Added Jan 27, 2009, Under:
Wii
SpaceBubble by wplaat is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
Changes:
– Show score of selected bubbles on screen.
– The 40 highest global scores are showed.
– Reposition some buttons.
– Improve bonus schema (level 4 , 5 and 6)
– Added level cleared information screen.
– High score is send to web service if score is better then the 40st global high score position.
– Increase HTTP receive buffer size to 8196 bytes.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
http://wiibrew.org/wiki/SpaceBubble
Added Jan 26, 2009, Under:
Wii
WiiEarth is a Google maps like app that enables you to browse the earth like in Google maps.
Changes:
– Removed Google images (captcha problem)
– Added OpenStreetMap images
– Way faster downloading of tiles
– disappearing cursor problem fixed (since latest libogc was used)
– Cool new icon (thanks Wilsoff)
– Other cool stuff
http://wiibrew.org/wiki/WiiEarth
FluBBa has released an update of his Sega Master System emulator for Gameboy Advance.
Changes:
* Added support for GG Bios from Pogoshell.
* Added mapper support for new Korean games.
* Changed interrupt method so more cards should be able to patch SMSA.
http://www.ndsretro.com/
PSPDictionary is a multilinguage dictionary for PSP, with online functionalities.
Changes:
– Improved the online translations. Now, to translate (online) a word you must first indicate the fists language and then the language of the translation. Moreover, the online translation is most fast
– Solved a bug in the chronology
http://forums.qj.net/showthread.php?t=147050
Age of Nations is a Lua Coded RTS Game, based on Microsoft’s Age of Empires Game.
Changes:
[GENERAL]
New Game Engine
Code Optimized (runs faster)
All Bugs Fixed
[IN-GAME]
Map Scrolling Fully enabled
Minimap Browsing was enabled (enables the player to jump to another location when clicking on Minimap)
New Design & Interface
Map was enlarged (now map is 1936*1632)
[Add-Ons]
New Main Menu
Added Options Menu
Added Pause Feature
Added Musics
Added Two fully playable Scenario
http://forums.qj.net/showthread.php?t=147052
Ultimate PSPtube is a modification of PSPTube which allows you to watch videos on your PSP.
Changes:
– Spike is now included
– Revision3 is now included
– TheTend is now included
– Added special searches for MetaCafe
– Made small improvements to the description filter
– Fixed a bug in StageVu where the thumbnails weren’t showing as the site changed
– Fixed a bug in CrunchyRoll that caused it to reach the end of results on the first page
– MuchoSucko script is fixed after the videos stopped working
– Google Video script is fixed after the videos stopped working
– MegaVideo and MegaPorn thumbnails now don’t show to stop the search from being slow
http://forums.qj.net/showthread.php?t=147047
Pickle ported M-HTs and Senor Quacks X-Com: Terror From The Deep port for GP2x to the Wiz. Note: The Original X-COM: Terror From The Deep Version is required!
http://www.gp32x.com/board/index.php?showtopic=46330
Pickle ported M-HTs and Senor Quacks X-Com: UFO Defense port for GP2x to the Wiz. Note: The Original X-COM: UFO Defense Version 1.4 required!
Quote:
Update the music is working for this version, but I turned it off by int he config files. If you want it set to on in the config files.
http://www.gp32x.com/board/index.php?showtopic=46344
PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software. Originally written for PC, PrBoom has been lightly modified to run on Wiz.
Quote:
Turns out you can set to run in 16 bpp mode.
The config file and scripts are fixed get it here
Runs great, filters turned on by default.
http://www.gp32x.com/board/index.php?showtopic=46353
Libcastor is a minimal library for the Wiz designed to access the hardware as directly as possible.
Quote:
Updated! Since the last release, I have added 8bit paletted mode support, alpha blending, colour key inversion and colour key transparency. Also available now is some stuff for the RTC. I have changed the framebuffer interface slightly: it now is accessed through lc_fb0 and lc_fb1 rather than plain fb0 and fb1, to avoid naming conflicts with your own code. I have also hidden the internal buffer pointers now because there was no point to them being accessible anyway. The colour key stuff isn’t tested because I don’t know how my 16bit colour values get converted to 24bit internally, but it should all work.
Next to work on: fixing double buffer and implementing some kind of wait for vsync .
http://www.gp32x.com/board/index.php?showtopic=46356
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