PSPNotes v1.0 (PSP Application)

A notepad application for Playstation Portable by Mickael2054.

Thanks to http://www.pspgen.com for the news and the Screenshot.

http://www.devsgen.com/psp/index.php?topic=1603.0

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DeepBob v1 (NDS Game)

DeepBob is a generic ai game for two players, there are currently four games implemented: Thursday matches, Tic-tac-toe 4*4, Power 4 and Failed classic.

Thanks to http://www.dev-fr.org for the news.

http://people.happycoders.org/seb/DeepZbob.zip

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MyBookWorm v0.4 (Alpha) (NDS Game)

MyBookWorm is a remake of an existing Java game named “Bookworm”.

The goal is to carry out words with the letters available on the plate. With each word carried out the score increases and the difficulty too.

http://www.playeradvance.org/forum/showthread.php?t=26656

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GeeXboX v0.1 (Alpha2) (Wii Application)

GeeXboX is an open-source media center software.

Changes:

– Simplified wiimote connection and reconnection
– Auto-repeat wiimote commands when buttons are held down
– Kernel patch update
– Update to MPlayer svn snapshot 20080806

Thanks to http://www.nintendomax.com for the news.

http://gchack.free.fr/Wii/utils/geexbox/geexbox-wii-0.1alpha2.zip

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ManyChessDS v0.8 (Beta) (NDS Game)

ManyChessDS (previously known as FewChessDS) sees another update and reaches v0.8.

Changes:

– Added:Mini shogi, Judkins shogi, Unasgogi
– AI won’t suicide when he knows he will lose in n turns.

http://www.dev-fr.org/index.php?topic=3603.0

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UNO v8 (Wii Game)

This is the card game Uno, 2 to 4 people can play via the Internet (or local area network). You can also play against 3 computer controlled opponents.

http://gchack.free.fr/Wii/hombrews/UNO/UnoV8.rar

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2xBand WIP (06-08-2008) (GP2x Application)

Sam B. is working on a virtual instrument for GP2x called 2xBand. Full work in progress information can be found by following the link below.

http://www.gp32x.com/board/index.php?showtopic=42926

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Robodrom DS WIP (NDS Game)

Cotsz is currently working on a new game called Robodrom DS. He previously coded this on Amiga, but it never got finalized – so here comes the attempt to get the game done, at least for the Nintendo DS platform.

Read more at his page…

http://cotsz.dev-fr.org/p4030/2008-08-05-nds-robodromds-the-project.html

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News record in July (misc)

Dear visitors,

Once in a while there is a reason to be proud. Why so you may ask? During the month of July 2008 we have beaten the news record from January 2008. In total we served you with 640 news items, which makes an average of 20 news per day.

As some of you may have recognized “Kedo” is getting more active recently. He is warming up for his “takeover” as I (Kojote) will be on vacation for almost three months. I will be without internet most of the time and I hardly think that I have the nerves to use a 56k dial-up line combined with regular power outages. Anyway, Kedo will try his best to keep PDRoms running, while Celeth will try to improve and polish PDRoms codewise – a couple of new features can be expected.

Please give those both guys a helping hand and already a big thank you in advance from my side. I am sure it will be a though job to get a more or less decent rhythm.

Also a big thanks goes to YOU for visiting and reading the crap we write 😉

Have a nice day all!
Kojote & Team

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Ocarina Cheat Code Engine (Wii misc)

Quote:

Ocarina is a very simple Wii application for your homebrew channel. What it does? Start a game.. but there’s a twist of course.

Ocarina checks the GAME ID.. like RZDP01 for Zelda Twilight Princess (PAL). Then it checks the inserted SD card whether it can find a cheat code file for that game: in this case it would have to be name [sd]:codesrzdp01.gct .

To create GCT files.. a PC application is bundled in the package. This application is coming with 2 example files. rsbe.txt and rsbp.txt (Smash Brothers NTSC-U and PAL respectively). Using the File menu you can open, them and select the cheats you want.

Note that unlike an Action Replay you can modify codes with XXXXXXXX inside them.. it will always ask you to store modifications to its application memory I added this question so that people do not cry if a code is messed up – the actual cheat code file will not be modified until you save it in the app.

Once you’re done selecting codes: click on “Export to GCT”… and the rest should be pretty straight forward! Insert your SD card.

http://www.wiibrew.org/wiki/Homebrew_apps/Ocarina_Cheat_code_engine

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