Blargh Text Editor is a text editor to be used with a Nintendo DS.
Limitations:
* its only a demo, you won’t be able to save/load the typed text (although I will use this program to make an actual text editor)
* the vertical scrolling of text still has bugs: it will not work properly with word-wrapped lines & the last line of text gets duplicated when you scroll down (other than that, its working fine)
* the text cursor doesn’t blink yet
* the upper screen is currently used for debug. in the future, that area will be used as non-monospaced text display too
* cut, copy, paste of text not yet implemented
* no unicode support yet
* the other buttons in the gui do not do anything yet; they are conceptual
* no word-wrap yet
Thanks to http://www.nintendomax.com for the news.
http://forum.gbadev.org/viewtopic.php?t=15343
Chief Watzon is an action/platformer in which your character can only shoot up (as opposed to the normal, convenient horizontal shooting found in games like Megaman).
Controls:
Move left-right with D-pad.
Shoot bombs low with B, high with Y.
Jump with A.
Go through doors with Up.
Hold Up or Down to try to look up or down, respectively.
Press Start to pause the game.
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=4646.0
Darkyesus has updated his Windows XP style shell for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://wintendos.olympe-network.com/index.php
Game Melody Oratorio Volume Two teaches more game melodies via a virtual piano. New to Volume Two are:
* Ten new melodies: Outrun (Sega), Duck Tales (Capcom), Dr. Mario (Nintendo), Super Castlevania VI (Konami), Streets of Rage 2 (Sega), Double Dragon (Technos), Metal Gear Solid (Konami), Final Fantasy VII (Square), Leisure Suit Larry (Sierra On-Line) and Halo (Microsoft).
* A extra key on the piano (C3)
* New Practice stage (Stage 4 – hidden notes)
* New game mode (Recital Challenge)
* Preview the melody on the Melody Select screen
* Improved flash cart support
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=4653.msg27823;topicseen#new
Lonewolf DS – Flight From The Dark has been updated!
Changes:
– Hotfix which fixes a bug when saving a game without having the weaponskill discipline.
Thanks to http://www.nintendomax.com for the news.
http://www.projectaon.org/staff/frederic/index.php
Mammoth Strikes Back is a psychadellic action shoot em up. Can you beat the Mammoth?
Discussion: http://forum.gbadev.org/viewtopic.php?t=15461
http://eku.free.fr/msb/
You are the Bitsweeper, explosives hunter extraordinaire. Your mission, although simple, is very dangerous: locate and deactivate all the missing bits on bitfields before they hurt anyone else.
Changes:
Built on r23 of devkitARM.
Added DLDI support. This means the best scores table will now be recorded upon finishing a level!
Also, if no media card is present, an existing slot-2 card can be used to save best scores. (This was present in release 1, but, because of a hideous bug in the code, it didn’t work as expected.)
Improvements on random cell generation. This means boards are now truly random, giving it a little more variety on play.
Many, many bugs fixed! As of this release, there are no known bugs in the game.
Slight visual improvements. If you’ve seen the first release, they will be immediately apparent.
Discussion: http://forum.gbadev.org/viewtopic.php?t=15462
http://dsotaku.drunkencoders.com/Bitsweeper/Bitsweeper.php
Here comes another SM3 player for Gameboy Advance.
Quote:
As it’s obvious, this is ANOTHER S3M player. Lol. BUT… different from every other S3M player I’ve seen, this one takes raw S3M files. It also does a pretty weird interpolation method but seems to be fine: a = ((b << 7) + c) >> 8. Though it can take up room easily, it’ll be just find for a one song game like thing. I’m not going to release the source yet until I figure out a few bugs and get the effects working (no effects ATM >.<"). But enjoy for now.
(Song name: The Final Battle - FFIV Advance (an old version I made ROFL)
http://www.gbadev.org/demos.php?showinfo=1360
Quote:
Spb Mobile Shell 2 – Contacts App Replacement Version 0.01
——————————————————————————–
I made an easy way of replacing the SPB Contacts app in Mobile Shell 2 with your own prefered application. Once you create a shortcut you can switch between the default Mobile Shell Contacts and any application of your choosing.
I made it as simple as possible to add your prefered Contacts Manager, I use Finger Friendly, my friend uses iContact, and PocketCM seems quite popular here. As downloaded, the script is setup for Finger-Friendly Friends, but to change it all you have to do is edit the first 2 lines with a text editor.
For use with SPB Mobile Shell 2 only, for Windows Mobile support see this thread.
MortScript is requied, download it here.
I hope you find this useful!
To use:
1. Download and unpack the ZIP file.
2. Edit the first 2 lines in the MSCR file, notepad works fine for this.
set AltContactName, “Finger Friendly Friends”
set AltContactPath, “Program FilesFinger-Friendly FriendsFingerFriendlyFriends.exe”
3. Copy to your device, and make a shortcut in the Mobile Shell Launcher (I placed it in “TOOLS”)
4. Click the shortcut and answer the “Yes or No” question.
5. Repeat step 4 to swap between the two contact managers!
http://forum.xda-developers.com/showthread.php?t=384448
CMSettings was created to make the Comm Manager customization easier. It allows the user to change between available stiles (skins), and select the desired Comm functions to use.
http://forum.xda-developers.com/showthread.php?t=388855
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