devkitARM (Release 27) (GBA misc)

devkitARM is a toolchain for DS, GBA and GP32.

Release notes:

The final build of devkitARM release 27 and associated libraries were uploaded to SF recently. These are now available through the windows installer. For the download links for other platforms see the getting started section of the wiki.

For problems, comments and support please use the forums and not the post comments.

devkitARM release 27:
Update binutils to 2.20
Update gcc to 4.4.2
Update to gdb 7.0
filesystem IO now defaults to unbuffered meaning that the full length requested on read/write is passed to the devoptab pseudo device drivers.
ds crt0 will now detect an 8meg debug system and adjust memory accordingly
ds mpu setup has been moved to libnds for easier maintenance
ndstool can now read ELF files directly without intermediate binary stage

libnds 1.4.0
Bugfixes in fifo layer
The deprecated IPC struct has now been removed
added memCached & memUncached functions to convert pointers between those regions
memory rearrangement to support 8meg setup
guruMeditationDump function exposed for user code
set correct palette on guruMeditationDump
DS mpu setup moved from ds crt0 for ease of maintenance

dswifi 0.3.11
use memUncached function for uncached memory.

libfat 1.0.6
Implement read ahead cache
Fix issues with short aliases
Fix timestamps
Set access and modify times on directory creation
correct problems with overallocation of clusters.

default arm7 0.5.8
recompiled and linked against new libraries.

libfilesystem 0.9.4
recompiled with new headers

http://www.devkitpro.org/devkitarm/devkitarm-release-27-and-associated-libraries/

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Rogue for GP2X v1.0 (Test) (GP2x Game Port)

This is a traditional text only version of Rogue for the GP2X, ported by Slaanesh. You can only play through Telnet or Terminal emulator.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2817

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SymbiMaze v0.13 (Symbian OS Game)

SymbiMaze is the opensource implementation of the classic game where you control a steel ball by tilting a wooden labyrinth.

Changes:

anti-aliasing, improved graphics

http://symbimaze.sourceforge.net/

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PSP Mario The New Worlds v0.02 (PSP Game)

PSP Mario is a clone of Super Mario Bros. for the PSP.

Quote:

Firstly, let me just take you through what the game is, what to expect from it and what about the future?

What The Game Is?
This game is my own personal attempt at trying to clone super mario bros., it has taken a long time to get to this stage and when i say ‘my own’ i do mine just me, from the beginning to now it has been only me coding this by myself in my own spare time, sometimes i do get stuck and ask for a bit of advice from a few people but that’s it. So for me this is well…a great achievement really i was very proud with v0.01 but this is a step above. If your expected a perfect clone then this isn’t for you. I’d personal say that about 97% is the same with a that 3% being different (updated graphics, controls obviously etc.)

What To Expect?
Basically the game itself is a tech demo, it isn’t no full Mario experience with loads of levels, for a level count there is still only 1 level in this game. I’ve released this mainly to get feedback, what people like/don’t like, improvements & what should be added next?

The game is a step above v0.01, with alot of improvements, the full list is underneath:
-Everything from Version 0.01
-Collision between enemies
-Mini-Mario Logic implanted into the game (i.e you can’t smash the brick blocks!)
-Full Green Koopa A.I including Idle state, Shell state.
-Coins have been added, stand alone coins ain’t 100% done yet.
-Coin Blocks Have been added, note: that so far coin blocks are only in ‘?’ blocks, there isn’t any hidden coins in any of the Brick Blocks but I’ll add that soon
-Red Koopas are also added into the game, but the A.I isn’t 100% (Red koopas don’t fall off ledges, but that’s all that needs to be done with them)
-Added a few more of the classic sound effects like the Coin, Kick etc. (i can’t seem to find the Brick block one, where you as little mario hear the ‘thund’ sound )
-Had to re-do the map format, this means that previous created maps won’t work, I’ll release the updated editor during the week sometime.
-(Even though you don’t see this, i have the level system up & running, which will switch you from level to level)
-Fixed a bug with Mario dying (where he’d just keep falling & falling)
-A lot of other minor fixes which i honestly can’t remember, its been so long

What About The Future?
The future is very bright for this game, probably the next update will be sometime around spring when i hope to enter the NeoFlash Compo for the first time , but immediate plans would be:

-Finish Red Koopas & Stand Alone coins
-Add Invisible blocks
-Add coins into special Brick Blocks
-More levels (Defiantly!)
-Finish off Level system (needs some touching up even though the base is their)
-Start on Big Mario additions

So if you want to help me then just download the game & tell me what you think, but one thing in advance i did say this is only a Tech Demo!, so please don’t wine about it needs more levels, if you download this expecting a vast amount of levels to play then i warned you.

Anyway Video Link:
YouTube – PSP Mario – Update 7 Another Big Update! https://www.youtube.com/watch?v=5b6ZzVknGxw

And Finally the lovely download link (note: i would have used the download service here on qj to upload the file seeing as it would be a more secure & better link but i can’t access it)
Download PSP Mario – The New Worlds v0.02 Minor bug fix.rar from Sendspace.com – send big files the easy way http://www.sendspace.com/file/eaosg6

Oh And one last thing, ‘The New Worlds’ is a working title, eventually i will add my own/others people levels into the game which will then be ‘The New Worlds’

Game Controls:
Start – pause/un-pause
X – jump
R Trigger – run (only when holding down the trigger will the player run, otherwise it walks)
Analog/left & right direction pads = move

And to note that the video was made using RemoteJoy, it records at 30fps, game runs at 60fps.

http://forums.qj.net/psp-development-forum/162250-release-psp-mario-new-worlds-v0-02-a.html

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PSP Live TV v0.4 (PSP Application)

PSP Live TV allows you to watch, for now, 52 TV streams via WiFi. The program itself is a modification of PSPTube.

Changes:

0.4 -> The HighMemMod added again and it works fine now.

http://forums.qj.net/psp-development-forum/162205-psp-live-tv-0-4-updated-5-12-09-a.html

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A Simple LastFM Scrobble v1.2 (Android Application)

Simple Last.fm Scrobbler, a simple service that scrobbles music listened to on an Android phone.

Changes:

Support for many more apps (through Scrobble Droid’s API), more power options

http://code.google.com/p/a-simple-lastfm-scrobbler/

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GeoBeagle v1.0.1 (Android Application)

GeoBeagle is an Android application for geocaching and letterboxing.

http://code.google.com/p/geobeagle/

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Android VLC Remote v0.3.3 (Android Application)

This application allows you to control media playback of VideoLAN Client (VLC) from your Android-powered mobile device.

You must enable the HTTP interface in VLC for this application to work.

http://code.google.com/p/android-vlc-remote/

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Apps Organizer v1.4.0.1 (Android Application)

Apps Organizer is an android application that allow you to organize installed applications using labels.

With Apps Organizer you can:

* associate one or more labels to each android application
* create a “label shortcut” (with a custom icon) on Android home that contains shortcuts to applications with a label
* uninstall an application

http://code.google.com/p/appsorganizer/

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Wapdroid v2.1.9 (Android Application)

Wapdroid is a utility that monitors it’s location and turns wifi on or off based on it’s proximity to known networks and also monitors and updates the ranges of known networks with the intent to extend battery life.

Changes:

No changelog yet

http://code.google.com/p/wapdroid/

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