BlackFlip is a Polarium clone, an easy to play (but hard to finish) puzzle game perfectly suited for stylus play.
Changes:
– Fixed page number bug in menu
– Improved translation system
– 400 new puzzles (resynched the database with blackflip.org)
– Added Italian translation (thanks to Scognito !)
– Fixed some text alignments
– Added 240×240 screen support, but still crappy (more like a quick hack than a real resolution support, but everything is 100% playable)
Thanks to Mollusk, the author himself, for the news.
http://www.xflib.net/index.php?topic=100.0
The coder of the Megaman style platformer game “MegaETk” has decided to release the source code of his project to the public.
Read on more at the gbadev webboard.
http://forum.gbadev.org/viewtopic.php?t=15523
Added May 13, 2008, Under:
Wii
WiiMotionDemo is a simple demo that shows the current reading of the Wiimote accelerometers.
http://wiibrew.org/index.php?title=Homebrew_apps/WiiMotionDemo
Added May 13, 2008, Under:
Wii
Description:
There’re some libs out there which can be used for develop homebrew software for the Wii, without doubts the most used is libogc, which is included in devkitpro’s releases. Although that is a very completed lib, you’ll need some other libs to do stuff which is impossible with only libogc. For example to load images or sounds.
PNGU is lib that ‘wrap’ a port of the famous libpng to the Nintento Wii, presented as an alternative to libjpeg (which has been recently ported to Wii too). PNG format has some properties which make it interesting a transparency color, alpha channels, it doesn’t modify the colors (as jpeg do when compression), open format,… There’s a set of functions (PNGU_*) which let you load a png to the buffer easily
http://wiibrew.org/index.php?title=Homebrew_apps/PNGU
Added May 13, 2008, Under:
Wii
This application allows you to install a savegame dumped by the “Savegame Extractor” in your Wii. (data.bin files not supported).
http://wiibrew.org/index.php?title=Homebrew_apps/Savegame_Installer
Added May 13, 2008, Under:
Wii
Save Extractor allows savegames to be copied from the Wii to an SD card, including those savegames that are not copyable through the system menu.
http://wiibrew.org/index.php?title=Homebrew_apps/Save_Extractor
Added May 13, 2008, Under:
Wii
Just run this application and all your Miis will be copied to the “Miis” directory at the SD card.
http://wiibrew.org/index.php?title=Homebrew_apps/Mii_Extractor
Added May 13, 2008, Under:
Wii
This is a simple demo that doesn’t do much; you can move your Wii Remote about and pressing A makes it rumble. Instructions: Press 1 + 2 to synch. Press Down, Up, Left. Them you can use the app.
Download: http://www.mediafire.com/?8n3izeio1ym
http://wiibrew.org/index.php?title=Homebrew_apps/WiiMenu
Added May 13, 2008, Under:
GP2x
wejp has updated his audio player “Gmu” for GP2x.
Release highlights:
* Improved GP2X-F200 compatibility: Backlight power-off now works on the F200 as well
* Improved recursive directory add: Gmu’s user interface is no longer blocked while adding large directories
* Increased maximum playlist length from 999 entries to 9999 entries
* Seeking for Ogg Vorbis, Musepack (MPC) and FLAC
http://www.gp32x.com/board/index.php?showtopic=42013&view=findpost&p=607770
Added May 13, 2008, Under:
GP2x
This is a generic engine for simulation of Game & Watch-like games, created by Hitnrun, starting with ports of the Madrigal Game & Watch Simulators.
As for the Madrigal simulators, the simulation is aimed to be as close as possible to the real machine, simulating on-off, ACL mode, time modes, etc. Alarm and chrono modes only display default data, as there is not enough motivation for its simulation. Currently missing but in the TODO list is hiscore keeping.
For the first version, there is a port of the “Time & Watch – Monkey” game.
http://www.gp32x.com/board/index.php?showtopic=42031&view=findpost&p=608099
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