ProoSystem v1.0 (A7800 emu for Dingoo)

ProoSystem is a port of ProSystem Atari 7800 emulator from Greg Stanton, by alekmaul.

http://boards.dingoonity.org/dingoo-releases/proosystem-v1-0/

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VICE v2.2 (C64 emu for Dingoo Linux)

VICE is a program that runs on a Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 4.x, QNX 6.x, Amiga, GP2X, SkyOS or Mac OS X machine and executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).

Release notes:

I am proud to announce that the Dingoo now has an officially supported Vice build.
This build is based on the amazing SDL UI work of Nojoopa.
Thanks to both Nojoopa and BlackyStardust for all their help and support.

The release can be found here: http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/SDLVICE-dingoo-2.2.zip.

Release Notes:

– All machines are supported though some will work better than others and some don’t really work at all.
– Vic20 and C64 seem to be fine though.
– Overclock to 400 for best results.
– ALL Vice menus are supported!

Keys:

Select = Menu.
A = Select.
X = Cancel
Start = Map key
DPAD = navigate

– See the ReadmeSDL.txt for more info

Enjoy!
-(e)

Source: http://boards.dingoonity.org/dingux-releases/vice-2-2-official-build-released/

http://vice-emu.sourceforge.net/

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Commander Koon v1.0 (Dingoo misc Port)

Commander Koon is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine.

Although there was a port of CloneKeen for Dingux, developer Alekmaul has released this native Dingoo version of it.

http://boards.dingoonity.org/dingoo-releases/commander-koon/

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MLlib v1.2 (Wii misc)

The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!

Features:

Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images;
Special effects;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…

Changes:

added: float ML_Distance(x1, y1, x2, y2)
added: float ML_TrueDistance(x1, y1, x2, y2)
added: bool ML_IsCollisionSpriteRect(sprite, x, y, width, height)
added: bool ML_IsCollisionSpriteCircle(sprite, centerX, centerY, radius)
added: bool ML_IsCollisionRectRect(x1, y1, width1, height1, x2, y2, width2, height2)
added: bool ML_IsCollisionCircleCircle(centerX1, centerY1, radius1, centerX2, centerY2, radius2)
added: bool ML_IsCollisionRectCircle(x, y, width, height, centerX, centerY, radius)
added: ML_Font structure
added: ML_InitFont()
added: ML_QuitFont()
added: ML_DeleteFont(ML_Font *font)
added: ML_LoadFontFromBuffer(ML_Font *font, const uint8_t *filename, FT_Long bufferSize, FT_UInt pointSize)
added: ML_LoadFontFromFile(ML_Font *font, const char *filename, FT_UInt pointSize)
added: ML_DrawText(ML_Font *font, int x, int y, char *text, …) (arguments are not currently working though)
fixed: relative paths now working
fixed: ML_ShutdownWii() now freeing like ML_Exit()
fixed: ML_ReturnToWii() now freeing like ML_Exit()

http://wiibrew.org/wiki/MLlib

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SNES9x GX v4.1.5 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Features:

* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode – up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

Changes:

[4.1.5 – December 23, 2009]
* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders
will be automatically moved to the new location
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

Source: http://www.wiibrew.org/wiki/Snes9x_GX

http://code.google.com/p/snes9x-gx/

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FCE Ultra GX v3.1.3 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.2

Changes:

[3.1.3 – December 23, 2009]
* Fixed major file loading issue, more games load now
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Fixed zapper
* Updates from FCEUX
* Minor optimizations

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

Source: http://www.wiibrew.org/wiki/FCE_Ultra_GX

http://code.google.com/p/fceugc/

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VisualBoyAdvance GX v2.1.2 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.

Changes:

[2.1.2 – December 23, 2009]
* Numerous core optimizations (thanks dancinninjac!)
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

http://code.google.com/p/vba-wii/

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Rezerwar (24-12-2009) (Wiz Game Port)

Rezerw is a puzzle game that can be described as a mix of Tetris and Pipe games. The original game has been created by Bertrand Janin, ported to Wiz by HopeZ.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,278

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Microlog v2.2.5 (J2ME misc)

Microlog is a small logging library for Java ME (J2ME) like Log4j. It has support for logging to console, file, RecordStore, Canvas, Form, Bluetooth, a serial port (Bluetooth, IR, USB), Socket(incl SSL), UDP, Syslog, MMS, SMS, e-mail or to Amazon S3.

http://sourceforge.net/projects/microlog/

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Orange FTP Client S60 (21-12-2009) (Source Code) (Symbian OS Application)

Yet another FTP client for S60 mobile phones.

http://code.google.com/p/oftp-s60/

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