Playstation Portable News
Welcome to Sushi Island. As an aspiring Mage Master, your mission is to collect and train a party of up to 6 low level mages and eventually win the Sushi Island Tournament. Thus rescuing your kingdom from your traitor of a brother.
You start with one of 29 Mage Apprentices and through battles of skill and strength, you can upgrade their experience points, gradually growing stronger and stronger mages until you are ready to enter the tournament for the top prize of the Sushi Cup.
Changes:
– added trainers who guide you through the whole Mage Master experience.
– fixed underpowered spells from increasing your opponent’s health. It now says
attack was ineffective.
– moved game save to START so that those O saving loops go away
– use O to exit from battle preparation screens.
– all new mage upgrades now happen at green or white training centres
– rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green. Please consider restarting your game, I load, but don’t gurantee the integrety of your old games.
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=12304 for the news.
http://www.psp-hacks.com/forums/f141/homebrew-idol-2-hardhats-battle-arena-t239953/
PSPMarble is a homebrew game that adopted the style of the “Marble” game (remember that old retro game?), but also extended the gameplay to 3D, with physics and some new gameplay ideas.
Changes:
COMPLETED REQUEST regarding the camera system (wrapping is allowed now). Requested by “the underminerâ€.
UPDATED physics module, now marble goes a bit faster, but the controls remain accurate, and they won’t make your life harder with “puzzlesâ€.
UPDATED stacked particle system for smoother animation.
UPDATED session cache manager, and now the load times while you switch menu-related session are improved.
UPDATED an input event in the tutorial mode.
Plus more not-so-worth to mention.
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=12305 for the news.
http://www.psp-hacks.com/forums/f141/homebrew-idol-2-pspmarble-orchestra-sensation-t239848/
Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck.
Icarus from the Wagic forums sent an italian translation for Wagic 0.7.1!
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=12281 for the news.
http://wololo.net/wagic/
SG57 updated his 3D Tron game “Light Cycle 3D”.
Changes:
* Songs with track names will now be displayed if they are available!
http://forums.qj.net/psp-development-forum/152813-release-light-cycle-3d-v2-01-a.html
Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck.
Changes:
Wagic now has more than 2100 cards, including 500 new cards from the 10th Edition, Alara Reborn, Shards of Alara, Urza’s saga, Revised, Ice Age, Ravnica, Shadowmoor, Legends…remember that you can get more sets from the community at http://wololo.net/wagic
Counterspells finally work! Blue decks now get all their power back. Plus, the AI doesn’t complain if you keep counter its spells and play the bad guy
Improvements in the Shop: Sets that have more than 80 cards now offer boosters (the minimum was 100 in previous releases), the shop tells you how many cards of a given name you already own, so that you don’t buy more than necessary
New parser keywords: “lord†now works until end of turn for instants and sorceries, fizzle keyword (for counterspells), stack is now a valid zone for targets, library is now a valid zone for targets, damage all, move all, discard (random), deplete, rampage
Zip file support for images. More info here
Translation system. Wagic is now available in french and german (thanks Aco), and, of course, in english. This is experimental, and will be improved depending on the success of this feature. See Res/lang/Readme.txt for more info. If you can translate Wagic in another language, feel free to do so and contact me. Currently this only supports latin 1 languages though, but if a coder wants to dig in and help us with font issues for other languages, let me know.
The main menu shows you various stats about your decks
4000 cards limitation has been removed.
AI Decks now get a name and a description
Libraries can finally be searched (think Diabolic tutor)
Performance improvements in the Deck editor and the shop for people with huge collections
Sleep mode doesn’t crash the PSP anymore (thanks orine)
Various Bug fixes (Momir Basic crash with too much mana, Shroud for cards in hand or in the graveyard, …)
Cards Bug fixes (Arcanis the Omnipotent, Cancel, Counterspell, Heartcage Giant , Northern Paladin, repulse, Restrain, Shadowfeed, Skyshroud Vampire, Soothing Balm, Spell blast, Strength of unity, …)
Thanks to http://www.tehskeen.com/modules/News/showarticle.php?threadid=12182 for the news.
http://wololo.net/wagic/
Sony PSP developer GENyUS has released a new version of his Custom Firmware for Sony PSP 1000 and 2000 (non-TA-088v3) users. This new CFW supports all the functions of the official firmware 5.50 with Pops and ISO support. Today they have also released build 4 of CFW 5.50GEN-A to fix the PSN network bug issue.
Changes:
Support for functions of official Firmware 5.50
Functions standby reset and Pandora have been removed
The plug-in Bubbletune to classify games according to category was deleted
Patch Slim Colors Bubbletunes was deleted
The pops is functional (emulation of PS1 games to work)
The custom firmware 5.50GEN-A supports the launch of ISO and of PS1 games
Popsloader and all plugins are normally incurred.
The option “hide your MAC address is always available in the recovery
Note: DO NOT attempt to flash or install CFW 5.50 GEN-A on a PSP-3000 or TA-088v3 hand-held. You will render your PSP a useless brick.
Thanks to brakken / http://www.tehskeen.com for the newstext and the news itself!
http://www.psp-hacks.com/2009/06/13/custom-firmware-550-gen-a-build-4-released-for-the-psp-1000-2000/
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
*Fixed GBI1_BranchZ, GBI2_BranchZ uCode commands (Fixes Crash on Pokemon Snap on Phat)
Rev. 406:
*Cleaned up some warnings;
*Reduced ROM Buffer on Slim to 8Mb;
*Fixed Speed regression in ROM Cache for Roms over 16Mb;
*Reworked Rom cache to provide slight speed increase;
*Optimized Buffers for stability (Needs testing on Phat);
Rev. 405:
*Forgot an include in Microcode.cpp;
Rev. 404:
*Fixed ucodes.txt being generated on every rom run. (Now Debug only and optional even then);
* Small sln change to ensure compatibility with modification on VC++ Express and in prep for new continuous integration (All Alphas will be posted after commit at the SF site soon.);
*Change version to Alpha for the SVN (No more need to change releases will get individual titling at release time.);
Rev. 403:
*Switched from JenkinsHash to two types of Murmur2Hash (Using endian neutral hash for persistent hashes non byte fiddled textures, otherwise using faster non neutral method);
*Added improved auto uCode detection (Works better with unknown roms, but may break some games needs testing);
*Using smaller ROMFileCache to save memory;
*Commented out added commands from Rev 402 @ Salvy’s request (Will be restored once purpose is known and can be tested);
Rev. 402:
*Implemented SetConvert, SetKeyR, SetKeyGB.[Wally and Salvy]
Thanks to http://www.tehskeen.com for the news.
http://www.dcemu.co.uk/daedalusx64-rev-407-released-216877.html
Here comes an updated early RPG Demo by Xteaph-N.
Release notes:
Just another release. This time there are collisions in the town. However all the buildings only have the doors defined. I also was working on a menu system that might not seem anywhere near done, however is very much near completion. I still haven’t added anything to the battle system however.
I would also like to point something out that I feel I wasn’t entirely clear on. I just want people to know this is in no way shape or form a game. This is a demo of Dynamic RPG mechanics I’m working on, not a demo of a game. I do have plans on making a game using the mechanics I’ve made. But this is not it.
Also just another note I’m still looking for graphics people. So if you have any talent at all with graphic design feel free to PM me.
http://forums.qj.net/psp-development-forum/152662-release-rpg-demo-v4.html
Codetactics updated their multiplatform, 3D, top down, arcade style helicopter game Apollonia.
Changes:
– Code Optimisations
– Explosions from tank shells hitting buildings are visible more often
– Thinner air strike targeting circle
http://www.psp-hacks.com/forums/f141/homebrew-idol-2-apollonia-v0-04-t239928/
Battlegrounds 3 is a hovertank deathmatch game. Using a variety of weapons, defeat your opponents to bring glory to your homeland.
http://www.psp-hacks.com/forums/f141/homebrew-idol-2-battlegrounds-3-t239957/