Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
Release notes from atari2600land:
Changed level 5’s background color to gray. With it red, it was kind of hard to tell where Terrance’s shirt was.
http://www.atariage.com/forums/index.php?showtopic=121915&st=100
G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth.
Changes:
– [ADDED] Finger-friendly skin
– [ADDED] Support for skins (take the default skin in the “gfx” directory as an example to create a new skin!)
– [ADDED] Support for vibration
– [ADDED] Second maze added
– [ADDED] Option: Play mazes randomly
http://forum.xda-developers.com/showthread.php?t=422362
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.
Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.uk for the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!
At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1870/
Thanks to kedo for the file upload!
http://www.lavalit.com/index.php
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.
Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.uk for the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!
At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1869/
Thanks to kedo for the file upload!
http://www.lavalit.com/index.php
Added Sep 15, 2008, Under:
GP2x
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.
Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.uk for the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!
At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1868/
Thanks to kedo for the file upload!
http://www.lavalit.com/index.php
Kukulcan updated his Sokoban game “New Caisse DS”.
Changes:
– Correction of 40 levels, thank you Mollusk and the PPC community
– Remove the table movements to see the image above
– Fixed a bug when displaying a level too high
Thanks to www.nintendomax.com for the news.
http://kukulcan.palib.info/index.php?page=detail&num=43
Kukulcan updated his Sokoban game “Caisse DS”.
Changes:
Correction of 40 levels, thank you Mollusk and the PPC community
Thanks to www.nintendomax.com for the news.
http://kukulcan.palib.info/index.php?page=detail&num=40
Buunyan has updated his game Wareware Wa Uchuujin Da (“We are aliens”).
Changes:
– Your high score is saved automatically
– Random enemy bullet speed
Thanks to Snesy for the Japanese translation.
http://bu-nyan.m.to/BD-J/bdj.htm
KR155E released a demo of his game BLOX 2, it’s a Sokoban style puzzle game.
Quote:
I have release a demo version of my current Virtual Boy homebrew project BLOX 2, a Sokoban style puzzle game. Since changing to the latest gccVB version about 2 months ago, the game refused to run on hardware and I hadn’t touched it since then. So I think it’s a good idea to share the last build from before the change in form of a demo version. Features of the demo:
– 16 MBit ROM
– 3D Graphics
– Over 1500 Levels in 29 Level Sets by various homebrew level authors
– Undo Functionality
– Includes “Multiblox” levels (two players to solve a level, each controlled by a D-Pad)
– Includes huge levels up to 29×32 blocks in Mini Mode
– Includes 6 languages: English, German, Spanish, Swedish, French and Italian
– Save Battery support to save options, finished levels etc
Any feedback about the demo is appreciated and will help to release a polished final version.
Thanks to KR155E for the news!
http://pdroms.de/phpbb/viewtopic.php?f=6&t=484
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