Intellivision Programming Contest 2007 (IntelliVision misc)

Joe Zbiciak is holding an IntelliVision Coding Competition. Deadline is 1st November 2007.

Rules:

* The game must be no larger than 16K 16-bit words. Games are not constrained to 10-bit wide ROM. They can use the full 16-bit width.
* The game must fit the $5000-$6FFF, $D000-$DFFF, $F000-$FFFF standard 16K-word memory map.
* The game must not require additional RAM beyond what is available in the Intellivision.
* The game must play as intended on an unexpanded Intellivision, Intellivision II, and Sears Super Video Arcade with minimal glitches. Note that the game may make use of the ECS and/or Intellivoice to enhance game play as long as these peripherals are not required for proper play. For example, Space Patrol has enhanced sound and music when the ECS is present.
* The game should play flawlessly in jzIntv. If you have issues getting your game to play correctly, hop on INTVPROG and ask questions! We’re friendly. We don’t bite. 🙂
* The game may make use of any previously existing code out there that the author has license to use. For instance, the example code included with SDK-1600 is available to all under the GNU GPL. No sense re-inventing the wheel for no good reason.
* All entries must be received by November 1st, 2007. Judging will take place during the month of November, with results posted by December 1st.
* All entries must be sent to Joe Zbiciak at this address: intvnut at gmail dot com.
* Entrants grant Joe Zbiciak permission to make binary versions of all entries available for download on the web.
* Entrants grant Joe Zbiciak permission to produce a small number of physical copies (cartridges) of the game for the purpose of issuing the contest prizes, as defined in the Prizes section.
* Joe Zbiciak reserves the right to adjust these rules as necessary, and/or cancel or extend the contest based on number of entries received.

Prizes
First prize is $100. Second prize is $50. First and second prize winners also will receive a physical copy of the top two games on a multicart. If I do announce runners up, they too will receive cartridges and all announced winning and runner-up titles will be on the multicart.

Oliver Puschatzki has donated three of his NTSC composite mods as prizes for this contest! These will be awarded to the top entries in addition to the cash prizes and cartridges.

http://spatula-city.org/~im14u2c/intv/contest-2007/

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Happy Halloween (18-07-2007) (A2600 Game)

Happy Halloween, formerly known as Halloween Havoc, for Atari 2600 has been updated.

http://www.atariage.com/forums/index.php?showtopic=108451&st=25

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Bee Ball v3.6 (A2600 Game)

Bee Ball is a mix of volleyball and tennis, you are one bee, and need throw the “honey ball” to opponent side, using the raquet. If ball touch the floor, you score 1 point. After X poits you are a winner.

Changes:

– Fixed net collision bug
– Added ball graphic trick

http://www.atariage.com/forums/index.php?showtopic=109531

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PSPLock v2 (PSP Application)

PSPLock is a security software to keep out unwanted users!

Changes:

1. Added config file (optional)
2. Allowed text to be output on screen (optional)
3. Allowed manual input (optional)
4. Can be disabled
5. Removed a nasty bug that stopped it working for a couple of people

http://forums.qj.net/showthread.php?t=114841

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Ultimate Flash Operation v2.1 (PSP Application)

Ultimate Flash Operation is a flasher for PSP, cfw 3.30/3.40 OE-A, IE-A, LE-A, with many features.

Changes:

–Fixed major bug, not allowing you to backup your files, and making 3.51 M33 access the wrong files
–Displays 129×99 screenshots now
–Beginning Backup only shows up if you don’t have a backup in the themes folder
–Support for flashing of all files in VSH/RESOURCE
-added:
auth_plugin.rco
common_plugin.rco
dd_helper.rco
game_install_plugin.rco
htmlviewer.res
osk_utility.rco
loadcore.prx
loadexec.prx
–Above also added in Mix n’ Match mode
–More support for 3.51 M33 Mode – won’t accidentally flash incompatible files.
–Code improvements (more stability)

http://forums.qj.net/f-psp-development-forum-11/t-updatereleasebug-fixesufo-v21-114995.html

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PDROMS Coding Competition #3.667 – Soon (misc)

PDROMS Coding Competition #3.667 is almost in the pipe! The topic has been choosen, the prizes are ALMOST confirmed (currently reconfirming with http://www.play-asia.com/ for their voucher offer) – the action starts after the dev-fr.org Coding Competiton. Probably August 3rd (not 100% fixed), running for one full month.

Prizes as per today can be found in the PDRoms Webboard.

If anyone wants to contribute in form of prizes, feel free to do so 😉

http://www.pdroms.de/phpbb/viewtopic.php?t=325

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Abstract Shoot v0.8b (NDS Game)

Neumann brings another update to Abstract Shoot. This bugfix release of v0.8 eliminates problems with scoring.

http://www.dev-fr.org/index.php?topic=731.msg5886;topicseen#new

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Sqdef v1.1 (GP2x Game)

Sqdef is a tower defense game. The goal is to prevent enemies from getting from one side of the map to the other, by placing towers along their way. There are 9 different buildings, with upgrades, tech research, difficulty levels, and a whole lot of maps to try your defense skills on!

Changes:

* The game is much easier, leaving the greater challenge for the harder (multi-path) maps. Weaker enemies at the beginning, more powerful upgrades for the Ice Turret, and more powerful Barricades. The Depot gives 1% interest instead of just 0.5%.
* Fast forward – hold R to run the game at up to 3x the normal speed (this may slow down in the later levels with a lot of buildings and creatures).
* Map preview along with game stats are shown in the Load/Save screens. No more overwriting a saved game without knowing it!
* A medal is awarded each time you beat a map on a certain length. Bronze for 10 waves, Silver for 24, and Gold for 45.
* Top-3 hiscore table for each map, and for each game length.
* Medals and hiscores are displayed in the map selector.
* All menus have been refined, the whole game looks more polished now.
* Screenshots are saved in Screenshots folder, and a saving message appears on-screen while writing the file.
* One new map (Twister)

Please delete the old Sqdef installation before going ahead with this one, because some of the file formats changed. The save format changed as well, so be sure to also delete the old .sav file.

http://www.gp32x.com/board/index.php?showtopic=37825

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GMath3D v1.3.4 (GP2x misc)

GMath3D is a graphics library for GP2x – 2D, 3D, Text, Joystick, Sound and time routines. Examples are included.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2281

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Knight Lore v1.01 (GP2x Game)

Explore a castle with 130 rooms looking for objects that you must take to the wizard ( if you can find him ) to cure you of a dreadful affliction. Your task is hindered by a variety of traps and obstructions. There is a time limit within which you must collect 14 of the 28 objects scattered about the castle. There are also 4 extra lives to collect.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2255

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