iContact v0.6 is out.
Release notes:
Hi everyone.
I think it’s the right time to open a new thread for iContact. Version 0.6 and it’s source code are out. New in 0.6 are:
simple favorites management. Sliding a contact from left to right brings a plus sign. It’s a little tricky at first, but i got used to it. Tapping on the plus sign tags a contact as favorite. If the contact is already favorite, you can unfavorite it (does that word exist?
Pushing “Right” on the D-pad brings the favorites window. Pushing “Left” brings “all contacts” window.
“mobile” and “work” numbers have “sms” option. Tapping it will bring new sms window.
“email” option works if you have configured email account, and have it entered in iContact settings file.
D-pad navigation is fully supported in contact details. Left key brings you back to contact list, while Right key brings you “new sms dialog” if currently selected number has sms option.
settings.ini file has been added. It must reside in the same directory as iContact.exe. You can setup your email account in there and you can also setup strings used throughout the app (“mobile”, “sms”, “ABC” etc …)
other small fixes
There will probably be bugs, as always. However, this time I’ve included the source code. I encourage anyone interested and skilled to use the source code. It’s in best interest for the whole community if iContact continues to evolve. And even faster than it has until now.
I know the code is the mess, so i don’t need to be reminded of that fact X).
Other reason for releasing source code is that i really have no free time to develop this app. I’m looking forward to see how this app will evolve in hands of skilled programmers. iContact satisfies MY needs, and more, but i realize there are people that have different needs. So, go ahead, grab the source and good luck.
The source code released doesn’t have a specific license attached. However, I’d suggest anyone who will use it to consider returning something to the community. That is something that makes a good community that good.
Thank you all for you support and comments. I hope this is best for community.
Take care,
larna
http://forum.xda-developers.com/showthread.php?t=383109
S2P (Slide2Play) is my third S2 series application. S2P is a stylus-free MP3/WMA player application. It simply lets you browse your music files & play.
Changes:
– added option (NoSoftKey) to hide the bottom soft music control keys.
– added to show Album View at portrait mode by double tap the screen; to go back, double tap the screen again.
– now runs properly with RealVGA at 96dpi.
– rearranged some keys – END/OK to minimize; ACCEPT to quit.
– fixed some embedded album pic problems.
– some minor bugs fixed.
http://forum.xda-developers.com/showthread.php?t=377627
Scott Huggins and Joe teamed up for this one. It’s an original game loosely based on the Frenzy game for the ColecoVision. When attract screen comes up, press left FIRE button to start game. Pressing ‘4’ will pause the game at any time. If you get into trouble, you can press ‘7’ (only once) to warp to next room. Bonus life after you clear a level (5 randomly chosen rooms per level). Use joystick to move the man and left controller will fire. Any and all comments are greatly appreciated!
THE STORY
5 words took 240 hours to travel across space. “Landing party captured on Mazeon” was all it said but it only took 5 hours for the mission to get started. This was the third Interstellar Organization ship to go to Mazeon to try and establish an embassy with the Automazeons but it seems to have suffered the same fate as the first two. Capture and imprisonment at the hands of the Automazeon robots called Eviscerators.
Based upon your skill and rank you’ve been picked to lead the rescue mission in prison complex Rallok 96. You’re equipped with a hand laser and teleportation tags for the prisoners. Blast open the prisoner cells and tag the prisoners to immediately teleport them to the rescue ship in orbit around Mazeon. There are 25 rooms spread out over 5 levels in Rallok 96 and you’ll need to get all 3 keys to exit a room after saving the prisoners. You can leave prisoners behind but you’ll be sacrificing them to the Eviscerators. There are five generations of Eviscerators guarding Rallock 96 on the various levels. The IO recuse ship will communicate with you between levels regarding your progress.
Key points to survive your mission:
1.Speed is of the essence. Although the stationary canons can be destroyed permanently, the Eviscerators will regenerate after a laser blast. The Eviscerators
are controlled by an Omnibot nicknamed Heinous Hank. Hank is the tech-evolution of the original Mazeon ruler Evil Otto and he will attack if you stay in a oom
too long. 5 shots will temporarily disable Heinous Hank.
2.You can shoot through the blue walls but the green sections will cause your laser to rebound. Do not touch the green rebound walls because they contain a
lethal jolt of energy.
3.You must leave a room through the exit door. Do not try to exit a room through any holes you make. The rooms in Rallok 96 are linked by pressurized
hallways but going anywhere outside of the room or hallway will cause a massive lethal depressurization.
4.The prisoners may be disoriented and try to run away. You may need to chase them down. Your hand laser will destroy Eviscerators but it will also kill
prisoners.
http://www.atariage.com/forums/index.php?showtopic=123932
Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
Release notes:
The above problem should be fixed. I also fixed a problem I noticed about screen 4 of level 2 that would make you lose part of your health. I also added two new screens.
http://www.atariage.com/forums/index.php?showtopic=121915&st=50
Added Apr 10, 2008, Under:
GP2x
ZodTTD has started to work on PSX4GP2x again and released a new test version.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,71,2542
Added Apr 10, 2008, Under:
GP2x
News from ledow:
An update to the earlier Beta 1 on my efforts to port Simon Tatham’s Portable Puzzle Collection to the GP2X. This is a a set of 27 addictive logic and puzzle games. Some are old favourites (like sudoku, sliding puzzles and minesweeper) and others you may not have seen before.
This is the second beta release of the entire collection of the games, which I now call “STPPC2x”. This beta has 26 fully-working games, the only remaining one is completely unplayable on the GP2X – mines, a minesweeper clone. I’m trying to get help from Simon Tatham himself to fix this as I think it may be that the “Portable” puzzle collection isn’t as portable as you might think.
http://www.gp32x.com/board/index.php?showtopic=41451&view=findpost&p=599426
Added Apr 10, 2008, Under:
GP2x
Added Apr 10, 2008, Under:
Wii
readme.txt:
REQUERIMENTS:
– SD Gecko
– A way to load homebrew
HOW TO USE:
1. Insert the SD Gecko in Slot A.
2. Insert a SD card with at least 512 MB of free space.
3. Run the application and wait until it finishes.
NOTES:
The dumped NAND is encrypted. To decrypt it is needed the
console’s NAND key (do not ask how to get it).
KUDOS:
Greetings to #wiidev @ EFnet and ElOtroLado.net.
http://wii.waninkoko.info/
Added Apr 9, 2008, Under:
Wii
Svpe has been using the recent developments of the socket interface and have created a loader that loads stuff over TCP.
It is a TCP server running on the Wii that listens on port 8080 by default that will run any binary that is sent to it. Both DOL and ELF executables is supported. There is no IP address display in the Wii part, yet.
http://wiibrew.org/index.php?title=Homebrew_apps/TCP_Loader
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