Manage your contacts with iContact…
.png)
Changes:
Added new and improved ABC keyboard
Improved physical keyboard support
Added option for exit on close
Added option for exit on action
Improved functionality of virtual scroll bar
Added AppToDate support
Added “Add new contact” language tag
http://forum.xda-developers.com/showthread.php?t=395829
Changes:
– Parenthesis in numbers will be removed in order to make calls.
http://forum.xda-developers.com/showthread.php?t=377617
Added Jun 2, 2008, Under:
iOS
Giana’s Return aims to be a sequel of “The great Giana Sisters”, an alltime classic game published by Rainbow Arts many many years ago.
.jpg)
Apparently there is an iPhone version to come…
Quote:
ZodTTD has showed interest in making a port of Giana’s Return to the iPhone once it’s done. Of course this will depend on his schedule and on the public demand.
ZodTTD’s answer at the blog:
It’s official. I would love to see some more support of this awesome project. Bringing it to the Apple iPhone and iPod Touch will give this game a wider appeal too.
Be sure to show your support as well.
Great job devs! 🙂
http://www.gianas-return.de/?p=186
Added Jun 2, 2008, Under:
GP2x
Here are a bunch of news straight from the Giana’s Return homepage. Giana’s Return aims to be a sequel of “The great Giana Sisters”, an alltime classic game published by Rainbow Arts many many years ago.
_(GP2x_Game).jpg)
Quotes:
Desert World completed! (01-06-2008)
…our beta tester Mulle will lay hands on it during the next week. We are waiting to have the recent changed integrated into a new beta. He also might do a video, depending on his schedule.
All 8 levels of the “Desert World” are of medium to high difficulty, you need to do a lot of careful jumps and overall everything is adjusting difficulty wise.
Giana goes iPhone? (01-06-2008)
ZodTTD has showed interest in making a port of Giana’s Return to the iPhone once it’s done. Of course this will depend on his schedule and on the public demand.
World 5 – Screenshot galore (29-05-2008)
http://www.gianas-return.de/?p=185
http://www.gianas-return.de/
Added Jun 2, 2008, Under:
iOS
ruBooks is an application similar to Books.app but with a lot of enhancements.
Changes:
Text search
http://colel.info/rubooks/
Frodo DS is a ort of Frodo a Commodore 64 emulator for the Nintendo DS by GPF.
_(C64_emu_for_NDS).png)
http://gpf.dcemu.co.uk/Frodoc64.shtml
SDLHana is the japanese cardgame Hanafuda for Dreamcast, written using SDL.
.jpg)
http://www.dreamcast.es/news.php?readmore=85
Mekanaizer is currently porting “FreeCnC” a free Command and Conquer remake to the Dreamcast.
Video in Action: https://www.youtube.com/watch?v=UogeCgApLwc
http://www.dreamcast.es/news.php?readmore=81
Open BoR is a port of “Beats of Rage”. It’s an marvellous fighting engine with plenty of modifications available.
.gif)
http://www.dreamcast.es/news.php?readmore=80
Added Jun 2, 2008, Under:
GP2x
Open BoR is a port of “Beats of Rage” and the enhanced OpenBOR for the GP2x. It’s an marvellous fighting engine with plenty of modifications available.
Changes:
New Features:
* Official OpenBOR Logo, Menu and Icons is now in place. Thank You Fightn Words!
* All new Menu for Windows/Linux/PS3/GamePark (Other platforms will be upgraded too!).
* Two Types of Window Releases (DLL linked executable and the new Single file executable).
* Previews for Mods are now available within the menu!
* Music playback for mods are now available within the menu!
* Logfile Viewer is now available within the menu!
* Auto detection for widescreen mode is now done for menu.
* Auto detection for Windowed/Fullscreen mode is now done for menu.
* Automated Build system now compiles every platform including XBOX!
* Menu now automatically boots to mod if only one mod is found. (Great for mod creators!)
* Updated Credits screen, to reflect Fightn Words contributions.
Bug Fixes:
* Bilinear & Bilinear Plus Widescreen filters are now fixed.
* Special Animation is now being checked properly (No longer a required animation).
* Engine Crash while Switching filters during mid-level now FIXED!
Known Issues:
* GP2X controls are screwed up! Need testers that provide quick feedback! Otherwise it remains broken!
* New filters still need to be implemented officially into PSP, Dreamcast, XBOX and GP2X.
* Switching filters in options does not update screen until I leave current menu (Only applies for MMX filters). Currently investigating
* Probably a whole lot more I’m not aware of….lol
Notes:
* Delete settings.sav prior to using it!!!
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2302
Page 2,042 of 3,085« First«...102030...2,0402,0412,0422,0432,044...2,0502,0602,070...»Last »