Here is a little project from johnnywc which he has been working on for one week back in May. It’s a port of Atari’s Avalanche. The game supports 1 or 2 player, paddles or joystick. To start a joystick game, press the joystick button. To start a paddle game, press the paddle button.
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http://www.atariage.com/forums/index.php?showtopic=110393
Added Jul 17, 2007, Under:
GP2x
Mister Block has lost all his favourite blue blocks! Help him find them by navigating various levels, each dotted with traps and pitfalls. Information on playing the game and creating levels (it’s easy, try it) is in readme.txt. A level editor is now included with Mister Block! Details on using it are in readme.txt
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http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2231
Team Emergency Exit bring us a new update to their Quake 2 port for PSP. Detailed information along with the download can be obtained from their page.
http://emergencyexit.untergrund.net/2007/07/the-sad-truth/#more-162
Mollusk has released a new beta version of his coding library / development enviroment PAlib. He reorganized some more code, reduced the rom size (and ram usage), along with other changes.
Detailed changes:
New Stuff
[16bit] Double Buffering added
[Image] ImageSplitter added, an app to split up big images with frames into several smaller sprites. See example to use the app. It’s basic and doesn’t manage any ‘error’
Updated Oldies
[Text] Now supports %x for Hex output
[16cText] Added PA_16cTextLineSpacing(u8 spacing) and PA_16cTextLetterSpacing(u8 spacing)
[iDeaS] Updated to 1.0.1.7
[Size] Optimised a bit more how PAlib code is organized, saves a few kB everywhere for some projects
[Reco] Added PA_RecoInfo.Difference and PA_RecoInfo.Shape for the shape found and the amount of difference (test to find the values you like to that shape
[Wifi] Updated to latest version
Things Fixed
[RTC] Reverted back to older code, now works
[Linux] PAlib compilation fixed
[3DSprites] Fixed bug of 3D not showing after using scrollable backgrounds. Big thanks to Sumiguchi
[Timers] Chris Liu fixed the Timers !
[Sprites] Fixed PA_GetSpriteAnim (thanks to Doud !)
http://sourceforge.net/project/showfiles.php?group_id=142901
Ultimate Flash Operation is a new flasher for PSP, cfw 3.30/3.40 OE-A, IE-A, LE-A, with many features:
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— Unlimited Themes
— Flash a countless number of files:
http://forums.qj.net/f-psp-development-forum-11/t-release-ultimate-flash-operation-ufo-114375.html
Added Jul 17, 2007, Under:
GP2x
RACE! is a Neo Geo Pocket (NGP) and Neo Geo Pocket Color (NGPC) emulator for multiple platforms such as the GP2x.
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Changes:
Updated the selector to v1.2 with new scripts, given it a new but simple background, given it an icon (thanks to Alex). Fullscreen HW scaling
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1526
Added Jul 17, 2007, Under:
GP2x
Ruck-Man is a remake of the classic Pac-Man.
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Changes:
Added a new control mode that can be found in the options menu. Setting control to ‘memorize’ means that you only have to tap a direction and as soon as Ruck-man is able to move that way he will. In normal mode a direction has to be held for ruckman to take a direction.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2236
Collect the sarchofagus and the key and move onto the next room. Scrolls can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control. Draw the characters on the bottom screen fast enough to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it. Collect hourglasses to increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.
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http://www.ds-scene.net/forum/forum.php?topic=3598
ThousandKnives has released a new platformer/shoot’em’up for the Nintendo DS called “The Martian”.
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http://forum.gbadev.org/viewtopic.php?t=13701
Avoid the incoming orbs as they fly into your mouse. Touching the boxes or the orbs will mean game over for you – but if the orbs touch the boxes, it’s game over for them too! Outmanuever the orbs and force them to crash into the blocks. As you destroy more orbs, the combo bonus will rise, giving you more and more points per hit.
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Changes:
Explosion behaviour change
Added a combo system
http://www.dev-fr.org/index.php/topic,665.0.html
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