Added Sep 30, 2009, Under:
Wii
Quote:
“As you all know, Nintendo pushed a huge update yesterday. Turns out it’s a rather lame attempt to block, among other things, the “HackMii Installer”. They also remove The Homebrew Channel and DVDX on every system menu startup, but for that they just hardcoded the used title IDs. So let’s play this silly game: Let’s switch title IDs!”
All Wii’s can be “homebrew” enabled again. The HackMii Installer is intend to enable legal homebrew and to play your legally owned backups. Every other use is not in compliance with the creators of this Hack and in no way welcome. Be fair and buy the games you like!
Changes:
* New exploit to enable (un-)installation of all components on fully updated Wiis.
* Fix hangs on some setups (they’re all related to retarded IOS patches).
http://hackmii.com/2009/09/silly_games/
Added Sep 30, 2009, Under:
Wii
bushing and team are working on a modified version of the “HackMii Installer”, which will be able to reinstall the Homebrew Channel, DVDX and BootMii (just as before).
Everything seems to turn out into a mouse and cat game again!
Anyway… homebrew is a great thing, but if you want to play commercial games, then go and buy them! Developers also have to feed their families!
http://hackmii.com/2009/09/wii-menu-4-2-a-lack-of-imagination/#more-742
Added Sep 30, 2009, Under:
Wii
This is a simple application based on the Animal Crossing City Folk (ACCF) game, and it provides a player with:
1. Information of turnip prices for the week (Sunday morning to Saturday afternoon in that corresponding week)
2. A derived or add-on game (a game that some or all of its inputs come from other game data) which uses those turnip prices information
3. A functionality to change turnip prices for the week (by reading the information from the xml setting/input file)
Changes:
Added changing turnip prices functionality
Added xml setting/input file functionality
http://wiibrew.org/wiki/Turnip
n3tfusion wrote a little application for WM6.1 mainly for the users of the Belgian mobile service provider “Mobile Vikings”.
Quote:
Features:
– Language : French
– Show the expiration date of your free data/sms
– Show the remaining credits(€), data and sms.
– Config.ini file with the user/pwd stored [ in my documents now ]
Todo:
– Show the call/data/sms/reload history
– Make an cab and create the .ini in the app folder !
– Translate to English/Dutch/German ?
Important!
You need the .net CF 3.5 !
Changes:
[30/09/2009] 0.03 – Data/Date Bug fixed !
http://forum.xda-developers.com/showthread.php?t=565601
VirusFree (antiVirus) provides ongoing scanning and cleansing of Android devices, protecting against VIRUSES, MALWARE, OS exploits to ensure the integrity of applications and data.
DroidSecurity SMS filters provide an additional layer of content security, blocking spam text messages and SMS exploits.
https://slideme.org/application/antivirus
Cube64 is a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii’s ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
A few notes about this release:
Wii64 users (Wii build):
The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have Nunchuks). See the included readme for details on the controls. You can load ROMs (only uncompressed) and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
Cube64 users (Gamecube build):
Due to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower.
Fellow Developers:
We don’t want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called “Wii64” or “Cube64” nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. This process will begin soon.
Support:
Finally, there is a support forum located on TehSkeen ( http://www.tehskeen.com/ ), so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
http://emulatemii.com/wordpress/?p=154
Added Sep 30, 2009, Under:
Wii
Wii64 is a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii’s ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
A few notes about this release:
Wii64 users (Wii build):
The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have Nunchuks). See the included readme for details on the controls. You can load ROMs (only uncompressed) and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
Cube64 users (Gamecube build):
Due to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower.
Fellow Developers:
We don’t want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called “Wii64” or “Cube64” nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. This process will begin soon.
Support:
Finally, there is a support forum located on TehSkeen ( http://www.tehskeen.com/ ), so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
http://emulatemii.com/wordpress/?p=154
PingPong is a Pong game written in Nano Lua for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://microlua.xooit.fr/t380-PingPong.htm
TankDS is a game, where the goal is to destroy your opponents tank.
Thanks to http://www.nintendomax.com for the news.
http://sites.google.com/site/microlua/Home/projets/tankds
AVEC is a Vector map viewer capable of displaying and navigating mapss in the common Polish format maps. If the map file has street information, the program tells you what street you are in, or lookup the name of a street selected with the crosshair.
Changes:
Simultaneous control of the map file browser and configuration menu by using the right hand buttons as another direction pad. Circular style menu system elicits the fact that I just discovered point rotation in time for this app.
File list is colour coded for identification of the three supported file types.
Support for a new map set file type that associates adjoining detail map tiles with each other, and allows software controlled transition from one to another as your position changes by auto loading the new map files.
You don’t need a GPS device to test the map viewer functionality.
http://forums.qj.net/psp-development-forum/158763-avec-gps-v7.html
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