Gmu is a music player for the Dingoo. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.
Quote:
Here is another Gmu release for the Dingoo. Most notably it fixes an annoying bug where the backlight would not turn back on after a while when the hold mode had been enabled.
http://wejp.k.vu/gmu/gmu-0-7-0_beta4-for-dingux-released
Added Jul 20, 2009, Under:
Wii
WiiConnect is a tool to connect Wii users to eachother, without the hassle of Nintendo’s “safe” crap. It will eventually be able to do many things (hopefully) listed below.
Features:
Homebrew Browser integration, or a homebrew downloader made by me if integration doesn’t work out
Chat (Hopefully many protocols eventually)
E-mail (POP3, IMAP, SMTP)
Public Profiles
News Reader (RSS feed reader, with a Wii News RSS feed)
Ability to poke other users on WiiConnect, no matter what feature they are using
And More!
http://wiibrew.org/wiki/Wiiconnect
e-Natives Showcase is Free Finger Friendly and Resource Friendly Task Manager With Professional Skinning and Easy to Use.
Changes:
– Fix OK Button in Office Mobile
http://forum.xda-developers.com/showthread.php?t=530564
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Add Copyright headers to new files except S2DEX and SPRITE2D files.
[!] Moved DLParser_DumpVtxInfoDKR to gspCustom.
Thanks to http://www.aep-emu.de for the news.
http://daedalusx64.com/viewtopic.php?f=9&t=1199
Added Jul 18, 2009, Under:
Wii
MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii.
Based on fMSX-SDL, so far, it’s a pretty basic emulator. It doesn’t support either SCC, MSX Music or MSX Audio, only PSG.
Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable). PSG emulation is still problematic.
Features:
– The emulator can run MSX 1, MSX 2 and MSX 2+ games, in ROM format, from SD cards.
– SDHC supported
– Classic Controller and Wiimote supported, as joystick 1
– Basic menu, for selecting ROM file, and changing emulated system.
– Homebrew Channel compatible
Changes:
SCC emulation (enabled or disabled with “-” on start menu)
PSG emulation without problems
Several optimizations
Bugfixes
“X” on Classic Controller now emulates joy button 1+2, good for games like “Zanac†and “Aleste”
Thanks to http://www.1emulation.com/ for the news!
http://www.icongames.com.br/msxfiles/blog-en/200/
Added Jul 18, 2009, Under:
J2ME
Suiteki is a set of Java J2ME japanese related tools for your mobile phone; word dictionary, kanji dictionary, word lists, flashcards and even a manga viewer!
http://sourceforge.net/projects/suiteki/
GameUP is a new utility for Nintendo DS that conclude the trilogy of Mik’s Up-Series homebrews (together with OsUp and SkinUP). This new program allows you to take ever your homebrew game archive up to date, giving the possibility to download all the best not-commercial games of the amateur scene. This homebrew works on all the flashcards that support the DLDI due to the direct access to the microSD that GameUP needs (for more info, check out the FAQ section).
Changes:
* Improved download function (now more stable and smoother):
– added possibility to abort download (pressing SELECT) avoiding microSD’ corruption
– added automatic request to retry download if something goes wrong
* Added possibility to abort even preview’s download displaying only a part of them (press SELECT for each preview’s download you want to abort)
* Decrease pad and touchscreen sensibility
* More user-friendly rate displaying function (small mushrooms instead of the numeric indicator)
Thanks to http://www.nintendomax.com for the news.
http://gameup.supercard.fr/index.php?lang=eng
Blockrage is falling blocks game with a 2-player hoseat mode, detailed graphics and animated plasmatic backgrounds. It is a remake of the DOS classic Xixit.
Changes:
Release #2 13/07/2009
* compiled with -msoft-float, background in level 4 is much faster now
http://a320.freeforums.org/blockrage-for-dingoo-linux-t609.html
ScummVM compiled statically, should work on any rootfs.
Release notes:
Curse of Monkey Island now works. It runs nearly full-speed, totally playable. Only remaining glitch I have found is the controls for the cannon at the beginning are a bit screwy, so you can either get a saved game from pc after that or muddle through (it’s still possible). Any other games that use VGA graphics should work as well. Not sure how well the ship combat in the middle will work though 😀
It’s now using the latest SVN version of ScummVM so some more games should be supported.
Left trigger is now mapped to “0” so you should be able to get through copy protection dialogs.
One thing to note is I’ve made some fairly large changes and due to the fact ScummVM supports so many games I can’t really test any significant amount of them. So it would be great if you could post up what games you get working.
Another thing, I have a bad feeling the older version may have been built with no optimization flags at all (why wouldn’t they use -O2 by default?). So it may be possible this version will be a hell of a lot faster .
http://a320.freeforums.org/scummvm-on-dingoo-linux-v0-2-released-t461.html
Becus25 and Xenogears have released a new version of their Custom firmware Enabled which allows users to use most of the features of the current M33 Custom Firmware on PSP-2000 TA-088v3 and the latest PSP-3000 via using the ChickHEN exploit.
Changes:
Free UMD Region.
French language.
Network update fixed.
Version patching improved.
SHA1 verification of installation.
CFW flashing system improved.
Code improved.
Pops flashing improved.
PBP is now smaller
Thanks to Brakken / http://www.tehskeen.com/forums/showthread.php?threadid=12882 for the news.
http://sceners.org/?itemid=208
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