SDLQuake2 v0.01 (Wiz Game Port)

Pickle ported SDLQuake2 to the Wiz.

Quote:

I came up with a workaround for the 8 bit SDL problem. Basically I use SDL to convert from 8 bit to 16 bit.
Well the wiz is the little beast that could. It still runs quake2 at a very playable level. I dont have actual fps numbers yet, but they are good.

http://www.gp32x.com/board/index.php?showtopic=46351

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Animatch v1.2 (GP2x Game)

Animatch is a tile matching game based on Zoo keeper for the DS (Zooo on GBA). The aim of the game is to create a row of 3 or more animals either horizontally or vertically by swapping tiles. Tiles can only be swapped if it results in a row of three or more of the same animal otherwise the tiles will swap back again. When a row of animals is made they dissapear from the board and the tiles above fall into their place.

If you enjoy the game and would like to donate some money to either ruckage or Pat you can do so at their websites. Any ammount is greatly appreciated and will help with future projects.

Ruckage: http://www.muddymonkey.co.uk/
Pat Ferguson: http://www.obstacledelusions.com/music/

Changes:

1: Fixed major bug that locked the game up – found by fusion_power
2: Fixed minor tile swap error – found by me
3: Improved joystick selection response – requested by senor quack
4: Added alternate control method (b/y) – requested by senor quack
5: Pause the game timer if you run out of moves – requested by fusion_power
6: Added a remember last name/default name option – requested by fusion_power
7: Move onto next letter on keyboard when direction held – requested byyod4z
8: Fade out completed animals – requested by Alex
9: Countdown for quota instead of countup – requested by Alex
10: ‘Normal’ and ‘Hard’ mode for ‘Time attack’ and ‘Score attack’, Normal has the standard 7 animals and hard includes the pig as well. – requested by me
11: Tap selected tile to de-select – requested by senor quack
12: Random Background change after every level
13: Tiles fall a bit faster
14: Fixed small random number bug
15: Added 2 extra highscore tables for Score attack and Time attack hard mode.
16: 2 New songs, big thanks to Pat

http://www.gp32x.com/board/index.php?showtopic=46341

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Foxrate Mobile (24-01-2009) (J2ME Application)

Foxrate Mobile is a Currency Exchange application for mobile devices (cell phones and PDAs). It supports updating the currency rate from a remote server, and requires at least a MIDP 2.0/CLDC 1.1 J2ME compatible phone.

http://freshmeat.net/projects/foxrate/

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wFacebook (Beta 3) (PPC Application)

wFacebook is a new WinMo Facebook application.

http://forum.xda-developers.com/showthread.php?t=471972

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S2U2 Customizer v0.08 (PPC Application)

Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function.

Changes:

* Compatible with S2U2 v1.42
* Option to set S2U2 path, if it cant find S2U2.
* Added option to use slide as sliden or slide.
* Option to change Red Circle. Place files of red circle in S2U2CgfxRed Circle folder.
* Option to change Date & Time Format.
* Option to change Appointment Date & Time Format.
* Option to choose weather forecast.
* Visually improved.

http://forum.xda-developers.com/showthread.php?t=442681

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SpaceBubble v0.31 (Wii Game)

SpaceBubble by wplaat is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.

Changes:

– HotFix: Prevent random crashes if wifi connection doesn’t response.
– HotFix: Prevent wrong calculation of possible moves.
– Only scores above 10.000 are added to the global highscore.
– Added winner text if player clears all six levels.
– Added 2.000 bonus points if you clear all levels.
– Added clock color change for the last 10 seconds.
– Added clock sound effects.
– Adapted button size on most screens.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

http://wiibrew.org/wiki/SpaceBubble

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Hbcxmlgen (R1) (Wii Application misc)

hbcxmlgen is a Bash script for creating the Homebrew Channel’s meta.xml files.

http://wiibrew.org/wiki/Hbcxmlgen

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X-COM – UFO Defense v1.0.1 (GP2x Game Port)

M-HT and Senor Quack updated their X-Com port for GP2x. Note: The Original X-COM: UFO Defense Version 1.4 required!

Changes:

+ Battlescape “Select next soldier” and “Deselect current soldier” macros
+ Geoscape “Set time to 5 secs” and “Set time to 1 day” macros
* added a fix for the “Difficulty bug”
* when the display is in original mode (not stretched), it’s vertically centered on screen
* minor bug fixes

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2712

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fx Powerspoof (24-01-2009) (PSP misc)

NoEffex released this plugin for PlayStation Portable.

Quote:

The main use for this is those games that install updates sony-style, and require 75% or so battery, when that is totally unnecessary and a waste of your time, because if you run out of battery – oh well, start over, nothing harmed, as it does not flash a thing.

http://forums.qj.net/showthread.php?t=147037

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iR Shell v4.9 (PSP Application)

iR Shell byAhMan is a shell replacement for PSP.

Changes:

– Support Playstation Network downloable games & demos.
– Interlaced TV support has been added for PSP slim. Games & homebrews launched via iR Shell will inherit the iR Shell TV mode. Most games will run at full speed with default CPU clock.
– For slim PSP TV out, added an option to control the audio output to PSP speaker. This will be useful for docking station with TV out & charging capabilities.
– Added an option to disable Memory Stick MagicGate support. This is meant to be used for PhotoFast microSD to MSPD adapter, or other similar non-MagicGate MS. By disabling the MagicGate support, you will no longer experience the annoying pause in XMB, such as turning on the PSP, switching off USB mode from XMB, quiting game/homebrew back to XMB, entering XMB video directory, etc.
– Added connection timeout support for nethostfs.
– For IR learning remote, added the ability to abort the learning process without waiting for timeout.
– Support user provided font files.
– Plus various bug fixes.

http://forums.qj.net/showthread.php?t=147043

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