy and Grazz for helping)
[!] Add correct savetype to Fighter’s Destiny 2 (it boots now)
[+] 13 games more will use DoubleDisplay (Thanks KingPepper for reporting them)
[!] L3DEX will call F3DEX for the moment…
[~] Fixed the ground on Fighting Force 64
Thanks to http://www.aep-emu.de for the news.
Here is another update of PSPColem, the Coleco Vision emulator for PSP.
For those who haven’t seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It’s running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).
Release notes:
This version supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz.computer.free.fr for details).
If you have any electronic skills you may design your own for less than 20$ ! The Schematic and the PIC source code is provided in contrib folder of zip archive.For those who have never heard about IRDA joystick project, the goal was to connect your old DB9 joystick (compatible with Atari , Amiga, Amstrad etc …) or a paddle device to your PSP FAT. Buzz has written the driver and designed the PCB and programmed the PIC micro-controller, while i was in charge of emulator enhancements.
PSPMSX is a MSX series emulator for PSP based upon fMSX. fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software.
Changes:
– IRDA Joystick box support
– Add “IRDA joystick” device support for both DB9 Joystick and Atari Paddle
– Add menu for IRDA joystick settings and keys mapping
– Add option to choose between IRDA devices (keyboard such as Targus or joystick using Buzz device)
Chicken Invaders has always been popular for its humour and addictiveness, and now it is on your PSP.
Changes:
SOUNDS!!!!! due to the huge response from 1.1
level display (the “level 1 wake up!” thing)
better points system
improved graphics
reduced lag by taking out a fifth of the explosion particles
reduced lag by decreasing firing rate
increased present drop rate
boss chicken moves everywhere, not just side to side
level 4 changed because the chickens heads went out of the screen
fixed the rocks dropping drumsticks LOL!
increased hyperspace speed
added version number text on title screen
The original game Tibia ( http://www.tibia.com ) is a MMORPG game in which you’re involved in a fantasy world on the Internet with other players and you can solve Ouest, get levels and fight against other players.
Changes:
– New Map (300×200 fields)
– Added chat-module
– Added Save/Load Function
– Added Mini-Map
– Added Tutorial
– Added NPCs (Trader. ..)
– Added in-game editor
– Added new types of weapons (bows, wands)
– Added 11 creatures types (total 16)
– Added ca. 35 weapons (total 55)
– Updated In-game MP3 player
– Added Help screen
– Added new formulas for calculating damage
– Added Skills
– Added weather (fog, night)
– Added about 70 new objects
– Many bugs fixed
– And much more …
http://forums.qj.net/psp-development-forum/156824-release-tibiapsp-v0-31-bugfix.html
REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir.