Added Nov 24, 2008, Under:
Wii
HiivelyPlay is an AHX/HVL module player with Wiimote and FrontSD support.
HVL is a tracker format based upon the AHX format created in the mid ’90s by Dexter and Pink of Abyss. The AHX format was relatively popular, and many songs were created and used in scene productions and games. AHX was designed to create a very SID-like sound on the Amiga. HVL offers several improvements on the AHX format.
Changes:
Updated to the latest HivelyTracker replayer
Now has a graphical interface
Point & click with the wiimote
VUMeters
http://wiibrew.org/wiki/HiivelyPlay
Added Nov 24, 2008, Under:
Wii
Team Twiizers has released the Twilight Hack v0.1 (Beta 2) which is compatible with System Menu 3.4 only. Earlier users should continue with the v0.1 (Beta 1) Twilight Hack
Unless there is a good reason your are still adviced to NOT update your system software.
http://wiibrew.org/wiki/Twilight_Hack
Added Nov 24, 2008, Under:
Wii
GxGeo is a Neo-Geo Emulator for the Wii based on GnGeo by pepone. GnGeo is coded in C and uses the SDL multimedia library.
Release notes:
– Today I am happy enough with GxGeo to release it, the source code is a mess so I if you’d like it ask me for it – I’d rather not spread messy code and bad examples 🙂
– I have only tested this release on a PAL SDTV but it should fit on an NTSC SDTV, no idea about HDTV hehe
– There are still some sound issues, maybe just with PAL.. I’m not sure, more testing is required
– This release will boot some large ROMs but not all of them will run at full speed – Metal Slug 2 is one of these
– Larger ROMs (Metal Slug 3) will still not load – some kind of paging system is required 🙂
Thanks to www.nintendomax.com for the news.
http://wiibrew.org/wiki/GxGeo
Added Nov 24, 2008, Under:
GP2x
headoverheels has updated PocketSNES for GP2x.
Changes:
– Fixed: background graphics bugs in Dragon Ball Z Super Butoden 2
– Fixed: bad sound in Actraiser.
– Fixed: error loading default rom directory.
– Fixed: bug in compressed savestate loading.
– Fixed: Sound issues in firmwares < 4.0.
- Optimizations in c4 emulation code.
http://www.gp32x.com/board/index.php?showtopic=45397
Added Nov 24, 2008, Under:
J2ME
MeBoy is a Gameboy emulator for mobile phones (which means you can use it to play Gameboy games on a mobile phone). It works on phones with support for Java Micro Edition, specifically MIDP 2.0. Your phone manufacturer’s web site can tell you if this includes your phone.
MeBoy supports both Gameboy and Gameboy Color games, and with version 2.0 you can even play your games with sound!
With MeBoy you can also save your progress at any time, whether the game itself supports saving or not. Any number of saved games can be stored concurrenly (only limited by your phone’s available storage space). Since version 2.0, you can share your saved games with your friends via Bluetooth.
Thanks to http://www.aep-emu.de for the news.
http://www.arktos.se/meboy/
Ifcaro updated his Tetris game for Playstation 2.
Changes:
– Fixed bug in the level 10.
– Now the top button makes the piece to fall suddenly.
– Added the possibility of personalized music from a usb.
Discussion: http://forums.ps2dev.org/viewtopic.php?t=11185
http://ps2dev.ifcaro.net/programas,15.htm
Alekmaul is spicing up his CPC emulator ameDS. There is no release yet, but there should be one this week.
Changes coded so far:
* Fix a stupid bug about key redefinition (the new one couldn’t be assign)
* New interface with tab (thanks zeblackos 😉 )
* Add alpha lerp for a better screen rendering
* Add list management for download play (a lots of games are now available)
* Change EI_delay for each instruction (slower but more compatible, Tetris can be play again now)
* A little faster (screen rendering optimization)
Thanks to alekmaul himself for the news.
http://www.portabledev.com/smf/index.php?topic=226.msg2737#msg2737
Last but not least for todays Sega Saturn news is a Plasma Effect. Courtesy of mic, once again.
http://jiggawatt.org/badc0de/console.htm#saturn
Want to mess and play with mesh processing? Mic did so…
http://jiggawatt.org/badc0de/console.htm#saturn
Another technical demo for Sega Saturn from mic is Gouraud Shading Test. It a gouraud shading test routine.
Thanks to mic himself for the news.
http://jiggawatt.org/badc0de/console.htm#saturn
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