Dukto is an easy to use and multi-platform file transfer tool. Ported to Pandora by eyecreate.
Changes:
Modified window to allow smaller sizes. Do so knowing the previous value was hardcoded because some screen have lots of buttons on them. This will make some buttons/text overlap.
http://repo.openpandora.org/?page=detail&app=dukto-dukto-16074
Exult is a project to recreate Ultima 7 for modern operating systems, using the game’s original plot, data, and graphics files. Ported to Pandora by Pickle!
http://repo.openpandora.org/?page=detail&app=exult.pickle
Saphir by xFlasH is a conversion of the T08 hit from 1986 by Infogrames. Original work by Eric Szymkowiak.
http://gbadev.org/demos.php?showinfo=1391
Dots by gauauu is a classic pencil and paper game of Dots, to be played on GBA.
http://gbadev.org/demos.php?showinfo=1392
Loc-O-Mania by Michael El-Baki is a puzzle game where you are presented with different rail systems. Trains appear randomly in stations and must be guided to another station. It’s up to you to play with junctions in order to safely drive trains to their goal.
http://gbadev.org/demos.php?showinfo=1397
Star Fortress Dendron by Scott Lininger is an isometric RPG made for the 2004Mbit competition back in 2004. It now has been released as standalone ROM.
http://gbadev.org/demos.php?showinfo=1398
Added Jun 4, 2012, Under:
Wii
Newo Runner by Owen is a endless runner game. Jump to avoid obstacles and reach the end of the level.
Features:
* Endless running and jumping fun!
* 8 courses with 10 levels each
* Collect coins and go for the high score on each course
* Add custom courses to the game by putting images and mp3s into the levels folder
* In English, French, or Spanish depending on your wii settings.
* Challenging game play
* Use your favourite Wiimote, Classic Controller or Gamecube controller to play.
http://wiibrew.org/wiki/Newo_Runner
Added Jun 4, 2012, Under:
Wii
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.
Main features:
* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* Virtual keyboard support.
* Emulates the Interface I and Microdrive.
* Emulates the ULAPlus
* Based in a new, fully free, Z80 emulator (Z80Free).
Changes:
* Added arrows keys binding to joysticks
* Added game configuration management
* Changed general configuration management
* Added ultraspeed turbo mode
* Added ULA+ contention
* Fixed bug in sound and increased volume
* Fixed some bugs in Z80 emulation. Ant Attack works now
* Fixed some other small bugs
http://wiibrew.org/wiki/FBZX_Wii
Added Jun 4, 2012, Under:
Wii
Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.
The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):
* Quake (using the Q1Rev engine)
* QuakeWorld (using the QWRev engine)
* Quake II (using the Q2Rev engine)
* Quake II Threewave Capture The Flag (using the Q2CTFRev engine)
Changes:
* New GX-accelerated builds of Q2Rev and Q2CTFRev.
* Support for the official Quake and Quake II Mission Packs, now available in the Quake Rev PAK launcher.
* Lots of bug fixes, including an embarrasing one where left & right sound channels were inverted (oops!)
* Fixed a problem with Quake II savegame files, which were not compatible between releases. Starting from Release 4, all new savegame files will work as expected.
* Also starting from this release, it will be required that the game data folders be located inside folders called “Q1” and “Q2” at the engines folder level. This will help having Quake and Quake II data separated, and thus be able to play the “rogue” Mission Packs (Dissolution of Eternity, Ground Zero).
http://wiibrew.org/wiki/QRevPAK
Sound Coder by Digital Sounds System is an Atari 2600 Demo released at Stream 2012 (ranked 2nd in the oldschool demo compo).
http://pouet.net/prod.php?which=59283