Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.
The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).
Release notes:
A small “feature” came to light recently with the cartridge release of Juno First. The high score table is not shown when the right difficulty switch is in the A position (continue mode disabled) – to view the high score you need to slide this difficulty switch to the B position. I have now fixed this problem, and the final version is attached below. This fixed version will now be used on all future Juno First carts that are produced. However, around 50 carts were produced with the previous version. If you have one of these carts then you now have an exclusive limited collectors edition!
Chris
http://www.atariage.com/forums/topic/125269-juno-first-final-version-atari-2600/page__st__350__p__1858381entry1858381
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
@ KevinMos3: I’ve figured out a way to make it so it locks slower. Try it out and see if you guys like this change or not.
http://www.atariage.com/forums/topic/153710-2600tris/page__st__25
JNTETRI by Jan-Nik is a Tetris style game for Wiz. It’s currently available as second beta version.
Video in Action: https://www.youtube.com/watch?v=pBCi_-KUVT0
http://forum.gp2x.de/viewtopic.php?f=39&t=8375&start=0
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes/Changes:
Update bins:
– My first pass at PAL (FAILSAFP) Please let me know what doesn’t look right, as I have no PAL machine to test.
– As stated before, Power Ups have been included:
1) The ‘Speed’ Powerup (‘S’) will turn your tank Light Green
2) The ‘Shot Distance’ (‘D’) will turn your tank Dark Blue
3) The ‘Invincibility’ (‘I’) will turn yout tank Hot Pink
4) The ‘Freeze Enemy’ (‘F’) will turn your tank White
These will last a period of time, after which your tank will begin to flash before you lose the power.
– All sounds have been added
– Enemy locations have been tweaked.
All bins in zip file attached.
Thanks!
Bob
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/
JMLPanex program (JML Panel Execute) allows multiple hotspots on a plugin (-> Association picture/program). JMLPanex is a Titanium plugin!
Changes:
– dim=RxC (ROWSxCOLS), ex : dim=4×1, dim=2×4 ….. with a single restriction : MAX of 26 positions.
– required for next JMLTodayv5.6
http://forum.xda-developers.com/showthread.php?t=552373
FacebookIM or short FIM is a facebook chat client for Windows Mobile.
Changes:
* No changelog yet
Discussion: http://forum.xda-developers.com/showthread.php?t=480365
http://mosko.mobi/
Easy Expenses is mainly focussed on logging expenses. It is meant to be simple and easy to use. Easy Expenses is not designed as a complete finance management program and never will be. If you want to use Easy Expenses for this purpose, you have to export the data and process it in a program like Microsoft Excel.
Changes:
Added my own date-picker to purge dialog (the WM6.5 date picker is not shown correctly in the program)
Bug fixes (totals this month, date picker, options layout
http://forum.xda-developers.com/showthread.php?t=416282
Does your phone or PDA not have an external light on it? Do you want to use your phone’s screen as a light? This app lets you quickly create a white screen to use as a torch.
Changes:
v1.17 06/12/09 – Tap screen closes app – no toggling
http://forum.xda-developers.com/showthread.php?t=584056
NaviComputer is a GPS mapping and offroad navigation / tracking software designed for Windows Mobile devices.
What makes NaviComputer outstanding is the ability to view maps offline, so there is no need for internet connection or dataplan when you are on a trip.
Maps can be easily downloaded from various online map sources like OpenStreetMap either with the bundled PC software “NaviMapper” or directly with NaviComputer on the mobile device. Maps are saved as single, easy to handle and space-saving files.
Changes:
NaviMapper:
– New: Show total download progress
– New: Show estimated file size
– Fix: Some minor stability issues
NaviComputer:
– New: Online Mode
– New: nmap download in NaviComputer (without NaviMapper)
– New: Improved touch scrolling in gpx file list
– New: Show an arrow instead of the cross on the map when heading data is available
– New: Help File
– Fix: GPX Time Node format compatible to ISO 8691
– Fix: Fixed Crash when trying to import unsupported gpx files
– Fix: Some minor stability issues
http://forum.xda-developers.com/showthread.php?t=581474
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
Thanks for the suggestions. I fixed the code a little pertaining to movement. The block can now flip while moving left and right, but still can’t flip when moving left+down or right+down. I don’t know why this is. As for the locking too fast, I don’t know if I’m able to do something about this. The way the code is now, it moves down, and if there is playfield below it, it waits for the speed movement variable to pass the timer variable and then goes to the line detecting sequence. Hope this helps, and if not, tell me so I can fiddle around with the code some more.
http://www.atariage.com/forums/topic/153710-2600tris/page__st__25
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