Uwol – Quest For Money is a platformer initially made for ZX Spectrum by Mojon Twins, reprogrammed for several other systems and now soon available for the Super Nintendo Entertainmen System, courtesy of alekmaul (based upon Shiru‘s Megadrive sources).
The port is not yet public because of occasional slowdowns and there is no sound yet. As soon as those problems are history, we can enjoy Uwol on SNES! pvsneslib has been used, which you might want to check out if you are interested to easily code on this wonderful Nintendo console as well.
Storyline:
Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ’cause that’s the very matter of his existence.
After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ’cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them!
The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task.
Thanks to alekmaul himself for the update!
http://www.portabledev.com/
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
http://repo.openpandora.org/?page=detail&app=openbor-5728
FreedroidRPG tells the story of a world destroyed by a conflict between robots and their human masters. Play as Tux in a quest to save the world from the murderous rebel bots who know no mercy. You get to choose which path you wish to follow, and freedom of choice is everywhere in the game.
http://repo.openpandora.org/?page=detail&app=freedroidrpg-freedroidRPG-16271
nextvolume wrote us a message to spread the word of his latest PSX intro NexTro. According to it’s author the intro was made in one day, out of boredom.
For those who are interested, there is also the source code!
http://code.google.com/p/psxbrew/downloads/list
ant512 updated his remake of “Earth Shaker“, a “Boulder Dash” like game, originally released for ZX Spectrum in 1990.
Changes:
– The ability to load and save levels in the editor with user-defined names (so you can have more than one custom level, and share them with other people);
– A “Custom Level” option on the title screen listing all user-created levels
– Slightly re-organised level editor;
– The ability to load and save boulder/wall/door/soil types in a custom level;
– Fixed for the latest devkitARM;
– Updated to the latest WoopsiGfxGameTemplate (fixes SDL version);
– Start button can be used to test a level in the editor;
– Select button can page through level editor menu panels.
http://forum.gbadev.org/viewtopic.php?t=17531&start=15
Retrogaming Times Monthly #96 is available. RTM is a retro magazine, sometimes with focus on the homebrew scene.
Content of this issue:
ATTRACT MODE
* Press Fire To Begin
* Retrogaming News
THE RETROWORKS
* The Business Of Gaming – Good Ol’ 1982
* Retro Collecting 101 – Is There A Such Thing As Too Many Games?
* Apple II Incider – Apple II’s 35th Birthday / Visicalc
THE GAME REVIEW H.Q.
* 30th Birthday Bash – ZX Spectrum: The World’s Most Emotional Computer Turns 30
* MAME Reviews – Snap Jack
* Commodore Du Jour – Jack Tramiel & Breach
* NES’cade – Chase H.Q.
* A Pixelated 21st Century
POWERING DOWN
* Middle Aged Gamer
* Game Over
http://www.retrogamingtimes.com/magazine/?issue=96&page=frontcover&theme=purple
Added May 14, 2012, Under:
Wii
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.
Main features:
* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* Virtual keyboard support.
* Emulates the Interface I and Microdrive.
* Emulates the ULAPlus
* Based in a new, fully free, Z80 emulator (Z80Free).
Changes:
* Added SMB support
* Added USB disk support
* Added Joypad as joystick function
* Added saving of all configurations and buttons
* Improved virtual keyboard
* Fixed bug in sound emulation
* Fixed some other small bugs
http://wiibrew.org/wiki/FBZX_Wii
XM7Play by sverx is a XM player based on libXM7. It plays .xm’s and most common format .mod’s with up to 16 channels directly from your FAT memory card.
XM7(Play) DJ is a special edition for disc jockeys. The changes in comparison to the regular version is:
* the module should load and be ready for replay, instead of starting immediately
* it should be possible to stop and restart the module from the current pattern
* it should be possible to skip to next or to previous pattern while stopped or even while playing
the program should visually show the number of the current pattern and the total number of patterns in the module
* the music output should be mono, for the DJ mixer.
http://forum.gbadev.org/viewtopic.php?t=17457
NesDS by huiminghao is a Nintendo Entertainment System emulator for Nintendo DS.
http://sourceforge.net/projects/nesds/
Added May 12, 2012, Under:
Wii
Pingus by Ingo Ruhnke is a free Lemmings-like game covered under the GNU GPL. It features currently 22 playable levels and runs under a wide variety of operating systems. Ported to Wii by r-win.
http://wiibrew.org/wiki/Pingus