RAW (26-08-2009) (Dingoo Linux Game Port)

RAW is a re-implementation of the engine used in the game Another World. Original RAW was made by Gregory Montoir. This version is a port of this engine for the Dingoo. You need the original game files of Another World to make it run.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,140

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DinguXMB v1.0 (Dingoo Linux Application)

DinguXMB is an alternative Frontend and Application Launcher.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,116,139

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GP2X-Colem v1.1.0 (Coleco Vision emu for GP2x)

GP2X-Colem is a port to GP2X of Colem Unix version 1.0.

Changes:

– A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game (roms, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games in your rom folder !
– Save state dates are displayed in the emulator window
– Save state files are now saved using gzip compression (with STZ as file extention). It’s much faster to save or load states now. You can use gzip or 7-zip to convert old STA to STZ.
STA file format is still supported for loading, so you convert your previous saved files inside the emulator. (it’s now easier to identify and to load the right save state slot)
– Cheat support !
– Memory monitoring engine to find your own cheat code !
– Text editor to modify the global cheat.txt file
– Text editor to write your own comments on games
– Display first comment line while browsing game files
– Auto fire support for second joystick
– Zip rom files are decompressed in memory (much faster !)
– Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter
– Add documentation for settings in help menu
– Auto-fire mode, press RTrigger+X to switch it on/off
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Add ntsc/pal option and fix issue with default speed (emulator was too slow in ntsc mode)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/373-GP2X-Colem-Colecovision-emulator-for-GP2X-v1.1.0.html

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GP2x Chess v1.1.0 (GP2x Game Port)

GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, Simon Waters and David A. Wheeler.

GP2X-Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. It has been developped and tested on GP2X-F100 with FW 4.1.0

Changes:

– Share the code for both Wiz and GP2X-F100 version
– Improve menu navigation using joystick
– New background images

http://zx81.zx81.free.fr/serendipity/index.php?/archives/371-GP2X-Chess-Chess-game-for-GP2X-F100-v1.1.0.html

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WiiRecipe v0.2 (Wii Game)

WiiRecipe is a simple game that prints recipes to the screen when you press buttons. Currently it only supports burritos, by pressing down on the Wiimote.

Changes:

Fixed the problems, it works now and actually prints newlines to the screen

http://www.wiibrew.org/wiki/WiiRecipe

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Wiz-Colem v1.1.0 (Coleco Vision emu for Wiz)

ColEm is one of the best emulator of the ColecoVision videogame system running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. There are also ports to MacOS, MSDOS, Windows, OS/2, PocketPC and other systems.

Release notes:

WIZ-Colem is a port on Wiz of my previous PSP port version of ColEm.

What’s new in version 1.1.0 (compared to original or even my old gp2x version) :

– A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game (roms, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games in your rom folder !
– Save state dates are displayed in the emulator window
– Save state files are now saved using gzip compression (with STZ as file extention). It’s much faster to save or load states now. You can use gzip or 7-zip to convert old STA to STZ. STA file format is still supported for loading, so you convert your previous saved files inside the emulator. (it’s now easier to identify and to load the right save state slot)
– Cheat support !
– Memory monitoring engine to find your own cheat code !
– Text editor to modify the global cheat.txt file
– Text editor to write your own comments on games
– Display first comment line while browsing game files
– Auto fire support for second joystick
– Zip rom files are decompressed in memory (much faster !)
– Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter
– Add documentation for settings in help menu
– Auto-fire mode, press RTrigger+X to switch it on/off
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
– Add ntsc/pal option and fix issue with default speed (emulator was too slow in ntsc mode)

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,196

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Monster 2 v1.0 (Wiz Game)

nooskewl ported his role-playing game “Monster 2” to the Wiz.

Quote:

Monster 2 1.0 is now officially available for the GP2X Wiz handheld console. Visit the Monster 2 page for download links. If you already have the beta that was available from my blog, there’s not much point in upgrading. It’s basically the same thing just repackaged to make it easier to install, including an icon and .ini file.

http://nooskewl.com/node/29

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ScummVM DS v1.0.0 (RC 1) (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Changes:

– Fixed crash when returning to launcher from AGI games

http://forums.scummvm.org/viewtopic.php?t=7838

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Boxiz (18-08-2009) (A2600 Game)

Your goal is to get to the top of the screen as many times as possible. Stopping you are some boxiz. The boxiz go back and forth, and so do some spaces in the walls. Once you reach the end of the wall, you warp back to the other side, which helps you elude the boxiz. It plays kind of like Frogger.

http://www.atariage.com/forums/topic/148973-boxiz/

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3D Racer 2600 (24-08-2009) (A2600 Game)

Nati is working on a 3D racing game for the Atari 2600.

http://www.atariage.com/forums/topic/149376-3d-racer-2600-wip/

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