ZXDS v0.8.1 (Beta 2) (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

* Tweaked RZX code to work with more nonconformant but commonly available recordings.
* Worked around sound clamping while keeping the sound loud by throwing dummy sample into the mix.

I knew there must have been a reason why I didn’t use sound bias 0 alone long time ago.

Thanks to http://www.tehskeen.com for the news.

http://zxds.raxoft.cz/

By with 0 comments
Homebrew Launcher v0.11 (Wii Application)

Wii Homebrew Launcher is an interface similar to that of the Wii menu. It allows you to start homebrew stored on your SD card in the Wii front SD slot. Each program is represented by its own customizable “channel”.

http://wiibrew.org/wiki/Wii_Homebrew_Launcher

By with 0 comments
KhetDS (WIP) (NDS Game)

robamacaf released a wip version of his game “KhetDS – The Strategic Laser Game” for Nintendo DS.

Release notes:

I worked on this for the last two days and have it at least in a playable fashion. If you don’t know what Khet is, here is a description.

It’s the game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent’s pharaoh, while shielding yours from harm!

This game is being released to get feedback, etc. I will be updating it with more features. As of now, it is only 2 player on the same DS. I hope to add Wifi and computer AI soon. I am also looking at redoing the graphics, possibly 3D.

http://forum.palib.info/index.php?topic=6222.0

By with 0 comments
JellyCar PSP v1.1 (PSP Game Port)

JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone and now also the PSP. The game is about driving a squishy car through squishy worlds, trying to reach the exit.

Changes:

10 new levels
Map reverse – press X while playing
Best jump record – when jumping in the air – jump length will be count.
Car skins – dress car in some nice skin(skins can be easily add by user 😉
2.5 D – no more flat 2D we are going in 2.5D

http://forums.qj.net/showthread.php?t=145708

By with 0 comments
Powernoid v3 (PSP Game)

Powernoid is a Breakout clone with powerups inspired by Megaball for the Amiga!

Changes:

Improved collision detection by checking the edge of the ball in the direction it is travelling.
Bat movement made slightly faster, and ball turns red when fireball powerup is active.
Added powerups to two more stages so every odd stage now has a powerup available.
Change made to second ball behaviour in multiball mode.
Change to high score encryption so the save file is incompatible with previous version.

http://forums.qj.net/showthread.php?t=146178

By with 0 comments
PSPlay v0.8 (PSP Game)

amrcidiot has released a new version of his Guitar Hero type game for the Sony PSP. This new version features some bug improvements along with the addition of drums.

Thanks to brakken / http://www.tehskeen.com for the news.

http://pspupdates.qj.net/PSP-homebrew-PSPlay-v0-4/pg/49/aid/126879

By with 0 comments
AngunaDS v1.01 (NDS Game)

Anguna is a Gameboy Advance and Nintendo DS homebrew game created by Nathan Tolbert, featuring art by Chris Hildenbrand.

It is a short but exciting action-adventure game, reminiscant of the original Legend of Zelda.

Anguna includes:

5 dungeons and a large overworld to explore
Multiple weapons and items including: a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, and more
Many hidden rooms, secrets, and powerups
Lots of interesting enemies and boss monsters

Thanks to Nathan himself for the news via our webboards ( http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=1553 ). You may leave feedback there if you want.

http://www.tolberts.net/anguna/

By with 0 comments
Bricks Pong (GBA Game)

Try to get (and keep) the speedbar full. There’s no points or winning to this game. It’s just a simple demonstration of the 2D and input interface in Bricks-OS.

http://bricks-os.org/index.php?page=download

By with 0 comments
CapSure v1.11f (PPC Application)

CapSure by sahoopes is a screen capture application for Windows Mobile devices.

Changes:

-Fixed: Bug in Save after Edit caused by lowercase extension

http://forum.xda-developers.com/showthread.php?t=375573

By with 0 comments
Pocket Forecast v0.38 (PPC Application)

Pocket Forecast which is formerly known as Pocket Weather has been udpated.

This weather forecast application has the following features:

1. Multiple locations
2. Cached weather feeds
3. Skinnable themes
4. Uses Yahoo/Weather.com RSS feed – see http://www.yahoo.com/weather to look up location codes (also uses U.S. zip codes)
5. Open source (code posted on Basic4ppc.com forums)
6. Configurable interval for updating weather feed
7. Integrates with S2U

Changes:

– added S2U option to show either current or forecast
– fixed retrieving from web, even if refresh value set to zero
– trap retrieveweatherdate error
– lines now have same color properties as borders
– added check to see if form visible before doing screen timer refresh
– added HTC Diamond Theme in theme post

http://forum.xda-developers.com/showthread.php?t=445576

By with 0 comments