GECA soft updated Zilli “RZZ” Roberto’s game “Mission Failed” for the Pandora. It’s an oldschool 2D spacer shooter with graphics ripped from various games.
Changes:
– Your option settings will be saved
– 2 different difficulty levels: Normal (as before) and Easy (smaller ship hitbox, slower enemy fire, less enemy fire..)
– You can choose wich level to play, once completed
– Added a mini-game once finished the game: In mini-game there are 2 kinds of asteroids: brown and grey. You have to destroy more asteroids as possible, but if a gray asteroid escapes, the game in over. 1 live, infinie ammo.
– Added a simple tutorial, in level 1, wich invites you to use the correct weapon
– Longer invincibility time after death
– The period of invincibility is indicated by a graphic effect.
– Switch resolution: 640×480 / 800×480 (Fullscreen), exclusive on Pandora version
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,437
Lucas “Dizzy9” Kur updated his game “Dizzy Melanchony Of Existance (Chapter 0)”. Dizzy:MOE is platform-adventure game for NES and was created to resemble gameplay of Dizzy games made by Codemasters. Your aim in game is to find exit, but also collect items.
Changes:
– Fixed item dropping
http://nesdev.parodius.com/bbs/viewtopic.php?t=8031
PyQt – Python bindings for Qt. PyQt version: 4.8.5. Qt version: 4.7.0 (sebt3 build).
http://repo.openpandora.org/?page=detail&app=pyqt-install.sh-2318
Rikku2000 is not only famous for porting several games to GPH consoles, but now started his very own project “Shotsim” too. It’s a target shooting game for Wiz, GP2x and Caanoo. As of now he still plans to add many features, so keep checking the release thread.
http://www.gp32x.com/board/index.php?showtopic=60314
DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adaptation of “creative mode” (or Minecraft Classic), which means there is only exploration and creation in this version. Survival mode is planned for future versions.
Changes:
– added ladders and doors
– added new dynamic lighting to make caves darker
– added underwater effect
– added control scheme 3 (doesn’t require shoulder buttons)
– added mc2ds, a Minecraft to DScraft world converter
– added mapUpdate, a program to recalculate some lighting values to work better with 310811
– included new default worlds
– made it easier to get out of water (again)
– fixed torch placing related bugs
– fixed quad cache overflow bug
– fixed inventory-opening crash
– fixed moon
– fixed menu glitch
– fixed edge related bugs
– many other various bugfixes
http://smealum.net/dscraft/
In Berusky you have 5 bugs and you need to use them alternatively to push crates and gather some items to collect 5 keys that will open the door.
http://repo.openpandora.org/?page=detail&app=berusky-berusky-6463
PSP-Maps is an attempt to bring Google Maps to the Pandora with a simple interface. This program is not using the Google Maps API (except for address search), it is retrieving the images directly.
http://repo.openpandora.org/?page=detail&app=pspmaps-1987
GMenu2X is an alternative frontend initially available for the GP2x and GP2x Wiz handheld. It features direct links to applications and games, built-in free space monitor of SD-Cards, built-in overclocker. All of this with a nice & clean look ‘n’ feel and easily customizable.
Release notes:
gmenu2x_qwerty has a little bug… that is when press “Y” … appear message about controls button is wrong… fixed
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,528
DMenu is a menu system for Dingoo Linux which resembles the default Dingoo menu.
Changes:
No changelog given
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,527
Added Sep 2, 2011, Under:
Wii
Deadly Cobra is an SDL-based game similar in gameplay to the classic “Nibbles” or “Snake” game. Basically the point of the game is to eat as many, in our case men, as possible without eating yourself or hitting a wall.
http://wiibrew.org/wiki/Deadly_Cobra_Wii