Millionaire v0.7.2 (iPhone Game)

Millionaire is a portable game for the iPhone from the classic game “Who wants to be a millionaire”.

Release notes:

New small update that comes Millionaire version 0.7.2, was only resolved a bug on the loading database Portuguese-Brazilian. Also released were three other updates for packages of applications of the following languages: Portuguese, Spanish, Dutch. Who Does Being Millionaire, iPhone and iPod Touch, can be found in repositories: http://repo.ispazio.net

http://www.spaziocellulare.com/ispazio/en/category/millionaire/

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Closed v1.3 (NDS Game)

“Closed” has been udpated to version 1.3.

http://playeradvance.org/forum/showthread.php?t=18350

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GrooveStep Digital Music Studio WIP (NDS misc)

GrooveStep Digital Music Studio is a revolutionary ultra portable music making application for the Nintendo DS. GrooveStep features an easy to use step sequencer for pattern based music making. You can make beats, melodies and full songs with GrooveStep.

This are just work in progress news, there is no release yet – but here is a Youtube Video -> https://www.youtube.com/watch?v=LaBy4cvbRAk

http://www.groovestep.com/

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Wifiloader (NDS Application)

This application lets you boot homebrew in your DS using a wifi connection. It sets a TCP connection with the server app and this sends the app to boot, the client writes it in the SD using libfat and then it’s booted using bootlib1.3.

This application has been tested in DSTT, but it should work with any other slot-1 flashcart and slot-2 flashcarts if you patch the correspondant files with DLDI patcher.

You have more info in the README file.

http://forum.palib.info/index.php?topic=4222.0

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WLA DX v9.4a (08-04-2008) (NES misc)

WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.

Changes:

– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes

http://www.smspower.org/forums/viewtopic.php?t=11049

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WLA DX v9.4a (08-04-2008) (Genesis misc)

WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.

Changes:

– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes

http://www.smspower.org/forums/viewtopic.php?t=11049

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WLA DX v9.4a (08-04-2008) (SNES misc)

WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.

Changes:

– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes

http://www.smspower.org/forums/viewtopic.php?t=11049

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WLA DX v9.4a (08-04-2008) (PCE misc)

WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.

Changes:

– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes

http://www.smspower.org/forums/viewtopic.php?t=11049

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WLA DX v9.4a (08-04-2008) (GB misc)

WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.

Changes:

– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes

http://www.smspower.org/forums/viewtopic.php?t=11049

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Stealth Quake v1.2 (DC Game Port)

Version 1.2 of Stealth Quake has been released, this is more than likely the final release and is a major upgrade from previous versions which are no longer available; the changelog is below.

Changes:

– Image flashes no longer occur on non-lovecraftian creatures
– Updated findradius(); to searchradius(); in several instances
allowing the WinQuake and Darkplaces version to behave more alike
– Jump button no longer respawns player, only fire as told in death description
– Self-talk only occurs during idle time
– Proper death animation is now played when rock is selected
– Additional sound ques properly cleared on death
– More frags now indicate who died the most, or betrayed the team most (team kills)
– Sneaking speed is less framerate dependant
– Fixed restarting of a level even if a player is still alive
– Players entering a game with 0 lives left are now made observers instead of players
– Rare instance of player allowed to throw rocks / shoot the pistol while in camera mode fixed
– Camera is improved
– Players who are targetted by an enemy can no longer stealth kill that monster,
yet another player still can (thus allowing another player to save a friend)
this also mean you’re not able to perform a running stealth kill (considered a
minor exploit)
– Stealth kill ‘vision’ widened, you must hit their back a bit more accurately now
– Brand new roaming AI, based on some of The Ascension of Vigil code as well as general AI improvements
– More sounds added to help the atmosphere
– Balance tweaks that help prevent speed running, as well as making more logical gameplay sense
– Fixed FOV not being reset when falling out of a Shamblers vision in certain circumstances
– The death music track now plays for observers
– Observers can now restart the round by pressing fire when everyone is dead and out of lives
– Wall tucking properly narrows a monsters vision cone making it even more effective than sneaking
– Fixed a bug where if a monster killed a player, they’d always move towards the player unless
distracted
– Kill command works, doesn’t take away from the lives pool
– Crosshair turns off when walltucking and renables when not
– Upgraded models for the pistol and bullets
– If the player is killed by certain attacks they’re now gibbed
– DP Only: Client side prediction is turned on when not sneaking, helps running away / lag

http://www.dcemulation.org/phpBB/viewtopic.php?f=15&t=96837

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