Added Jun 14, 2007, Under:
GP2x
Finalburn Alpha is an emulator for MC68000/Z80 based arcade games. It is the successor of FinalBurn that adds more features & compatibility like Neo Geo support to the original that has been discontinued.
Changes:
Cosmetic improvements, sound code improved (optimised and some parts rewritten), uses mmu hack, change of SDK (from Minimal 0.C to Minimal 0.B). The downside being that some games now run too fast! Some however (like 1941) still run like a complete dog. ROM loading still the same as per previous version.
http://titsfost.googlepages.com/
Added Jun 14, 2007, Under:
GP2x
DROD (Deadly Rooms of Death) is a Dungeon crawling / Puzzle game developed by Caravel Games.
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Its principle is simple: you inspect dungeons, you fight monsters with your sword, in turn-by-turn combats. But the silly architecture of these dungeons makes these fights extremely challenging and versatile.
As the GP2X screen is a bit small for this game, a zooming feature, allowing the user to display the whole DROD screen or to zoom on any part of it, is implemented.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2209
sephiroth ff7 has released a new version of Cube Breakout, a 3D Arkanoid/Breakout game.
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http://www.playeradvance.org/forum/showthread.php?t=7955
CyBeRCeD has released a new game called VTT DS, which is currently in alpha stage.
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http://www.playeradvance.org/forum/showthread.php?t=8094
Added Jun 13, 2007, Under:
GP2x
A new version of GP2x MAME is out! Most ofthe improvements in this version were done by Slaanesh.
Changes:
– Updated vlm5030 sound system. Provides speech and sound effects in a number of games like
Yie Ar Kung Fu, Jail Break, Track and Field (and clones) or Salamander.
– Updated DAC sound system. Please use audio clock 100% for DAC games as they rely heavily
on precise timing. Ie. Donkey Kong, etc.
– Update to FM sound system re: disappearing sound. Bug REALLY fixed this time. :-).
– Added tilemapping code. Useful for adding new games and improving existing games.
– Updated Xain’D Sleena to use tilemaps. Large increase in speed. Plays nicely at 240Mhz.
– Updated Ghost’n Goblins to tilemaps. More tilemap games to come!.
– Fixed bug introduced in 3.9 re: samples not playing in Gorf, Wizard of Wor and Berzerk.
– Update to Sega System 8 games. Speed to games like Choplifter.
– Fixed Wonderboy in Monster Land (bootleg). Now playable with good sound.
– Bug fix to Time Pilot (memory leak).
http://www.talfi.net/gp32_franxis/
Skinz Sudoku by Mollusk has seen an update today. Previous release was Beta 2, this release does not have any version number on first sight.
_(NDS_Game).png)
http://www.dev-fr.org/index.php?topic=251.0
Phillips released a working homebrew translator with fat support for DS several weeks ago . He only published it in chinese so it seems that it did not get attention from the english speaking community. The program, which is using stardict dictionary files (http://stardict.sourceforge.net/index.php), is currently running on R4 (Thanks Phillips!!), M3SD and SCSD.
Thanks to Uwe for the news.
http://www.ndsbbs.cn/read.php?tid=111151
A new version of Lameboy DS is out, which is a NES emulator for the Nintendo DS.
Changes:
* fixed: GBC speed change did not work for some games (like Mario Bros Deluxe)
* fixed: interrupt priority
* fixed: corrected timers interrupt frequency
* fixed: tile in foreground color 0 is transparent
* added: preliminary sound emulation
* added: auto save on exit to rom menu
http://lameboy.ath.cx/
Added Jun 12, 2007, Under:
GP2x
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