Xeem Pong Wii v1.0 (Wii Game)

Action packed bat and ball excitement! Feel the action with the rumble feature!

http://www.wiibrew.org/wiki/Xeempongwii

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Guitars On Fire v1.0 (Wii Game)

Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet.

Everything is released under GPL, which means the code is open for everyone to view and modify if they wish. It borrows graphics from both Guitarfun and FretsOnFire, and contains some new graphics. It does NOT use any of the FretsOnFire code, and only a little bit of the Guitarfun code. So it’s a different game with a different feeling to it.

Changelog:

New Features:
Practice mode
Versus mode
Last man standing mode
50/100/150/200 streak effect
GuitarHero World Tour Drums support
Experimental USB support (No idea if it works, enable it in the settings menu)
Saving settings
Saving of top scores and showing which songs you have compleeted already in the song list.

Bugfixes/changes:
Song selection redone (now returns to where you last where)
Default neck is now gray
Custom stages can supply a own neck/effect texture and note 3D models.
Ajusted the hammeron note generation, makes less hammerons
Fixed crash bug related to audio. Also fixed a few causes where the audio would get out of sync.
Make sure there is a bit of time after the game start before the first song.
Many tiny things I forgot.

http://www.wiibrew.org/wiki/GuitarsOnFire

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Bennu Runtime v1.0.0 (RC8) (Wiz misc)

Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.

Although officialy it is only supported on Windows and Linux, Bennu can run on multiple other platforms, including *BSD, MacOSX and consoles such as GP2X, Wiz and Wii.

Bennu -which was born as a Fenix fork- is actively mantained and makes it easy for both beginners and experienced users to create their own games.

http://www.bennugd.org/?q=node/2

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Ebootr v1.0.3540.37398 (Beta) (PSP Application misc)

Ebootr is a replacement for PBP Unpacker. It was written in C# against the .NET 3.5 Runtime.

Release notes:

*** WARNING ***
This is BETA QUALITY SOFTWARE. Because I am human, I make misteaks, and because I make mistakes, there will be bugs that pop up from time to time. So far, I’ve had no problems generating valid EBOOTs. Test your EBOOTs before you distribute them if you make them with my app! I take no responsibility for any damage that may result from using this, kay?

Back for another round of AWESOME. Ebootr round 2 is here, and better than ever.

I’ve updated the interface a little, and fixed some things.
Read the documentation from the help menu for the complete changelog, but here’s the basic gist:

– Fixed some bug where when you save the same file you’d get an overwrite message, but the Eboot stored in memory would still be lashed to the open tab (via a file handle) and it would crash. Thanks Yammata684 for the bug report
– Made saving a bit more… tolerable. I’m working on something behind the curtains, but dont worry it wont break anything.
– Checking against the MAGIC bytes of several files (Everything but DATA.PSAR)
– warning if there is no Data.PSP and Param.SFO (I force making “playable” pbp’s)
– warning if SND0.AT3 and ICON1.PMF are too big (>500K, give or take)
– Added warning of “You really want to exit?” when you hit exit or try to close the window.

http://forums.qj.net/psp-development-forum/157832-update-ebootr-second-qj-release.html

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Hudson Helper v1.1.8 (Android Application)

Access your Hudson Continuous Integration server from anywhere. Monitor job status, build information, build trends and build stability.

– Project summary, health and weather
– Graph build trends
– Monitor multiple servers
– JUnit test reports, clover coverage, and findbugs status
– Authentication
– Build controls

More information is available at http://greensopinion.blogspot.com/search/label/Hudson

https://slideme.org/application/hudson-helper

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GoSub (27-08-2009) (VB Game)

atari2600land has updated his maze/collecting item games GoSub, which has seen it’s initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!

There is also GoSub and GoSub 2 for the Atari 2600.

Release notes:

I have to change some levels because of the sub’s new size. I’ve done this up to level 9. I’ve added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start

http://www.atari2600land.com/aegis/gosubvb.html

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ClapCard v1.2 (Android misc)

ClapCard is a new free community for sharing cards.

With ClapCard you can create animated card for purposes like greeting card, love card, friendship card, etc.

Cards can also exported as GIF file, so you can send it to email directly from your phone.

https://slideme.org/application/clapcard

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DS OOP Layer (DSOL) v0.01 (NDS misc)

DS OOP Layer (DSOL for short) is a object orientated programming library for the Nintendo DS. It is written in c++ and is build directly onto libNDS. It’s main objective is to let people easily program for the DS in an object orientated way while still allowing people to take more controll if they need it. It also focuses on creating good and clean code and using good programming habits.

The library is fairly new, and therefore is still missing alot of stuff.

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=13827 for the news.

http://vuurrobin.100webcustomers.com/index.php/about

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OpenGGS v0.100 (GP2x Game Port)

Pickle has ported Roman’s “Open Great Giana Sisters” game ( http://openggs.romanhoegg.ch/ ) to the GP2x!

This version adds a proper “C64 mode”, as the author Roman gained permission for the official C64 graphics. It’s a lot more authentic now!

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2797

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Wiz Type (01-09-2009) (Wiz Game)

Madman is currently working on a shooter minigame which will feature 2 games modes. A regular one and an endless mode.

The normal mode will contain a certain amount of levels, the endless mode will feature an infinte amount of enemies coming at you randomly. How long can you survive?

For now everything is a work in progress and Madman is looking for feedback, so if you have a few spare minutes, play it and let him know what you think!

http://www.gp32x.com/board/index.php?/topic/49366-wiztype/page__view__findpost__p__752524

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