Playstation Portable News
Becus25 and Xenogears have released a new version of their Custom firmware Enabled which allows users to use most of the features of the current M33 Custom Firmware on PSP-2000 TA-088v3 and the latest PSP-3000 via using the ChickHEN exploit.
Changes:
– can also use the plugins that are not included in the Seplugins.
– We now use the new modules, no more than GENyUS.
– Application updated to CF 5.00M33-6.
– Support for the Pops 5.03.
– MS Speed Patch available.
– Fixed a bug that did not allow you to change the version.txt correctly.
– Introduced the Quick Start mode (if Autostart is not pressed)
Thanks to Brakken / http://www.tehskeen.com/forums/showthread.php?threadid=12123 for the news.
http://www.psp-ita.com/?module=news&id=27998
PXDrum Drum Machine is simple sample-based drum sequencer, which can be used for composing drum tracks, playing drum backing track for learing/training, or as a drum-machine emulator.
Changes:
– Updated disco and reggae examples.
– Grid cursor mouse and arrow movement now locked together.
– Made UI more customisable (textures.bmp now holds gui colours).
– Icons for PSP XMB.
– Fix to timing/sync (BPM is now far more accurate).
– Added “Record to WAV” function.
– Added simple “VU meter” (in place of Pitch bar).
– Increased song sequence length to 100 patterns.
– Add “Jump to” option in sequence menu.
– Increased number of patterns to 50.
– Pattern list now “follows” current pattern (like sequence list follows
current song position).
– Implemented minor “joystick mouse” acceleration.
– Implemented control using PSP headphone remote (PSP only).
– Shuffle value and VolRand value now displayed in “Info Panel”.
– Added BIG_ENDIAN file i/o for PS3 version.
Thanks to Jum for the news via webboard ( //phpbb/viewtopic.php?f=6&t=4255 ) and email!
http://pdroms.de/phpbb/viewtopic.php?f=6&t=4255
“UO gpSP Kai” is an unofficial enhancement of exophase’s Gameboy Advance emulator gpSP.
Thanks to http://www.dcemu.co.uk for the news.
http://forum.emu-russia.net/viewtopic.php?f=26&t=1182
Age of Nations is a Lua Coded RTS Game, based on Microsoft’s Age of Empires Game.
Release notes:
Hi all,
well there’s been a long time i’ve posted here.I have been, but i’m back for a while, so i can take the time to work on old project.
I spend a long time learning a bit about pathfinding algoritm techniques, specially Dijkstra’s Algoritm and A-Star.After working a whole night long, i’ve been able to add this for units move.
So I share this with the whole community.The main problem will now be able to move many units at the same using the same pathfinding procedure.
I thanks LMelior for A-Star Pathfinding tutorial, and Altaïr for the Algorithm.
Pathfinding – Age of Nations WIP
Lua Coded By Roland Y. (a.k.a. SeanPaul223)
Credits to :Altaïr’s A-Star Algorithm & LMelior Tutorial
What’s This:
This a single demo release for Pathfinding Algorithm.
I’ve developed it for my RTS project Age of Nations.
The main aim of this is guiding a unit on a map.
Basics Commands:
Arrow keys & Joypad: Move Selector
Cross: Set a target for unit move
SQuare+D-Pad: Browse Map
L: Activate Debug Mode
R: Disable Debug Mode
Known bugs:
When you click on a house to order the unit to move, the howmebrew crashes.This should be linked to the way the code is.
Anyway, i’ll try tofix later.
Compatibility:
Works Slim & FAt PSP.
EXtract contents into ms0:/PSP/GAME/
http://forums.qj.net/psp-development-forum/152450-wip-pathfinding-age-nations-wip.html
The unofficial CXMB for 5.03 M33/GEN uses 5.02 CTF themes. You can load themes on PSP-3000 and PSP-2000 v3 without a brick risk.
http://forums.qj.net/psp-development-forum/152436-release-unofficial-cxmb-5-03-m33-gen-v2.html
See how this program will enable you to view and save your passwords and account id stored in the system!
http://forums.qj.net/psp-development-forum/152510-release-passwords-viewer-v0-1-a.html
Codetactics updated their multiplatform, 3D, top down, arcade style helicopter game Apollonia.
Changes:
Features
* Chase camera – The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
* Player profiles – Player names and data can now be saved to a database.
* Enhanced particle effects -ÊThese are used for missile impacts and bullet to ground impacts.
* Airstrike! – An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
* New Apache model.
* Ingame messages can be printed to the HUD.
* Briefing screens – To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
* Three new missions.
* Friendly tanks.
* Player Statistics – Mission data is saved to a player’s profile. This includes flight time, accuracy, deaths etc.
* Post mission score board -ÊThe score board summarises statistical data of a just completed/failed mission.
* New Ammo and Health display on the HUD.
* The player helicopter can start some missions airborne.
* New factory building.
* Existing buildings have been scaled more accurately.
* Tweaked existing missions so that the player is less likely to be overwhelmed.
Under the Hood (for your interest)
* Particle Engine, Terrain and rendering optimisations.
* Splash Screen fixes.
* You can now shoot through destroyed buildings so that units inside them can be hit.
* Using the sqlite database for player data.
Known Issues
* Sometimes there is incorrect textures loaded (very elusive).
* Three Player Profile limit.
* High memory usage. Beware of too many PSP background processes.
* Suspend mode not supported.
* There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
* Slow load times; about 8 seconds (minus Sony logo).
* Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.
http://forums.qj.net/psp-development-forum/152376-release-apollonia-v0-04-a.html
For all those who love to use different shells on their PSP, here is another one to try out: “Android”.
http://forums.qj.net/psp-development-forum/152202-release-android-1-0-a.html