You pilot a Fighter Plane over a rainbow spectrum of enemy cities and blast them into smithereens. Your plane swoops lower and lower with each pass, kind of like space invaders only you are the invader. You can accelerate (turbo) which turns up the action, particularly when things get interesting as you progress through the spectrum and an Artillery ground unit starts defending the cities (again like space invaders in reverse). Watch your speed and timing, the ground unit will chase you and try to blast you down. It’s heavily armored but you can stun it for a brief respite if you hit it just right.
Make sure to grab the binary dated 7th September, as it fixes a flickering bug.
http://www.atariage.com/forums/topic/187460-cityscape-new-2600-game/
Popolon updated msxDS. msxDS is a MSX/MSX2/MSX2+ emulator for DS/DS Lite.
Changes:
New management of buttons that allows to configure X and Y. (Push Y to use the radio in Metal Gear)
Fixed the VDP status register 4.
Adding the options menu.
The using the paddle controller is possible with your softwares.
Added ASCII paddle controller emulation. (used in Break Out)
Fixed LDIR & LDDR instructions of the z80. (Goody, etc, work now)
Taking into account of CE bit of the status register 2 of VDP before a disk access. (Improved compatibility with floppy disks.) (Undeadline, Fray, etc, work fine now)
Thanks to http://www.nintendomax.com/viewtopic.php?t=13861&f=19 for the news.
http://www.alternate-fmsxds.webs.com/index.html
ToneMatrix is a 16-step drum machine. The Y (vertical) axis represents eight different sounds, and more than one can be played at a time. The X (horizontal) axis represents one measure in sixteenth-notes. Select a node on the grid with the D-pad and the X button, and that sound will be played in time. Press O to stop/ resume playing, and use /\ (triangle) to clear the grid. Press START to use the menu, and use the D-pad to select a menu item or change a value (like the tempo), and X (cross) to confirm your choice. Press SELECT for help.
http://wololo.net/talk/viewtopic.php?f=2&t=8518
cmbeke finished up a 15 puzzle clone called Shuffle. The aim of a 15 puzzle game is to move the shuffled tiles back into the correct order to make a picture.
http://wololo.net/talk/viewtopic.php?f=2&t=8718
Added Sep 24, 2011, Under:
J2ME
Build lightweight networks of service-based components (SOA). Framework for autonomous behaviour, self-organising mechansim and distributed/remote communication. Separate packages for server, client/GUI and problem solving. Java J2ME CDC compatible.
Features:
* The capability to build distributed networks of autonomic service-based components.
* Permanent and dynamic linking mechanisms to construct the network architecture.
* Autonomic self-organisation through a dynamic (stigmergy) linking mechanism.
* Password protection of the services, providing some level of security.
* Remote communication capabilities through an XML-RPC message passing mechanism.
* Framework for adding an Autonomic Manager to a service.
* Framework for adding metadata and negotiation through Service Level Agreements.
* Dynamic Web Service invocation through WSDL document parsing.
* Compatability with the Java mobile (J2ME) environment.
* Example instant messenger and file sharing services.
* New look all-in-one GUI for viewing or testing networks.
http://sourceforge.net/projects/licas/
Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
Changes:
9222011 updated minetest client (added features like lava/ladders and new storage format)
1.8SVN updated Irrlicht engine from Cloudef with some optimisations.(and bugs to work out)
http://repo.openpandora.org/?page=detail&app=minetest-minetest-16537
Added Sep 24, 2011, Under:
Wii
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii.
Changes:
(Binary) Rebuild against the latest devkitPPC, libogc and SDL (restores keyboard support)
http://wiibrew.org/wiki/UAE_Wii
Added Sep 24, 2011, Under:
Wii
uname by benjamin is a system information tool for Wii. The source code is available under GPLv2.
Changes:
* Add number of titles installed, CPU, GPU, flash & main memory information.
http://wiibrew.org/wiki/Uname
Nitebear must save the souls of kidnapped orphans from insidious aliens! Fight through 9 top down scrolling stages! Rescue orphan ghosts in bonus levels! Can you defeat the final boss?
Thanks to theloon for the news.
http://www.atariage.com/forums/topic/169496-nitebear-on-sleepystreet/